Files
NobetaSource/Interop/Assembly-CSharp/TimeEffectType.cs
2023-09-06 22:09:22 +02:00

32 lines
715 B
C#

using System;
// Token: 0x02000224 RID: 548
[Flags]
public enum TimeEffectType
{
// Token: 0x04003508 RID: 13576
LittleWitch = 1,
// Token: 0x04003509 RID: 13577
LittleWitchEffect = 2,
// Token: 0x0400350A RID: 13578
PassiveEvent = 4,
// Token: 0x0400350B RID: 13579
EnemyAndNpc = 8,
// Token: 0x0400350C RID: 13580
StageEffect = 16,
// Token: 0x0400350D RID: 13581
AttackableObject = 32,
// Token: 0x0400350E RID: 13582
Physics = 64,
// Token: 0x0400350F RID: 13583
PlayerTimeScale = 7,
// Token: 0x04003510 RID: 13584
PlayerHitStop = 3,
// Token: 0x04003511 RID: 13585
StageTimeScale = 120,
// Token: 0x04003512 RID: 13586
StageHitStop = 8,
// Token: 0x04003513 RID: 13587
All = 127
}