Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/GrainComponent.cs
2023-09-06 22:09:22 +02:00

73 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200052A RID: 1322
[Token(Token = "0x200052A")]
public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
{
// Token: 0x17000328 RID: 808
// (get) Token: 0x06002D72 RID: 11634 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000328")]
public override bool active
{
[Token(Token = "0x6002D72")]
[Address(RVA = "0x11D5FC0", Offset = "0x11D47C0", VA = "0x1811D5FC0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D73 RID: 11635 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D73")]
[Address(RVA = "0x108CF30", Offset = "0x108B730", VA = "0x18108CF30", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D74 RID: 11636 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D74")]
[Address(RVA = "0x11D5AE0", Offset = "0x11D42E0", VA = "0x1811D5AE0", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D75 RID: 11637 RVA: 0x00061B24 File Offset: 0x0005FD24
[Token(Token = "0x6002D75")]
[Address(RVA = "0x11D5F80", Offset = "0x11D4780", VA = "0x1811D5F80")]
public GrainComponent()
{
}
// Token: 0x040035C1 RID: 13761
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40035C1")]
private RenderTexture m_GrainLookupRT;
// Token: 0x0200052B RID: 1323
[Token(Token = "0x200052B")]
private static class Uniforms
{
// Token: 0x040035C2 RID: 13762
[Token(Token = "0x40035C2")]
internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
// Token: 0x040035C3 RID: 13763
[Token(Token = "0x40035C3")]
internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
// Token: 0x040035C4 RID: 13764
[Token(Token = "0x40035C4")]
internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
// Token: 0x040035C5 RID: 13765
[Token(Token = "0x40035C5")]
internal static readonly int _Phase = Shader.PropertyToID("_Phase");
}
}
}