73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200052A RID: 1322
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[Token(Token = "0x200052A")]
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public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
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{
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// Token: 0x17000328 RID: 808
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// (get) Token: 0x06002D72 RID: 11634 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000328")]
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public override bool active
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{
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[Token(Token = "0x6002D72")]
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[Address(RVA = "0x11D5FC0", Offset = "0x11D47C0", VA = "0x1811D5FC0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D73 RID: 11635 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D73")]
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[Address(RVA = "0x108CF30", Offset = "0x108B730", VA = "0x18108CF30", Slot = "7")]
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public override void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D74 RID: 11636 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D74")]
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[Address(RVA = "0x11D5AE0", Offset = "0x11D42E0", VA = "0x1811D5AE0", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D75 RID: 11637 RVA: 0x00061B24 File Offset: 0x0005FD24
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[Token(Token = "0x6002D75")]
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[Address(RVA = "0x11D5F80", Offset = "0x11D4780", VA = "0x1811D5F80")]
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public GrainComponent()
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{
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}
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// Token: 0x040035C1 RID: 13761
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40035C1")]
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private RenderTexture m_GrainLookupRT;
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// Token: 0x0200052B RID: 1323
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[Token(Token = "0x200052B")]
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private static class Uniforms
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{
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// Token: 0x040035C2 RID: 13762
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[Token(Token = "0x40035C2")]
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internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
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// Token: 0x040035C3 RID: 13763
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[Token(Token = "0x40035C3")]
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internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
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// Token: 0x040035C4 RID: 13764
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[Token(Token = "0x40035C4")]
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internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
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// Token: 0x040035C5 RID: 13765
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[Token(Token = "0x40035C5")]
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internal static readonly int _Phase = Shader.PropertyToID("_Phase");
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}
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}
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}
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