63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C5 RID: 1477
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[Token(Token = "0x20005C5")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")]
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public class MotionBlur : ImageEffectBase
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{
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// Token: 0x06002F4D RID: 12109 RVA: 0x00064A90 File Offset: 0x00062C90
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[Token(Token = "0x6002F4D")]
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[Address(RVA = "0xCC1690", Offset = "0xCBFE90", VA = "0x180CC1690", Slot = "4")]
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protected override void Start()
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{
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base.Start();
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}
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// Token: 0x06002F4E RID: 12110 RVA: 0x00064AA4 File Offset: 0x00062CA4
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[Token(Token = "0x6002F4E")]
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[Address(RVA = "0xCC1270", Offset = "0xCBFA70", VA = "0x180CC1270", Slot = "5")]
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protected override void OnDisable()
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{
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base.OnDisable();
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UnityEngine.Object.DestroyImmediate(this.accumTexture);
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}
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// Token: 0x06002F4F RID: 12111 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F4F")]
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[Address(RVA = "0xCC12D0", Offset = "0xCBFAD0", VA = "0x180CC12D0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F50 RID: 12112 RVA: 0x00064AC4 File Offset: 0x00062CC4
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[Token(Token = "0x6002F50")]
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[Address(RVA = "0xCC16A0", Offset = "0xCBFEA0", VA = "0x180CC16A0")]
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public MotionBlur()
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{
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}
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// Token: 0x04003938 RID: 14648
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003938")]
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[Range(0f, 0.92f)]
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public float blurAmount = 0.8f;
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// Token: 0x04003939 RID: 14649
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003939")]
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public bool extraBlur;
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// Token: 0x0400393A RID: 14650
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400393A")]
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private RenderTexture accumTexture;
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}
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}
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