290 lines
9.3 KiB
C#
290 lines
9.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005A6 RID: 1446
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[Token(Token = "0x20005A6")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
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public class BloomAndFlares : PostEffectsBase
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{
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// Token: 0x06002ED9 RID: 11993 RVA: 0x00063A00 File Offset: 0x00061C00
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[Token(Token = "0x6002ED9")]
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[Address(RVA = "0xE4ABD0", Offset = "0xE493D0", VA = "0x180E4ABD0", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.screenBlend;
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Shader shader = this.screenBlendShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.screenBlend = material2;
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Material material3 = this.lensFlareMaterial;
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Shader shader2 = this.lensFlareShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.lensFlareMaterial = material4;
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Material material5 = this.vignetteMaterial;
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Shader shader3 = this.vignetteShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.vignetteMaterial = material6;
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Material material7 = this.separableBlurMaterial;
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Shader shader4 = this.separableBlurShader;
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Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
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this.separableBlurMaterial = material8;
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Material material9 = this.addBrightStuffBlendOneOneMaterial;
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Shader shader5 = this.addBrightStuffOneOneShader;
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Material material10 = base.CheckShaderAndCreateMaterial(shader5, material9);
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this.addBrightStuffBlendOneOneMaterial = material10;
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Material material11 = this.hollywoodFlaresMaterial;
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Shader shader6 = this.hollywoodFlaresShader;
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Material material12 = base.CheckShaderAndCreateMaterial(shader6, material11);
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this.hollywoodFlaresMaterial = material12;
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Material material13 = this.brightPassFilterMaterial;
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Shader shader7 = this.brightPassFilterShader;
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Material material14 = base.CheckShaderAndCreateMaterial(shader7, material13);
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this.brightPassFilterMaterial = material14;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002EDA RID: 11994 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDA")]
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[Address(RVA = "0xE4AD60", Offset = "0xE49560", VA = "0x180E4AD60")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EDB RID: 11995 RVA: 0x00063B24 File Offset: 0x00061D24
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[Token(Token = "0x6002EDB")]
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[Address(RVA = "0xE4A630", Offset = "0xE48E30", VA = "0x180E4A630")]
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private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
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{
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this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
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Material material = this.addBrightStuffBlendOneOneMaterial;
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Graphics.Blit(from, to, material);
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}
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// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDC")]
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[Address(RVA = "0xE4A6F0", Offset = "0xE48EF0", VA = "0x180E4A6F0")]
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private void BlendFlares(RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EDD RID: 11997 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDD")]
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[Address(RVA = "0xE4AA60", Offset = "0xE49260", VA = "0x180E4AA60")]
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private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EDE RID: 11998 RVA: 0x00063B58 File Offset: 0x00061D58
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[Token(Token = "0x6002EDE")]
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[Address(RVA = "0xE4BAB0", Offset = "0xE4A2B0", VA = "0x180E4BAB0")]
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private void Vignette(float amount, RenderTexture from, RenderTexture to)
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{
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if (!this.lensFlareVignetteMask)
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{
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this.vignetteMaterial.SetFloat("vignetteIntensity", amount);
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Material material = this.vignetteMaterial;
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Graphics.Blit(from, to, material);
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return;
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}
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Material material2 = this.screenBlend;
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Texture2D texture2D = this.lensFlareVignetteMask;
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material2.SetTexture("_ColorBuffer", texture2D);
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Material material3 = this.screenBlend;
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Graphics.Blit(from, to, material3, 3);
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throw new NullReferenceException();
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}
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// Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EDF")]
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[Address(RVA = "0xE4BC30", Offset = "0xE4A430", VA = "0x180E4BC30")]
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public BloomAndFlares()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400381C RID: 14364
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400381C")]
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public TweakMode34 tweakMode;
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// Token: 0x0400381D RID: 14365
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400381D")]
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public BloomScreenBlendMode screenBlendMode;
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// Token: 0x0400381E RID: 14366
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400381E")]
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public HDRBloomMode hdr;
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// Token: 0x0400381F RID: 14367
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400381F")]
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private bool doHdr;
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// Token: 0x04003820 RID: 14368
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003820")]
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public float sepBlurSpread;
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// Token: 0x04003821 RID: 14369
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4003821")]
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public float useSrcAlphaAsMask;
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// Token: 0x04003822 RID: 14370
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003822")]
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public float bloomIntensity;
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// Token: 0x04003823 RID: 14371
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003823")]
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public float bloomThreshold;
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// Token: 0x04003824 RID: 14372
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003824")]
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public int bloomBlurIterations;
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// Token: 0x04003825 RID: 14373
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4003825")]
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public bool lensflares;
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// Token: 0x04003826 RID: 14374
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003826")]
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public int hollywoodFlareBlurIterations;
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// Token: 0x04003827 RID: 14375
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4003827")]
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public LensflareStyle34 lensflareMode;
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// Token: 0x04003828 RID: 14376
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003828")]
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public float hollyStretchWidth;
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// Token: 0x04003829 RID: 14377
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4003829")]
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public float lensflareIntensity;
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// Token: 0x0400382A RID: 14378
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400382A")]
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public float lensflareThreshold;
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// Token: 0x0400382B RID: 14379
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400382B")]
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public Color flareColorA;
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// Token: 0x0400382C RID: 14380
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400382C")]
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public Color flareColorB;
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// Token: 0x0400382D RID: 14381
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x400382D")]
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public Color flareColorC;
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// Token: 0x0400382E RID: 14382
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x400382E")]
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public Color flareColorD;
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// Token: 0x0400382F RID: 14383
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400382F")]
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public Texture2D lensFlareVignetteMask;
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// Token: 0x04003830 RID: 14384
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4003830")]
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public Shader lensFlareShader;
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// Token: 0x04003831 RID: 14385
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4003831")]
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private Material lensFlareMaterial;
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// Token: 0x04003832 RID: 14386
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4003832")]
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public Shader vignetteShader;
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// Token: 0x04003833 RID: 14387
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4003833")]
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private Material vignetteMaterial;
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// Token: 0x04003834 RID: 14388
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4003834")]
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public Shader separableBlurShader;
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// Token: 0x04003835 RID: 14389
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4003835")]
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private Material separableBlurMaterial;
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// Token: 0x04003836 RID: 14390
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4003836")]
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public Shader addBrightStuffOneOneShader;
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// Token: 0x04003837 RID: 14391
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4003837")]
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private Material addBrightStuffBlendOneOneMaterial;
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// Token: 0x04003838 RID: 14392
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4003838")]
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public Shader screenBlendShader;
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// Token: 0x04003839 RID: 14393
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4003839")]
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private Material screenBlend;
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// Token: 0x0400383A RID: 14394
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x400383A")]
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public Shader hollywoodFlaresShader;
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// Token: 0x0400383B RID: 14395
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x400383B")]
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private Material hollywoodFlaresMaterial;
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// Token: 0x0400383C RID: 14396
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x400383C")]
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public Shader brightPassFilterShader;
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// Token: 0x0400383D RID: 14397
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x400383D")]
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private Material brightPassFilterMaterial;
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}
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}
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