126 lines
3.9 KiB
C#
126 lines
3.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005AA RID: 1450
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[Token(Token = "0x20005AA")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Blur/Blur")]
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public class Blur : MonoBehaviour
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{
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// Token: 0x1700037B RID: 891
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// (get) Token: 0x06002EE4 RID: 12004 RVA: 0x00063C78 File Offset: 0x00061E78
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[Token(Token = "0x1700037B")]
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protected Material material
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{
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[Token(Token = "0x6002EE4")]
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[Address(RVA = "0xE4FC60", Offset = "0xE4E460", VA = "0x180E4FC60")]
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get
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{
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Material material = Blur.m_Material;
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int num = 0;
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if (material == num)
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{
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Blur.m_Material = new Material(this.blurShader);
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Blur.m_Material.hideFlags = HideFlags.DontSave;
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}
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return Blur.m_Material;
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}
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}
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// Token: 0x06002EE5 RID: 12005 RVA: 0x00063CC0 File Offset: 0x00061EC0
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[Token(Token = "0x6002EE5")]
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[Address(RVA = "0xE4F690", Offset = "0xE4DE90", VA = "0x180E4F690")]
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protected void OnDisable()
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{
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if (Blur.m_Material)
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{
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UnityEngine.Object.DestroyImmediate(Blur.m_Material);
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return;
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}
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}
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// Token: 0x06002EE6 RID: 12006 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE6")]
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[Address(RVA = "0xE4FB80", Offset = "0xE4E380", VA = "0x180E4FB80")]
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protected void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EE7 RID: 12007 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE7")]
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[Address(RVA = "0xE4F510", Offset = "0xE4DD10", VA = "0x180E4F510")]
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public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EE8 RID: 12008 RVA: 0x00063CE8 File Offset: 0x00061EE8
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[Token(Token = "0x6002EE8")]
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[Address(RVA = "0xE4F3B0", Offset = "0xE4DBB0", VA = "0x180E4F3B0")]
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private void DownSample4x(RenderTexture source, RenderTexture dest)
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{
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Material material = this.material;
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Vector2[] array = new Vector2[4];
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int length = array.Length;
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array[0] = (ulong)3212836864L;
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array[0] = (ulong)3212836864L;
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array[1] = (ulong)3212836864L;
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array[1] = (ulong)1065353216L;
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array[2] = (ulong)1065353216L;
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array[2] = (ulong)1065353216L;
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array[3] = (ulong)1065353216L;
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array[3] = (ulong)3212836864L;
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Graphics.BlitMultiTap(source, dest, material, array);
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}
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// Token: 0x06002EE9 RID: 12009 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE9")]
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[Address(RVA = "0xE4F790", Offset = "0xE4DF90", VA = "0x180E4F790")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EEA RID: 12010 RVA: 0x00063D98 File Offset: 0x00061F98
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[Token(Token = "0x6002EEA")]
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[Address(RVA = "0xE4FC40", Offset = "0xE4E440", VA = "0x180E4FC40")]
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public Blur()
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{
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}
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// Token: 0x06002EEB RID: 12011 RVA: 0x000020D3 File Offset: 0x000002D3
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x6002EEB")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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static Blur()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400384C RID: 14412
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400384C")]
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[Range(0f, 10f)]
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public int iterations = (int)((ulong)3L);
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// Token: 0x0400384D RID: 14413
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400384D")]
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[Range(0f, 1f)]
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public float blurSpread = 0.6f;
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// Token: 0x0400384E RID: 14414
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400384E")]
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public Shader blurShader;
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// Token: 0x0400384F RID: 14415
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[Token(Token = "0x400384F")]
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private static Material m_Material;
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}
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}
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