35 lines
1008 B
C#
35 lines
1008 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000579 RID: 1401
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[Token(Token = "0x2000579")]
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public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
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{
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// Token: 0x06002E30 RID: 11824
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[Token(Token = "0x6002E30")]
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[Address(Slot = "10")]
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public abstract CameraEvent GetCameraEvent();
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// Token: 0x06002E31 RID: 11825
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[Token(Token = "0x6002E31")]
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[Address(Slot = "11")]
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public abstract string GetName();
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// Token: 0x06002E32 RID: 11826
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[Token(Token = "0x6002E32")]
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[Address(Slot = "12")]
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public abstract void PopulateCommandBuffer(CommandBuffer cb);
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// Token: 0x06002E33 RID: 11827 RVA: 0x000626BC File Offset: 0x000608BC
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[Token(Token = "0x6002E33")]
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[Address(RVA = "0x29FEB0", Offset = "0x29E6B0", VA = "0x18029FEB0")]
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protected PostProcessingComponentCommandBuffer()
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{
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CameraEvent cameraEvent = this.GetCameraEvent();
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}
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}
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}
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