Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/MinAttribute.cs
2023-09-06 22:09:22 +02:00

24 lines
567 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000510 RID: 1296
[Token(Token = "0x2000510")]
public sealed class MinAttribute : PropertyAttribute
{
// Token: 0x06002D0C RID: 11532 RVA: 0x000613BC File Offset: 0x0005F5BC
[Token(Token = "0x6002D0C")]
[Address(RVA = "0xCBCD40", Offset = "0xCBB540", VA = "0x180CBCD40")]
public MinAttribute(float min)
{
this.min = min;
}
// Token: 0x04003547 RID: 13639
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4003547")]
public readonly float min;
}
}