Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingComponentCommandBuffer.cs
2023-09-06 22:09:22 +02:00

35 lines
1008 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000579 RID: 1401
[Token(Token = "0x2000579")]
public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
{
// Token: 0x06002E30 RID: 11824
[Token(Token = "0x6002E30")]
[Address(Slot = "10")]
public abstract CameraEvent GetCameraEvent();
// Token: 0x06002E31 RID: 11825
[Token(Token = "0x6002E31")]
[Address(Slot = "11")]
public abstract string GetName();
// Token: 0x06002E32 RID: 11826
[Token(Token = "0x6002E32")]
[Address(Slot = "12")]
public abstract void PopulateCommandBuffer(CommandBuffer cb);
// Token: 0x06002E33 RID: 11827 RVA: 0x000626BC File Offset: 0x000608BC
[Token(Token = "0x6002E33")]
[Address(RVA = "0x29FEB0", Offset = "0x29E6B0", VA = "0x18029FEB0")]
protected PostProcessingComponentCommandBuffer()
{
CameraEvent cameraEvent = this.GetCameraEvent();
}
}
}