28 lines
951 B
C#
28 lines
951 B
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200057A RID: 1402
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[Token(Token = "0x200057A")]
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public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
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{
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// Token: 0x06002E34 RID: 11828 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E34")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "10")]
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public virtual void Prepare(Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E35 RID: 11829 RVA: 0x000626D8 File Offset: 0x000608D8
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[Token(Token = "0x6002E35")]
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[Address(RVA = "0x29FEB0", Offset = "0x29E6B0", VA = "0x18029FEB0")]
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protected PostProcessingComponentRenderTexture()
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{
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IDictionaryEnumerator enumerator = ((IDictionary)this).GetEnumerator();
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}
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}
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}
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