Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Blur.cs
2023-09-06 22:09:22 +02:00

126 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AA RID: 1450
[Token(Token = "0x20005AA")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Blur")]
public class Blur : MonoBehaviour
{
// Token: 0x1700037B RID: 891
// (get) Token: 0x06002EE4 RID: 12004 RVA: 0x00063C78 File Offset: 0x00061E78
[Token(Token = "0x1700037B")]
protected Material material
{
[Token(Token = "0x6002EE4")]
[Address(RVA = "0xE4FC60", Offset = "0xE4E460", VA = "0x180E4FC60")]
get
{
Material material = Blur.m_Material;
int num = 0;
if (material == num)
{
Blur.m_Material = new Material(this.blurShader);
Blur.m_Material.hideFlags = HideFlags.DontSave;
}
return Blur.m_Material;
}
}
// Token: 0x06002EE5 RID: 12005 RVA: 0x00063CC0 File Offset: 0x00061EC0
[Token(Token = "0x6002EE5")]
[Address(RVA = "0xE4F690", Offset = "0xE4DE90", VA = "0x180E4F690")]
protected void OnDisable()
{
if (Blur.m_Material)
{
UnityEngine.Object.DestroyImmediate(Blur.m_Material);
return;
}
}
// Token: 0x06002EE6 RID: 12006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE6")]
[Address(RVA = "0xE4FB80", Offset = "0xE4E380", VA = "0x180E4FB80")]
protected void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE7 RID: 12007 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE7")]
[Address(RVA = "0xE4F510", Offset = "0xE4DD10", VA = "0x180E4F510")]
public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE8 RID: 12008 RVA: 0x00063CE8 File Offset: 0x00061EE8
[Token(Token = "0x6002EE8")]
[Address(RVA = "0xE4F3B0", Offset = "0xE4DBB0", VA = "0x180E4F3B0")]
private void DownSample4x(RenderTexture source, RenderTexture dest)
{
Material material = this.material;
Vector2[] array = new Vector2[4];
int length = array.Length;
array[0] = (ulong)3212836864L;
array[0] = (ulong)3212836864L;
array[1] = (ulong)3212836864L;
array[1] = (ulong)1065353216L;
array[2] = (ulong)1065353216L;
array[2] = (ulong)1065353216L;
array[3] = (ulong)1065353216L;
array[3] = (ulong)3212836864L;
Graphics.BlitMultiTap(source, dest, material, array);
}
// Token: 0x06002EE9 RID: 12009 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE9")]
[Address(RVA = "0xE4F790", Offset = "0xE4DF90", VA = "0x180E4F790")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EEA RID: 12010 RVA: 0x00063D98 File Offset: 0x00061F98
[Token(Token = "0x6002EEA")]
[Address(RVA = "0xE4FC40", Offset = "0xE4E440", VA = "0x180E4FC40")]
public Blur()
{
}
// Token: 0x06002EEB RID: 12011 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002EEB")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
static Blur()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400384C RID: 14412
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400384C")]
[Range(0f, 10f)]
public int iterations = (int)((ulong)3L);
// Token: 0x0400384D RID: 14413
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400384D")]
[Range(0f, 1f)]
public float blurSpread = 0.6f;
// Token: 0x0400384E RID: 14414
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400384E")]
public Shader blurShader;
// Token: 0x0400384F RID: 14415
[Token(Token = "0x400384F")]
private static Material m_Material;
}
}