324 lines
11 KiB
C#
324 lines
11 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace XftWeapon
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{
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// Token: 0x02000389 RID: 905
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[Token(Token = "0x2000389")]
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public class VertexPool
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{
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// Token: 0x170001DB RID: 475
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// (get) Token: 0x06002227 RID: 8743 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170001DB")]
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public Mesh MyMesh
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{
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[Token(Token = "0x6002227")]
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[Address(RVA = "0x9703F0", Offset = "0x96EBF0", VA = "0x1809703F0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002228 RID: 8744 RVA: 0x0004F9F8 File Offset: 0x0004DBF8
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[Token(Token = "0x6002228")]
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[Address(RVA = "0x970170", Offset = "0x96E970", VA = "0x180970170")]
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public void RecalculateBounds()
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{
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this.MyMesh.RecalculateBounds();
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}
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// Token: 0x06002229 RID: 8745 RVA: 0x0004FA18 File Offset: 0x0004DC18
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[Token(Token = "0x6002229")]
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[Address(RVA = "0x9701A0", Offset = "0x96E9A0", VA = "0x1809701A0")]
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public void SetMeshObjectActive(bool flag)
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{
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MeshFilter meshFilter = this._meshFilter;
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int num = 0;
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if (!(meshFilter == num))
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{
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this._meshFilter.gameObject.SetActive(flag);
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}
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}
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// Token: 0x0600222A RID: 8746 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600222A")]
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[Address(RVA = "0x96F6C0", Offset = "0x96DEC0", VA = "0x18096F6C0")]
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private void CreateMeshObj(XWeaponTrail owner, Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600222B RID: 8747 RVA: 0x0004FA50 File Offset: 0x0004DC50
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[Token(Token = "0x600222B")]
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[Address(RVA = "0x96FA40", Offset = "0x96E240", VA = "0x18096FA40")]
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public void Destroy()
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{
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if (!this._owner.UseWith2D)
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{
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UnityEngine.Object.DestroyImmediate(this._mesh2d);
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return;
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}
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MeshFilter meshFilter = this._meshFilter;
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int num = 0;
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if (meshFilter != num)
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{
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UnityEngine.Object.Destroy(this._meshFilter.gameObject);
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return;
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}
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}
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// Token: 0x0600222C RID: 8748 RVA: 0x0004FAA4 File Offset: 0x0004DCA4
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[Token(Token = "0x600222C")]
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[Address(RVA = "0x970240", Offset = "0x96EA40", VA = "0x180970240")]
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public VertexPool(Material material, XWeaponTrail owner)
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{
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int num = 0;
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this._owner = owner;
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this.VertexTotal = num;
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this.VertCountChanged = num != 0;
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if (!owner.UseWith2D)
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{
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Mesh mesh = new Mesh();
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this._mesh2d = mesh;
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}
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this.CreateMeshObj(owner, material);
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this._material = material;
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Vector3[] array = new Vector3[4];
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this.Vertices = array;
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Vector2[] array2 = new Vector2[4];
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this.UVs = array2;
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Color[] array3 = new Color[4];
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this.Colors = array3;
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int[] array4 = new int[6];
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this.Indices = array4;
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this.VertexTotal = (int)((ulong)4L);
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this.IndexTotal = (int)((ulong)6L);
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this.ColorChanged = true;
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this.IndiceChanged = true;
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}
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// Token: 0x0600222D RID: 8749 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600222D")]
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[Address(RVA = "0x96FCD0", Offset = "0x96E4D0", VA = "0x18096FCD0")]
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public VertexPool.VertexSegment GetVertices(int vcount, int icount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600222E RID: 8750 RVA: 0x0004FB68 File Offset: 0x0004DD68
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[Token(Token = "0x600222E")]
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[Address(RVA = "0x96FDF0", Offset = "0x96E5F0", VA = "0x18096FDF0")]
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protected void InitArrays()
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{
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Vector3[] array = new Vector3[4];
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this.Vertices = array;
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Vector2[] array2 = new Vector2[4];
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this.UVs = array2;
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Color[] array3 = new Color[4];
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this.Colors = array3;
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int[] array4 = new int[6];
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this.Indices = array4;
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this.VertexTotal = (int)((ulong)4L);
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this.IndexTotal = (int)((ulong)6L);
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}
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// Token: 0x0600222F RID: 8751 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600222F")]
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[Address(RVA = "0x96FB30", Offset = "0x96E330", VA = "0x18096FB30")]
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public void EnlargeArrays(int count, int icount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002230 RID: 8752 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002230")]
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[Address(RVA = "0x96FED0", Offset = "0x96E6D0", VA = "0x18096FED0")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002B7C RID: 11132
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002B7C")]
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public Vector3[] Vertices;
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// Token: 0x04002B7D RID: 11133
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002B7D")]
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public int[] Indices;
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// Token: 0x04002B7E RID: 11134
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002B7E")]
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public Vector2[] UVs;
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// Token: 0x04002B7F RID: 11135
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002B7F")]
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public Color[] Colors;
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// Token: 0x04002B80 RID: 11136
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002B80")]
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public bool IndiceChanged;
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// Token: 0x04002B81 RID: 11137
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[FieldOffset(Offset = "0x31")]
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[Token(Token = "0x4002B81")]
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public bool ColorChanged;
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// Token: 0x04002B82 RID: 11138
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[FieldOffset(Offset = "0x32")]
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[Token(Token = "0x4002B82")]
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public bool UVChanged;
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// Token: 0x04002B83 RID: 11139
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[FieldOffset(Offset = "0x33")]
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[Token(Token = "0x4002B83")]
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public bool VertChanged;
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// Token: 0x04002B84 RID: 11140
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002B84")]
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public bool UV2Changed;
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// Token: 0x04002B85 RID: 11141
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002B85")]
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protected int VertexTotal;
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// Token: 0x04002B86 RID: 11142
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002B86")]
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protected int VertexUsed;
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// Token: 0x04002B87 RID: 11143
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002B87")]
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protected int IndexTotal;
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// Token: 0x04002B88 RID: 11144
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002B88")]
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protected int IndexUsed;
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// Token: 0x04002B89 RID: 11145
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002B89")]
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public bool FirstUpdate = true;
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// Token: 0x04002B8A RID: 11146
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[FieldOffset(Offset = "0x49")]
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[Token(Token = "0x4002B8A")]
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protected bool VertCountChanged;
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// Token: 0x04002B8B RID: 11147
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[Token(Token = "0x4002B8B")]
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public const int BlockSize = 108;
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// Token: 0x04002B8C RID: 11148
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4002B8C")]
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public float BoundsScheduleTime = 1f;
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// Token: 0x04002B8D RID: 11149
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002B8D")]
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public float ElapsedTime;
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// Token: 0x04002B8E RID: 11150
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002B8E")]
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protected XWeaponTrail _owner;
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// Token: 0x04002B8F RID: 11151
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002B8F")]
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protected MeshFilter _meshFilter;
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// Token: 0x04002B90 RID: 11152
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002B90")]
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protected Mesh _mesh2d;
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// Token: 0x04002B91 RID: 11153
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002B91")]
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protected Material _material;
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// Token: 0x0200038A RID: 906
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[Token(Token = "0x200038A")]
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public class VertexSegment
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{
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// Token: 0x06002231 RID: 8753 RVA: 0x0004FBC0 File Offset: 0x0004DDC0
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[Token(Token = "0x6002231")]
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[Address(RVA = "0x12E7C90", Offset = "0x12E6490", VA = "0x1812E7C90")]
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public VertexSegment(int start, int count, int istart, int icount, VertexPool pool)
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{
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/*
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An exception occurred when decompiling this method (06002231)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void XftWeapon.VertexPool/VertexSegment::.ctor(System.Int32,System.Int32,System.Int32,System.Int32,XftWeapon.VertexPool)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; call:void(object::.ctor, ldloc:VertexSegment[exp:object](this)); stfld:VertexPool(VertexSegment::Pool, ldloc:VertexSegment(this), ldc.i4:int32[exp:VertexPool](0)); stfld:int32(VertexSegment::VertStart, ldloc:VertexSegment(this), ldloc:int32(start)); stfld:int32(VertexSegment::VertCount, ldloc:VertexSegment(this), ldloc:int32(count)); stfld:int32(VertexSegment::IndexCount, ldloc:VertexSegment(this), ldc.i4:int32(0)); stfld:int32(VertexSegment::IndexStart, ldloc:VertexSegment(this), ldloc:int32(istart)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06002232 RID: 8754 RVA: 0x0004FBF8 File Offset: 0x0004DDF8
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[Token(Token = "0x6002232")]
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[Address(RVA = "0x12E7C10", Offset = "0x12E6410", VA = "0x1812E7C10")]
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public void ClearIndices()
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{
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int num = this.IndexStart;
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int num2 = this.IndexCount;
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num2 += num;
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if (num < num2)
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{
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int num3 = 0;
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int[] indices = this.Pool.Indices;
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num++;
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indices[0] = num3;
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int indexCount = this.IndexCount;
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}
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this.Pool.IndiceChanged = true;
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}
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// Token: 0x04002B92 RID: 11154
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002B92")]
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public int VertStart;
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// Token: 0x04002B93 RID: 11155
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4002B93")]
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public int IndexStart;
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// Token: 0x04002B94 RID: 11156
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002B94")]
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public int VertCount;
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// Token: 0x04002B95 RID: 11157
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002B95")]
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public int IndexCount;
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// Token: 0x04002B96 RID: 11158
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002B96")]
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public VertexPool Pool;
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}
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}
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}
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