Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/GlobalFog.cs
2023-09-06 22:09:22 +02:00

101 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C1 RID: 1473
[Token(Token = "0x20005C1")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Rendering/Global Fog")]
internal class GlobalFog : PostEffectsBase
{
// Token: 0x06002F40 RID: 12096 RVA: 0x00064928 File Offset: 0x00062B28
[Token(Token = "0x6002F40")]
[Address(RVA = "0x11D5110", Offset = "0x11D3910", VA = "0x1811D5110", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
Material material = this.fogMaterial;
Shader shader = this.fogShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.fogMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F41 RID: 12097 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F41")]
[Address(RVA = "0x11D5170", Offset = "0x11D3970", VA = "0x1811D5170")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F42 RID: 12098 RVA: 0x00064970 File Offset: 0x00062B70
[Token(Token = "0x6002F42")]
[Address(RVA = "0x11D5990", Offset = "0x11D4190", VA = "0x1811D5990")]
public GlobalFog()
{
}
// Token: 0x0400392B RID: 14635
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400392B")]
[Tooltip("Apply distance-based fog?")]
public bool distanceFog = true;
// Token: 0x0400392C RID: 14636
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x400392C")]
[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
public bool excludeFarPixels;
// Token: 0x0400392D RID: 14637
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x400392D")]
[Tooltip("Distance fog is based on radial distance from camera when checked")]
public bool useRadialDistance;
// Token: 0x0400392E RID: 14638
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x400392E")]
[Tooltip("Apply height-based fog?")]
public bool heightFog = true;
// Token: 0x0400392F RID: 14639
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400392F")]
[Tooltip("Fog top Y coordinate")]
public float height = 1f;
// Token: 0x04003930 RID: 14640
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003930")]
[Range(0.001f, 10f)]
public float heightDensity = 2f;
// Token: 0x04003931 RID: 14641
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003931")]
[Tooltip("Push fog away from the camera by this amount")]
public float startDistance;
// Token: 0x04003932 RID: 14642
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003932")]
public Shader fogShader;
// Token: 0x04003933 RID: 14643
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003933")]
private Material fogMaterial;
}
}