Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/VignetteModel.cs
2023-09-06 22:09:22 +02:00

144 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000573 RID: 1395
[Token(Token = "0x2000573")]
[Serializable]
public class VignetteModel : PostProcessingModel
{
// Token: 0x1700035E RID: 862
// (get) Token: 0x06002E0F RID: 11791 RVA: 0x000020D3 File Offset: 0x000002D3
// (set) Token: 0x06002E10 RID: 11792 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700035E")]
public VignetteModel.Settings settings
{
[Token(Token = "0x6002E0F")]
[Address(RVA = "0x945BE0", Offset = "0x9443E0", VA = "0x180945BE0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
[Token(Token = "0x6002E10")]
[Address(RVA = "0x945C10", Offset = "0x944410", VA = "0x180945C10")]
set
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002E11 RID: 11793 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E11")]
[Address(RVA = "0x945B40", Offset = "0x944340", VA = "0x180945B40", Slot = "4")]
public override void Reset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E12 RID: 11794 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E12")]
[Address(RVA = "0x945B90", Offset = "0x944390", VA = "0x180945B90")]
public VignetteModel()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040036FD RID: 14077
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40036FD")]
[SerializeField]
private VignetteModel.Settings m_Settings;
// Token: 0x02000574 RID: 1396
[Token(Token = "0x2000574")]
public enum Mode
{
// Token: 0x040036FF RID: 14079
[Token(Token = "0x40036FF")]
Classic,
// Token: 0x04003700 RID: 14080
[Token(Token = "0x4003700")]
Masked
}
// Token: 0x02000575 RID: 1397
[Token(Token = "0x2000575")]
[Serializable]
public struct Settings
{
// Token: 0x1700035F RID: 863
// (get) Token: 0x06002E13 RID: 11795 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700035F")]
public static VignetteModel.Settings defaultSettings
{
[Token(Token = "0x6002E13")]
[Address(RVA = "0x12DE910", Offset = "0x12DD110", VA = "0x1812DE910")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x04003701 RID: 14081
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4003701")]
[Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")]
public VignetteModel.Mode mode;
// Token: 0x04003702 RID: 14082
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4003702")]
[Tooltip("Vignette color. Use the alpha channel for transparency.")]
[ColorUsage(false)]
public Color color;
// Token: 0x04003703 RID: 14083
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4003703")]
[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
public Vector2 center;
// Token: 0x04003704 RID: 14084
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003704")]
[Range(0f, 1f)]
[Tooltip("Amount of vignetting on screen.")]
public float intensity;
// Token: 0x04003705 RID: 14085
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003705")]
[Range(0.01f, 1f)]
[Tooltip("Smoothness of the vignette borders.")]
public float smoothness;
// Token: 0x04003706 RID: 14086
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4003706")]
[Range(0f, 1f)]
[Tooltip("Lower values will make a square-ish vignette.")]
public float roundness;
// Token: 0x04003707 RID: 14087
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003707")]
[Tooltip("A black and white mask to use as a vignette.")]
public Texture mask;
// Token: 0x04003708 RID: 14088
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003708")]
[Tooltip("Mask opacity.")]
[Range(0f, 1f)]
public float opacity;
// Token: 0x04003709 RID: 14089
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003709")]
[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
public bool rounded;
}
}
}