Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Bloom.cs
2023-09-06 22:09:22 +02:00

321 lines
9.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059C RID: 1436
[Token(Token = "0x200059C")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom")]
public class Bloom : PostEffectsBase
{
// Token: 0x06002ED1 RID: 11985 RVA: 0x0006390C File Offset: 0x00061B0C
[Token(Token = "0x6002ED1")]
[Address(RVA = "0xE4D780", Offset = "0xE4BF80", VA = "0x180E4D780", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.screenBlend;
Shader shader = this.screenBlendShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.screenBlend = material2;
Material material3 = this.lensFlareMaterial;
Shader shader2 = this.lensFlareShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.lensFlareMaterial = material4;
Material material5 = this.blurAndFlaresMaterial;
Shader shader3 = this.blurAndFlaresShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.blurAndFlaresMaterial = material6;
Material material7 = this.brightPassFilterMaterial;
Shader shader4 = this.brightPassFilterShader;
Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
this.brightPassFilterMaterial = material8;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002ED2 RID: 11986 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED2")]
[Address(RVA = "0xE4D880", Offset = "0xE4C080", VA = "0x180E4D880")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED3 RID: 11987 RVA: 0x000639C4 File Offset: 0x00061BC4
[Token(Token = "0x6002ED3")]
[Address(RVA = "0xE4D100", Offset = "0xE4B900", VA = "0x180E4D100")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.screenBlend.SetFloat("_Intensity", intensity_);
to.MarkRestoreExpected();
Material material = this.screenBlend;
Graphics.Blit(from, to, material, 9);
}
// Token: 0x06002ED4 RID: 11988 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED4")]
[Address(RVA = "0xE4D1E0", Offset = "0xE4B9E0", VA = "0x180E4D1E0")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED5 RID: 11989 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED5")]
[Address(RVA = "0xE4D570", Offset = "0xE4BD70", VA = "0x180E4D570")]
private void BrightFilter(float thresh, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED6 RID: 11990 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED6")]
[Address(RVA = "0xE4D680", Offset = "0xE4BE80", VA = "0x180E4D680")]
private void BrightFilter(Color threshColor, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED7 RID: 11991 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED7")]
[Address(RVA = "0xE4EAD0", Offset = "0xE4D2D0", VA = "0x180E4EAD0")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED8 RID: 11992 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED8")]
[Address(RVA = "0xE4ED00", Offset = "0xE4D500", VA = "0x180E4ED00")]
public Bloom()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040037DF RID: 14303
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40037DF")]
public Bloom.TweakMode tweakMode;
// Token: 0x040037E0 RID: 14304
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40037E0")]
public Bloom.BloomScreenBlendMode screenBlendMode;
// Token: 0x040037E1 RID: 14305
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40037E1")]
public Bloom.HDRBloomMode hdr;
// Token: 0x040037E2 RID: 14306
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037E2")]
private bool doHdr;
// Token: 0x040037E3 RID: 14307
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40037E3")]
public float sepBlurSpread;
// Token: 0x040037E4 RID: 14308
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40037E4")]
public Bloom.BloomQuality quality;
// Token: 0x040037E5 RID: 14309
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40037E5")]
public float bloomIntensity;
// Token: 0x040037E6 RID: 14310
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40037E6")]
public float bloomThreshold;
// Token: 0x040037E7 RID: 14311
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40037E7")]
public Color bloomThresholdColor;
// Token: 0x040037E8 RID: 14312
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40037E8")]
public int bloomBlurIterations;
// Token: 0x040037E9 RID: 14313
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40037E9")]
public int hollywoodFlareBlurIterations;
// Token: 0x040037EA RID: 14314
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40037EA")]
public float flareRotation;
// Token: 0x040037EB RID: 14315
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40037EB")]
public Bloom.LensFlareStyle lensflareMode;
// Token: 0x040037EC RID: 14316
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40037EC")]
public float hollyStretchWidth;
// Token: 0x040037ED RID: 14317
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40037ED")]
public float lensflareIntensity;
// Token: 0x040037EE RID: 14318
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40037EE")]
public float lensflareThreshold;
// Token: 0x040037EF RID: 14319
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40037EF")]
public float lensFlareSaturation;
// Token: 0x040037F0 RID: 14320
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40037F0")]
public Color flareColorA;
// Token: 0x040037F1 RID: 14321
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40037F1")]
public Color flareColorB;
// Token: 0x040037F2 RID: 14322
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40037F2")]
public Color flareColorC;
// Token: 0x040037F3 RID: 14323
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40037F3")]
public Color flareColorD;
// Token: 0x040037F4 RID: 14324
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40037F4")]
public Texture2D lensFlareVignetteMask;
// Token: 0x040037F5 RID: 14325
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40037F5")]
public Shader lensFlareShader;
// Token: 0x040037F6 RID: 14326
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40037F6")]
private Material lensFlareMaterial;
// Token: 0x040037F7 RID: 14327
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40037F7")]
public Shader screenBlendShader;
// Token: 0x040037F8 RID: 14328
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40037F8")]
private Material screenBlend;
// Token: 0x040037F9 RID: 14329
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40037F9")]
public Shader blurAndFlaresShader;
// Token: 0x040037FA RID: 14330
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40037FA")]
private Material blurAndFlaresMaterial;
// Token: 0x040037FB RID: 14331
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40037FB")]
public Shader brightPassFilterShader;
// Token: 0x040037FC RID: 14332
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40037FC")]
private Material brightPassFilterMaterial;
// Token: 0x0200059D RID: 1437
[Token(Token = "0x200059D")]
public enum LensFlareStyle
{
// Token: 0x040037FE RID: 14334
[Token(Token = "0x40037FE")]
Ghosting,
// Token: 0x040037FF RID: 14335
[Token(Token = "0x40037FF")]
Anamorphic,
// Token: 0x04003800 RID: 14336
[Token(Token = "0x4003800")]
Combined
}
// Token: 0x0200059E RID: 1438
[Token(Token = "0x200059E")]
public enum TweakMode
{
// Token: 0x04003802 RID: 14338
[Token(Token = "0x4003802")]
Basic,
// Token: 0x04003803 RID: 14339
[Token(Token = "0x4003803")]
Complex
}
// Token: 0x0200059F RID: 1439
[Token(Token = "0x200059F")]
public enum HDRBloomMode
{
// Token: 0x04003805 RID: 14341
[Token(Token = "0x4003805")]
Auto,
// Token: 0x04003806 RID: 14342
[Token(Token = "0x4003806")]
On,
// Token: 0x04003807 RID: 14343
[Token(Token = "0x4003807")]
Off
}
// Token: 0x020005A0 RID: 1440
[Token(Token = "0x20005A0")]
public enum BloomScreenBlendMode
{
// Token: 0x04003809 RID: 14345
[Token(Token = "0x4003809")]
Screen,
// Token: 0x0400380A RID: 14346
[Token(Token = "0x400380A")]
Add
}
// Token: 0x020005A1 RID: 1441
[Token(Token = "0x20005A1")]
public enum BloomQuality
{
// Token: 0x0400380C RID: 14348
[Token(Token = "0x400380C")]
Cheap,
// Token: 0x0400380D RID: 14349
[Token(Token = "0x400380D")]
High
}
}
}