Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_BossLevel04.cs
2023-09-06 22:00:49 +02:00

703 lines
21 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000048 RID: 72
[Token(Token = "0x2000048")]
public class AI_BossLevel04 : AI_NPC
{
// Token: 0x06000230 RID: 560 RVA: 0x0000776C File Offset: 0x0000596C
[Token(Token = "0x6000230")]
[Address(RVA = "0x1496970", Offset = "0x1495770", VA = "0x181496970", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
Animator component = Common.FindChild(this.g_This.transform, "Boss_Level04_Face").GetComponent<Animator>();
this.g_AnimFace = component;
BossLevel04EffectPlay component2 = This.GetComponent<BossLevel04EffectPlay>();
this.g_Effect = component2;
BossLevel04EffectPlay bossLevel04EffectPlay = this.g_Effect;
NPCManage g_NPCM = this.g_NPCM;
bossLevel04EffectPlay.InitData(g_NPCM, this);
VoiceBoss04 component3 = This.GetComponent<VoiceBoss04>();
this.g_Voice = component3;
VoiceBoss04 voiceBoss = this.g_Voice;
Transform transform = Common.FindChild(This.transform, "Bip001 Head");
voiceBoss.InitData(transform);
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 0.4f;
g_Move.SetDragRotation(0.4f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 21f;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 45f;
this.g_fWalkSpeed = 1.78f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 60f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
Shake shake2 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform2, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
Shake shake4 = this.g_ShakeBody;
Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform3, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeWeapon = shake5;
Shake shake6 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand");
int num3 = 0;
shake6.Start(transform4, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeAll = shake7;
Shake shake8 = this.g_ShakeAll;
Transform transform5 = Common.FindChild(This.transform, "Bip001");
int num4 = 0;
shake8.Start(transform5, num4 != 0);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.g_bPlus = false;
}
// Token: 0x06000231 RID: 561 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000231")]
[Address(RVA = "0x1496D80", Offset = "0x1495B80", VA = "0x181496D80", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000232 RID: 562 RVA: 0x00007964 File Offset: 0x00005B64
[Token(Token = "0x6000232")]
[Address(RVA = "0x1495DC0", Offset = "0x1494BC0", VA = "0x181495DC0", Slot = "6")]
public override void LateUpdate()
{
base.Initialize();
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeWeapon.Update();
this.g_ShakeAll.Update();
}
// Token: 0x06000233 RID: 563 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000233")]
[Address(RVA = "0x1491650", Offset = "0x1490450", VA = "0x181491650", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000234 RID: 564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000234")]
[Address(RVA = "0x1492D30", Offset = "0x1491B30", VA = "0x181492D30")]
private void InitFightStatus(AI_BossLevel04.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000235 RID: 565 RVA: 0x000079AC File Offset: 0x00005BAC
[Token(Token = "0x6000235")]
[Address(RVA = "0x1490020", Offset = "0x148EE20", VA = "0x181490020")]
private void AFightSelect()
{
float num = UnityEngine.Random.Range((float)0, 1f);
int num2 = 0;
bool flag = (this.g_bPlus ? 1 : 0) != num2;
this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
}
// Token: 0x06000236 RID: 566 RVA: 0x00007A14 File Offset: 0x00005C14
[Token(Token = "0x6000236")]
[Address(RVA = "0x148FFB0", Offset = "0x148EDB0", VA = "0x18148FFB0")]
private void AFightSelectFar()
{
float num = UnityEngine.Random.Range((float)0, 1f);
int num2 = 0;
bool flag = (this.g_bPlus ? 1 : 0) != num2;
this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
}
// Token: 0x06000237 RID: 567 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000237")]
[Address(RVA = "0x1491D00", Offset = "0x1490B00", VA = "0x181491D00")]
private float GetAttackRadius(AI_BossLevel04.AIFighting AF)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000238 RID: 568 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000238")]
[Address(RVA = "0x14903E0", Offset = "0x148F1E0", VA = "0x1814903E0")]
private void AWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000239 RID: 569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000239")]
[Address(RVA = "0x148F640", Offset = "0x148E440", VA = "0x18148F640")]
private void ADodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023A RID: 570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023A")]
[Address(RVA = "0x14902C0", Offset = "0x148F0C0", VA = "0x1814902C0")]
private void ATrunPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023B RID: 571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023B")]
[Address(RVA = "0x1491160", Offset = "0x148FF60", VA = "0x181491160")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023C RID: 572 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023C")]
[Address(RVA = "0x148F470", Offset = "0x148E270", VA = "0x18148F470")]
private void ADashStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023D RID: 573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023D")]
[Address(RVA = "0x148F4F0", Offset = "0x148E2F0", VA = "0x18148F4F0")]
private void ADash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023E RID: 574 RVA: 0x00007A5C File Offset: 0x00005C5C
[Token(Token = "0x600023E")]
[Address(RVA = "0x148F400", Offset = "0x148E200", VA = "0x18148F400")]
private void ADashEnd()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
if (!this.g_WM.GetIsDead())
{
AI_BossLevel04.AIFighting aifighting = this.g_NextFighting;
this.InitFightStatus(aifighting);
return;
}
this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)2));
}
// Token: 0x0600023F RID: 575 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023F")]
[Address(RVA = "0x14901E0", Offset = "0x148EFE0", VA = "0x1814901E0")]
private void AJumpStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000240 RID: 576 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000240")]
[Address(RVA = "0x1490250", Offset = "0x148F050", VA = "0x181490250")]
private void AJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000241 RID: 577 RVA: 0x00007AAC File Offset: 0x00005CAC
[Token(Token = "0x6000241")]
[Address(RVA = "0x14900F0", Offset = "0x148EEF0", VA = "0x1814900F0")]
private void AJumpEnd()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
if (this.g_NextFighting == AI_BossLevel04.AIFighting.Null || this.g_WM.GetIsDead())
{
this.InitFightStatus(AI_BossLevel04.AIFighting.AWatch);
return;
}
AI_BossLevel04.AIFighting aifighting = this.g_NextFighting;
float attackRadius = this.GetAttackRadius(aifighting);
if (this.g_fPlayerDistance <= attackRadius)
{
this.InitFightStatus(AI_BossLevel04.AIFighting.TrunPlayer);
return;
}
int num2 = UnityEngine.Random.Range(0, 3);
if (num2 == 0)
{
this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)5));
return;
}
if (num2 != 1)
{
this.InitFightStatus(AI_BossLevel04.AIFighting.DodgeFR);
return;
}
this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)7));
}
// Token: 0x06000242 RID: 578 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000242")]
[Address(RVA = "0x1490D80", Offset = "0x148FB80", VA = "0x181490D80")]
private void Attack4()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000243 RID: 579 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000243")]
[Address(RVA = "0x14965F0", Offset = "0x14953F0", VA = "0x1814965F0")]
private void Skill01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000244 RID: 580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000244")]
[Address(RVA = "0x1496850", Offset = "0x1495650", VA = "0x181496850")]
private void Skill02Plus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000245 RID: 581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000245")]
[Address(RVA = "0x148F020", Offset = "0x148DE20", VA = "0x18148F020")]
private void ADamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000246 RID: 582 RVA: 0x00007B40 File Offset: 0x00005D40
[Token(Token = "0x6000246")]
[Address(RVA = "0x1491620", Offset = "0x1490420", VA = "0x181491620")]
public void Dead()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel04.AIFighting.DeathLoop);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000247 RID: 583 RVA: 0x00007B6C File Offset: 0x00005D6C
[Token(Token = "0x6000247")]
[Address(RVA = "0x14915F0", Offset = "0x14903F0", VA = "0x1814915F0")]
public void DeadLoop()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel04.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000248 RID: 584 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000248")]
[Address(RVA = "0x1491E60", Offset = "0x1490C60", VA = "0x181491E60", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000249 RID: 585 RVA: 0x00007B98 File Offset: 0x00005D98
[Token(Token = "0x6000249")]
[Address(RVA = "0x1496590", Offset = "0x1495390", VA = "0x181496590", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_AnimFace.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x0600024A RID: 586 RVA: 0x00007BCC File Offset: 0x00005DCC
[Token(Token = "0x600024A")]
[Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")]
public override void Remove()
{
base.Initialize();
GameObject g_This = this.g_This;
int num = 0;
g_This.SetActive(num != 0);
}
// Token: 0x0600024B RID: 587 RVA: 0x00007BF8 File Offset: 0x00005DF8
[Token(Token = "0x600024B")]
[Address(RVA = "0x1491550", Offset = "0x1490350", VA = "0x181491550", Slot = "31")]
public override void Create()
{
base.Initialize();
this.g_This.SetActive(true);
this.g_Effect.Create();
this.g_NPCM.SetLockPoint(true);
Animator g_Anim = this.g_Anim;
int num = 0;
g_Anim.Play("200_Debut", num);
}
// Token: 0x0600024C RID: 588 RVA: 0x00007C4C File Offset: 0x00005E4C
[Token(Token = "0x600024C")]
[Address(RVA = "0x1495E60", Offset = "0x1494C60", VA = "0x181495E60", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_NPCM.SetLockPoint(true);
}
// Token: 0x0600024D RID: 589 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600024D")]
[Address(RVA = "0x1495E90", Offset = "0x1494C90", VA = "0x181495E90", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600024E RID: 590 RVA: 0x00007C74 File Offset: 0x00005E74
[Token(Token = "0x600024E")]
[Address(RVA = "0x1491D90", Offset = "0x1490B90", VA = "0x181491D90")]
private string GetBossName()
{
return Game.<UISystemText>k__BackingField.GetText(404);
}
// Token: 0x0600024F RID: 591 RVA: 0x00007C98 File Offset: 0x00005E98
[Token(Token = "0x600024F")]
[Address(RVA = "0x1496540", Offset = "0x1495340", VA = "0x181496540", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator animator = this.g_AnimFace;
if (!bEnable)
{
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
}
animator.SetLayerWeight(1, 1f);
}
// Token: 0x06000250 RID: 592 RVA: 0x00007CD0 File Offset: 0x00005ED0
[Token(Token = "0x6000250")]
[Address(RVA = "0xFB2FC0", Offset = "0xFB1DC0", VA = "0x180FB2FC0")]
public void SetTyrantsTime(float fTyrantsTime)
{
this.g_fTyrantsTime = fTyrantsTime;
}
// Token: 0x06000251 RID: 593 RVA: 0x00007CE4 File Offset: 0x00005EE4
[Token(Token = "0x6000251")]
[Address(RVA = "0x1491E50", Offset = "0x1490C50", VA = "0x181491E50")]
public bool GetIsPlus()
{
return this.g_bPlus;
}
// Token: 0x06000252 RID: 594 RVA: 0x00007CF8 File Offset: 0x00005EF8
[Token(Token = "0x6000252")]
[Address(RVA = "0x14973D0", Offset = "0x14961D0", VA = "0x1814973D0")]
public AI_BossLevel04()
{
}
// Token: 0x040002AE RID: 686
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40002AE")]
private BossLevel04EffectPlay g_Effect;
// Token: 0x040002AF RID: 687
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40002AF")]
private VoiceBoss04 g_Voice;
// Token: 0x040002B0 RID: 688
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40002B0")]
private Animator g_AnimFace;
// Token: 0x040002B1 RID: 689
[Token(Token = "0x40002B1")]
private const float g_fAttackDodgeRadius = 7.5f;
// Token: 0x040002B2 RID: 690
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40002B2")]
private Vector3 g_v3PreForward;
// Token: 0x040002B3 RID: 691
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40002B3")]
private float g_fAniMoveSpeed;
// Token: 0x040002B4 RID: 692
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40002B4")]
private float g_fAniMoveAngle;
// Token: 0x040002B5 RID: 693
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40002B5")]
private Shake g_ShakeHead;
// Token: 0x040002B6 RID: 694
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40002B6")]
private Shake g_ShakeBody;
// Token: 0x040002B7 RID: 695
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40002B7")]
private Shake g_ShakeWeapon;
// Token: 0x040002B8 RID: 696
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40002B8")]
private Shake g_ShakeAll;
// Token: 0x040002B9 RID: 697
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40002B9")]
private Vector3 g_v3DodgeDirection;
// Token: 0x040002BA RID: 698
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x40002BA")]
private AI_BossLevel04.AIFighting g_Fighting = (AI_BossLevel04.AIFighting)((ulong)1L);
// Token: 0x040002BB RID: 699
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40002BB")]
private AI_BossLevel04.AIFighting g_NextFighting;
// Token: 0x040002BC RID: 700
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x40002BC")]
private int g_iAWatchMoveDir;
// Token: 0x040002BD RID: 701
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40002BD")]
private float g_fAttackMove;
// Token: 0x040002BE RID: 702
[FieldOffset(Offset = "0x1DC")]
[Token(Token = "0x40002BE")]
private float g_fAttackMove02;
// Token: 0x040002BF RID: 703
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40002BF")]
private float g_fAttackRotate;
// Token: 0x040002C0 RID: 704
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40002C0")]
private float g_fAttackCombo;
// Token: 0x040002C1 RID: 705
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40002C1")]
private float g_fAniDamagedWeights;
// Token: 0x040002C2 RID: 706
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x40002C2")]
private int g_iScriptStep;
// Token: 0x040002C3 RID: 707
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40002C3")]
private float g_fScriptLookUp;
// Token: 0x040002C4 RID: 708
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40002C4")]
private float g_fScriptDebut05;
// Token: 0x040002C5 RID: 709
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40002C5")]
private float g_fPlayerChargeShot;
// Token: 0x040002C6 RID: 710
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x40002C6")]
private float g_fTyrantsTime;
// Token: 0x040002C7 RID: 711
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40002C7")]
private bool g_bDebut = true;
// Token: 0x040002C8 RID: 712
[FieldOffset(Offset = "0x201")]
[Token(Token = "0x40002C8")]
private bool g_bPlus;
// Token: 0x02000049 RID: 73
[Token(Token = "0x2000049")]
private enum AIFighting
{
// Token: 0x040002CA RID: 714
[Token(Token = "0x40002CA")]
Null,
// Token: 0x040002CB RID: 715
[Token(Token = "0x40002CB")]
Idle,
// Token: 0x040002CC RID: 716
[Token(Token = "0x40002CC")]
AWatch,
// Token: 0x040002CD RID: 717
[Token(Token = "0x40002CD")]
DodgeL,
// Token: 0x040002CE RID: 718
[Token(Token = "0x40002CE")]
DodgeR,
// Token: 0x040002CF RID: 719
[Token(Token = "0x40002CF")]
DodgeF,
// Token: 0x040002D0 RID: 720
[Token(Token = "0x40002D0")]
DodgeB,
// Token: 0x040002D1 RID: 721
[Token(Token = "0x40002D1")]
DodgeFL,
// Token: 0x040002D2 RID: 722
[Token(Token = "0x40002D2")]
DodgeFR,
// Token: 0x040002D3 RID: 723
[Token(Token = "0x40002D3")]
DamageF,
// Token: 0x040002D4 RID: 724
[Token(Token = "0x40002D4")]
DashStart,
// Token: 0x040002D5 RID: 725
[Token(Token = "0x40002D5")]
Dash,
// Token: 0x040002D6 RID: 726
[Token(Token = "0x40002D6")]
DashEnd,
// Token: 0x040002D7 RID: 727
[Token(Token = "0x40002D7")]
JumpStart,
// Token: 0x040002D8 RID: 728
[Token(Token = "0x40002D8")]
Jump,
// Token: 0x040002D9 RID: 729
[Token(Token = "0x40002D9")]
JumpEnd,
// Token: 0x040002DA RID: 730
[Token(Token = "0x40002DA")]
Fall,
// Token: 0x040002DB RID: 731
[Token(Token = "0x40002DB")]
DamageU,
// Token: 0x040002DC RID: 732
[Token(Token = "0x40002DC")]
DamageB,
// Token: 0x040002DD RID: 733
[Token(Token = "0x40002DD")]
DamageL,
// Token: 0x040002DE RID: 734
[Token(Token = "0x40002DE")]
DamageR,
// Token: 0x040002DF RID: 735
[Token(Token = "0x40002DF")]
DamageFly,
// Token: 0x040002E0 RID: 736
[Token(Token = "0x40002E0")]
Defense,
// Token: 0x040002E1 RID: 737
[Token(Token = "0x40002E1")]
Death,
// Token: 0x040002E2 RID: 738
[Token(Token = "0x40002E2")]
DeathLoop,
// Token: 0x040002E3 RID: 739
[Token(Token = "0x40002E3")]
End,
// Token: 0x040002E4 RID: 740
[Token(Token = "0x40002E4")]
TrunPlayer,
// Token: 0x040002E5 RID: 741
[Token(Token = "0x40002E5")]
AttackDodgeL,
// Token: 0x040002E6 RID: 742
[Token(Token = "0x40002E6")]
AttackDodgeR,
// Token: 0x040002E7 RID: 743
[Token(Token = "0x40002E7")]
AttackDodgeF,
// Token: 0x040002E8 RID: 744
[Token(Token = "0x40002E8")]
AttackDamageL,
// Token: 0x040002E9 RID: 745
[Token(Token = "0x40002E9")]
AttackDamageR,
// Token: 0x040002EA RID: 746
[Token(Token = "0x40002EA")]
Attack01,
// Token: 0x040002EB RID: 747
[Token(Token = "0x40002EB")]
Attack02,
// Token: 0x040002EC RID: 748
[Token(Token = "0x40002EC")]
Attack03,
// Token: 0x040002ED RID: 749
[Token(Token = "0x40002ED")]
Attack04,
// Token: 0x040002EE RID: 750
[Token(Token = "0x40002EE")]
Attack05,
// Token: 0x040002EF RID: 751
[Token(Token = "0x40002EF")]
Attack01To02,
// Token: 0x040002F0 RID: 752
[Token(Token = "0x40002F0")]
Attack02To03,
// Token: 0x040002F1 RID: 753
[Token(Token = "0x40002F1")]
Attack03To04,
// Token: 0x040002F2 RID: 754
[Token(Token = "0x40002F2")]
Attack02To05,
// Token: 0x040002F3 RID: 755
[Token(Token = "0x40002F3")]
Attack04To06,
// Token: 0x040002F4 RID: 756
[Token(Token = "0x40002F4")]
Attack05To07,
// Token: 0x040002F5 RID: 757
[Token(Token = "0x40002F5")]
Skill01,
// Token: 0x040002F6 RID: 758
[Token(Token = "0x40002F6")]
Skill02,
// Token: 0x040002F7 RID: 759
[Token(Token = "0x40002F7")]
Skill02Plus,
// Token: 0x040002F8 RID: 760
[Token(Token = "0x40002F8")]
Skill02PlusStart
}
}