Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingComponentRenderTexture.cs
2023-09-06 22:09:22 +02:00

28 lines
951 B
C#

using System;
using System.Collections;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200057A RID: 1402
[Token(Token = "0x200057A")]
public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
{
// Token: 0x06002E34 RID: 11828 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E34")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "10")]
public virtual void Prepare(Material material)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E35 RID: 11829 RVA: 0x000626D8 File Offset: 0x000608D8
[Token(Token = "0x6002E35")]
[Address(RVA = "0x29FEB0", Offset = "0x29E6B0", VA = "0x18029FEB0")]
protected PostProcessingComponentRenderTexture()
{
IDictionaryEnumerator enumerator = ((IDictionary)this).GetEnumerator();
}
}
}