101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005B5 RID: 1461
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[Token(Token = "0x20005B5")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Edge Detection/Crease Shading")]
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public class CreaseShading : PostEffectsBase
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{
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// Token: 0x06002F1A RID: 12058 RVA: 0x000642A8 File Offset: 0x000624A8
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[Token(Token = "0x6002F1A")]
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[Address(RVA = "0x10969C0", Offset = "0x10951C0", VA = "0x1810969C0", Slot = "4")]
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public override bool CheckResources()
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{
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bool flag = base.CheckSupport(true);
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Material material = this.blurMaterial;
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Shader shader = this.blurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.blurMaterial = material2;
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Material material3 = this.depthFetchMaterial;
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Shader shader2 = this.depthFetchShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.depthFetchMaterial = material4;
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Material material5 = this.creaseApplyMaterial;
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Shader shader3 = this.creaseApplyShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.creaseApplyMaterial = material6;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F1B RID: 12059 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F1B")]
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[Address(RVA = "0x1096A70", Offset = "0x1095270", VA = "0x181096A70")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F1C RID: 12060 RVA: 0x00064338 File Offset: 0x00062538
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[Token(Token = "0x6002F1C")]
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[Address(RVA = "0x1096EB0", Offset = "0x10956B0", VA = "0x181096EB0")]
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public CreaseShading()
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{
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}
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// Token: 0x040038B3 RID: 14515
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038B3")]
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public float intensity = 0.5f;
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// Token: 0x040038B4 RID: 14516
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038B4")]
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public int softness = (int)((ulong)1L);
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// Token: 0x040038B5 RID: 14517
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038B5")]
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public float spread = 1f;
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// Token: 0x040038B6 RID: 14518
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40038B6")]
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public Shader blurShader;
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// Token: 0x040038B7 RID: 14519
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40038B7")]
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private Material blurMaterial;
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// Token: 0x040038B8 RID: 14520
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40038B8")]
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public Shader depthFetchShader;
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// Token: 0x040038B9 RID: 14521
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40038B9")]
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private Material depthFetchMaterial;
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// Token: 0x040038BA RID: 14522
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40038BA")]
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public Shader creaseApplyShader;
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// Token: 0x040038BB RID: 14523
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40038BB")]
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private Material creaseApplyMaterial;
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}
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}
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