101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C1 RID: 1473
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[Token(Token = "0x20005C1")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Rendering/Global Fog")]
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internal class GlobalFog : PostEffectsBase
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{
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// Token: 0x06002F40 RID: 12096 RVA: 0x00064928 File Offset: 0x00062B28
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[Token(Token = "0x6002F40")]
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[Address(RVA = "0x11D5110", Offset = "0x11D3910", VA = "0x1811D5110", Slot = "4")]
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public override bool CheckResources()
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{
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bool flag = base.CheckSupport(true);
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Material material = this.fogMaterial;
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Shader shader = this.fogShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.fogMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F41 RID: 12097 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F41")]
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[Address(RVA = "0x11D5170", Offset = "0x11D3970", VA = "0x1811D5170")]
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[ImageEffectOpaque]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F42 RID: 12098 RVA: 0x00064970 File Offset: 0x00062B70
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[Token(Token = "0x6002F42")]
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[Address(RVA = "0x11D5990", Offset = "0x11D4190", VA = "0x1811D5990")]
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public GlobalFog()
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{
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}
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// Token: 0x0400392B RID: 14635
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400392B")]
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[Tooltip("Apply distance-based fog?")]
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public bool distanceFog = true;
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// Token: 0x0400392C RID: 14636
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[FieldOffset(Offset = "0x29")]
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[Token(Token = "0x400392C")]
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[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
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public bool excludeFarPixels;
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// Token: 0x0400392D RID: 14637
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[FieldOffset(Offset = "0x2A")]
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[Token(Token = "0x400392D")]
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[Tooltip("Distance fog is based on radial distance from camera when checked")]
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public bool useRadialDistance;
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// Token: 0x0400392E RID: 14638
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[FieldOffset(Offset = "0x2B")]
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[Token(Token = "0x400392E")]
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[Tooltip("Apply height-based fog?")]
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public bool heightFog = true;
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// Token: 0x0400392F RID: 14639
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400392F")]
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[Tooltip("Fog top Y coordinate")]
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public float height = 1f;
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// Token: 0x04003930 RID: 14640
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003930")]
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[Range(0.001f, 10f)]
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public float heightDensity = 2f;
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// Token: 0x04003931 RID: 14641
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003931")]
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[Tooltip("Push fog away from the camera by this amount")]
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public float startDistance;
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// Token: 0x04003932 RID: 14642
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003932")]
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public Shader fogShader;
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// Token: 0x04003933 RID: 14643
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003933")]
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private Material fogMaterial;
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}
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}
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