703 lines
21 KiB
C#
703 lines
21 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000048 RID: 72
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[Token(Token = "0x2000048")]
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public class AI_BossLevel04 : AI_NPC
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{
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// Token: 0x06000230 RID: 560 RVA: 0x0000776C File Offset: 0x0000596C
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[Token(Token = "0x6000230")]
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[Address(RVA = "0x1496970", Offset = "0x1495770", VA = "0x181496970", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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Animator component = Common.FindChild(this.g_This.transform, "Boss_Level04_Face").GetComponent<Animator>();
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this.g_AnimFace = component;
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BossLevel04EffectPlay component2 = This.GetComponent<BossLevel04EffectPlay>();
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this.g_Effect = component2;
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BossLevel04EffectPlay bossLevel04EffectPlay = this.g_Effect;
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NPCManage g_NPCM = this.g_NPCM;
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bossLevel04EffectPlay.InitData(g_NPCM, this);
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VoiceBoss04 component3 = This.GetComponent<VoiceBoss04>();
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this.g_Voice = component3;
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VoiceBoss04 voiceBoss = this.g_Voice;
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Transform transform = Common.FindChild(This.transform, "Bip001 Head");
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voiceBoss.InitData(transform);
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MoveController g_Move = this.g_Move;
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this.g_fDragRotation = 0.4f;
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g_Move.SetDragRotation(0.4f);
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this.g_Move.SetDragMove(9f);
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this.g_Move.gravity = 21f;
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this.g_fVisionDistance = 200f;
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this.g_fVisionAngle = 45f;
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this.g_fWalkSpeed = 1.78f;
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this.g_fRunSpeed = 7.5f;
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this.g_fDashSpeed = 60f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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Shake shake2 = this.g_ShakeHead;
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Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
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int num = 0;
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shake2.Start(transform2, num != 0);
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Shake shake3 = new Shake();
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this.g_ShakeBody = shake3;
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Shake shake4 = this.g_ShakeBody;
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Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine");
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int num2 = 0;
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shake4.Start(transform3, num2 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeWeapon = shake5;
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Shake shake6 = this.g_ShakeWeapon;
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Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand");
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int num3 = 0;
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shake6.Start(transform4, num3 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeAll = shake7;
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Shake shake8 = this.g_ShakeAll;
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Transform transform5 = Common.FindChild(This.transform, "Bip001");
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int num4 = 0;
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shake8.Start(transform5, num4 != 0);
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this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
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this.g_bPlus = false;
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}
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// Token: 0x06000231 RID: 561 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000231")]
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[Address(RVA = "0x1496D80", Offset = "0x1495B80", VA = "0x181496D80", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000232 RID: 562 RVA: 0x00007964 File Offset: 0x00005B64
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[Token(Token = "0x6000232")]
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[Address(RVA = "0x1495DC0", Offset = "0x1494BC0", VA = "0x181495DC0", Slot = "6")]
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public override void LateUpdate()
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{
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base.Initialize();
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeWeapon.Update();
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this.g_ShakeAll.Update();
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}
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// Token: 0x06000233 RID: 563 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000233")]
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[Address(RVA = "0x1491650", Offset = "0x1490450", VA = "0x181491650", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000234 RID: 564 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000234")]
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[Address(RVA = "0x1492D30", Offset = "0x1491B30", VA = "0x181492D30")]
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private void InitFightStatus(AI_BossLevel04.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000235 RID: 565 RVA: 0x000079AC File Offset: 0x00005BAC
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[Token(Token = "0x6000235")]
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[Address(RVA = "0x1490020", Offset = "0x148EE20", VA = "0x181490020")]
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private void AFightSelect()
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{
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float num = UnityEngine.Random.Range((float)0, 1f);
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int num2 = 0;
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bool flag = (this.g_bPlus ? 1 : 0) != num2;
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this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
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}
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// Token: 0x06000236 RID: 566 RVA: 0x00007A14 File Offset: 0x00005C14
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[Token(Token = "0x6000236")]
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[Address(RVA = "0x148FFB0", Offset = "0x148EDB0", VA = "0x18148FFB0")]
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private void AFightSelectFar()
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{
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float num = UnityEngine.Random.Range((float)0, 1f);
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int num2 = 0;
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bool flag = (this.g_bPlus ? 1 : 0) != num2;
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this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
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}
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// Token: 0x06000237 RID: 567 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000237")]
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[Address(RVA = "0x1491D00", Offset = "0x1490B00", VA = "0x181491D00")]
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private float GetAttackRadius(AI_BossLevel04.AIFighting AF)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000238 RID: 568 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000238")]
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[Address(RVA = "0x14903E0", Offset = "0x148F1E0", VA = "0x1814903E0")]
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private void AWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000239 RID: 569 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000239")]
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[Address(RVA = "0x148F640", Offset = "0x148E440", VA = "0x18148F640")]
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private void ADodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600023A RID: 570 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600023A")]
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[Address(RVA = "0x14902C0", Offset = "0x148F0C0", VA = "0x1814902C0")]
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private void ATrunPlayer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600023B RID: 571 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600023B")]
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[Address(RVA = "0x1491160", Offset = "0x148FF60", VA = "0x181491160")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600023C RID: 572 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600023C")]
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[Address(RVA = "0x148F470", Offset = "0x148E270", VA = "0x18148F470")]
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private void ADashStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600023D RID: 573 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600023D")]
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[Address(RVA = "0x148F4F0", Offset = "0x148E2F0", VA = "0x18148F4F0")]
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private void ADash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600023E RID: 574 RVA: 0x00007A5C File Offset: 0x00005C5C
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[Token(Token = "0x600023E")]
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[Address(RVA = "0x148F400", Offset = "0x148E200", VA = "0x18148F400")]
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private void ADashEnd()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime > (float)num)
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{
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this.g_fWaitTime = g_fWaitTime;
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return;
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}
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if (!this.g_WM.GetIsDead())
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{
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AI_BossLevel04.AIFighting aifighting = this.g_NextFighting;
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this.InitFightStatus(aifighting);
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return;
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}
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this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)2));
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}
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// Token: 0x0600023F RID: 575 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600023F")]
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[Address(RVA = "0x14901E0", Offset = "0x148EFE0", VA = "0x1814901E0")]
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private void AJumpStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000240 RID: 576 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000240")]
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[Address(RVA = "0x1490250", Offset = "0x148F050", VA = "0x181490250")]
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private void AJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000241 RID: 577 RVA: 0x00007AAC File Offset: 0x00005CAC
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[Token(Token = "0x6000241")]
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[Address(RVA = "0x14900F0", Offset = "0x148EEF0", VA = "0x1814900F0")]
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private void AJumpEnd()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime > (float)num)
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{
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this.g_fWaitTime = g_fWaitTime;
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return;
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}
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if (this.g_NextFighting == AI_BossLevel04.AIFighting.Null || this.g_WM.GetIsDead())
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{
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this.InitFightStatus(AI_BossLevel04.AIFighting.AWatch);
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return;
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}
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AI_BossLevel04.AIFighting aifighting = this.g_NextFighting;
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float attackRadius = this.GetAttackRadius(aifighting);
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if (this.g_fPlayerDistance <= attackRadius)
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{
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this.InitFightStatus(AI_BossLevel04.AIFighting.TrunPlayer);
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return;
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}
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int num2 = UnityEngine.Random.Range(0, 3);
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if (num2 == 0)
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{
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this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)5));
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return;
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}
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if (num2 != 1)
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{
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this.InitFightStatus(AI_BossLevel04.AIFighting.DodgeFR);
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return;
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}
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this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)7));
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}
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// Token: 0x06000242 RID: 578 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000242")]
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[Address(RVA = "0x1490D80", Offset = "0x148FB80", VA = "0x181490D80")]
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private void Attack4()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000243 RID: 579 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000243")]
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[Address(RVA = "0x14965F0", Offset = "0x14953F0", VA = "0x1814965F0")]
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private void Skill01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000244 RID: 580 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000244")]
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[Address(RVA = "0x1496850", Offset = "0x1495650", VA = "0x181496850")]
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private void Skill02Plus()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000245 RID: 581 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000245")]
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[Address(RVA = "0x148F020", Offset = "0x148DE20", VA = "0x18148F020")]
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private void ADamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000246 RID: 582 RVA: 0x00007B40 File Offset: 0x00005D40
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[Token(Token = "0x6000246")]
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[Address(RVA = "0x1491620", Offset = "0x1490420", VA = "0x181491620")]
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public void Dead()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel04.AIFighting.DeathLoop);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000247 RID: 583 RVA: 0x00007B6C File Offset: 0x00005D6C
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[Token(Token = "0x6000247")]
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[Address(RVA = "0x14915F0", Offset = "0x14903F0", VA = "0x1814915F0")]
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public void DeadLoop()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel04.AIFighting.End);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000248 RID: 584 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000248")]
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[Address(RVA = "0x1491E60", Offset = "0x1490C60", VA = "0x181491E60", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000249 RID: 585 RVA: 0x00007B98 File Offset: 0x00005D98
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[Token(Token = "0x6000249")]
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[Address(RVA = "0x1496590", Offset = "0x1495390", VA = "0x181496590", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_AnimFace.speed = fTimeScale;
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x0600024A RID: 586 RVA: 0x00007BCC File Offset: 0x00005DCC
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[Token(Token = "0x600024A")]
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[Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")]
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public override void Remove()
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{
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base.Initialize();
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GameObject g_This = this.g_This;
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int num = 0;
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g_This.SetActive(num != 0);
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}
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// Token: 0x0600024B RID: 587 RVA: 0x00007BF8 File Offset: 0x00005DF8
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[Token(Token = "0x600024B")]
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[Address(RVA = "0x1491550", Offset = "0x1490350", VA = "0x181491550", Slot = "31")]
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public override void Create()
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{
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base.Initialize();
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this.g_This.SetActive(true);
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this.g_Effect.Create();
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this.g_NPCM.SetLockPoint(true);
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Animator g_Anim = this.g_Anim;
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int num = 0;
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g_Anim.Play("200_Debut", num);
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}
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// Token: 0x0600024C RID: 588 RVA: 0x00007C4C File Offset: 0x00005E4C
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[Token(Token = "0x600024C")]
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[Address(RVA = "0x1495E60", Offset = "0x1494C60", VA = "0x181495E60", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_NPCM.SetLockPoint(true);
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}
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// Token: 0x0600024D RID: 589 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600024D")]
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[Address(RVA = "0x1495E90", Offset = "0x1494C90", VA = "0x181495E90", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600024E RID: 590 RVA: 0x00007C74 File Offset: 0x00005E74
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[Token(Token = "0x600024E")]
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[Address(RVA = "0x1491D90", Offset = "0x1490B90", VA = "0x181491D90")]
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private string GetBossName()
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{
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return Game.<UISystemText>k__BackingField.GetText(404);
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}
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// Token: 0x0600024F RID: 591 RVA: 0x00007C98 File Offset: 0x00005E98
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[Token(Token = "0x600024F")]
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[Address(RVA = "0x1496540", Offset = "0x1495340", VA = "0x181496540", Slot = "37")]
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public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
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{
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Animator animator = this.g_AnimFace;
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if (!bEnable)
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{
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int num = 0;
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animator.SetLayerWeight(1, (float)num);
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return;
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}
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animator.SetLayerWeight(1, 1f);
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}
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// Token: 0x06000250 RID: 592 RVA: 0x00007CD0 File Offset: 0x00005ED0
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[Token(Token = "0x6000250")]
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[Address(RVA = "0xFB2FC0", Offset = "0xFB1DC0", VA = "0x180FB2FC0")]
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public void SetTyrantsTime(float fTyrantsTime)
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{
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this.g_fTyrantsTime = fTyrantsTime;
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}
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// Token: 0x06000251 RID: 593 RVA: 0x00007CE4 File Offset: 0x00005EE4
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[Token(Token = "0x6000251")]
|
|
[Address(RVA = "0x1491E50", Offset = "0x1490C50", VA = "0x181491E50")]
|
|
public bool GetIsPlus()
|
|
{
|
|
return this.g_bPlus;
|
|
}
|
|
|
|
// Token: 0x06000252 RID: 594 RVA: 0x00007CF8 File Offset: 0x00005EF8
|
|
[Token(Token = "0x6000252")]
|
|
[Address(RVA = "0x14973D0", Offset = "0x14961D0", VA = "0x1814973D0")]
|
|
public AI_BossLevel04()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040002AE RID: 686
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40002AE")]
|
|
private BossLevel04EffectPlay g_Effect;
|
|
|
|
// Token: 0x040002AF RID: 687
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40002AF")]
|
|
private VoiceBoss04 g_Voice;
|
|
|
|
// Token: 0x040002B0 RID: 688
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40002B0")]
|
|
private Animator g_AnimFace;
|
|
|
|
// Token: 0x040002B1 RID: 689
|
|
[Token(Token = "0x40002B1")]
|
|
private const float g_fAttackDodgeRadius = 7.5f;
|
|
|
|
// Token: 0x040002B2 RID: 690
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40002B2")]
|
|
private Vector3 g_v3PreForward;
|
|
|
|
// Token: 0x040002B3 RID: 691
|
|
[FieldOffset(Offset = "0x194")]
|
|
[Token(Token = "0x40002B3")]
|
|
private float g_fAniMoveSpeed;
|
|
|
|
// Token: 0x040002B4 RID: 692
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40002B4")]
|
|
private float g_fAniMoveAngle;
|
|
|
|
// Token: 0x040002B5 RID: 693
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40002B5")]
|
|
private Shake g_ShakeHead;
|
|
|
|
// Token: 0x040002B6 RID: 694
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40002B6")]
|
|
private Shake g_ShakeBody;
|
|
|
|
// Token: 0x040002B7 RID: 695
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40002B7")]
|
|
private Shake g_ShakeWeapon;
|
|
|
|
// Token: 0x040002B8 RID: 696
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40002B8")]
|
|
private Shake g_ShakeAll;
|
|
|
|
// Token: 0x040002B9 RID: 697
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40002B9")]
|
|
private Vector3 g_v3DodgeDirection;
|
|
|
|
// Token: 0x040002BA RID: 698
|
|
[FieldOffset(Offset = "0x1CC")]
|
|
[Token(Token = "0x40002BA")]
|
|
private AI_BossLevel04.AIFighting g_Fighting = (AI_BossLevel04.AIFighting)((ulong)1L);
|
|
|
|
// Token: 0x040002BB RID: 699
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40002BB")]
|
|
private AI_BossLevel04.AIFighting g_NextFighting;
|
|
|
|
// Token: 0x040002BC RID: 700
|
|
[FieldOffset(Offset = "0x1D4")]
|
|
[Token(Token = "0x40002BC")]
|
|
private int g_iAWatchMoveDir;
|
|
|
|
// Token: 0x040002BD RID: 701
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40002BD")]
|
|
private float g_fAttackMove;
|
|
|
|
// Token: 0x040002BE RID: 702
|
|
[FieldOffset(Offset = "0x1DC")]
|
|
[Token(Token = "0x40002BE")]
|
|
private float g_fAttackMove02;
|
|
|
|
// Token: 0x040002BF RID: 703
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40002BF")]
|
|
private float g_fAttackRotate;
|
|
|
|
// Token: 0x040002C0 RID: 704
|
|
[FieldOffset(Offset = "0x1E4")]
|
|
[Token(Token = "0x40002C0")]
|
|
private float g_fAttackCombo;
|
|
|
|
// Token: 0x040002C1 RID: 705
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40002C1")]
|
|
private float g_fAniDamagedWeights;
|
|
|
|
// Token: 0x040002C2 RID: 706
|
|
[FieldOffset(Offset = "0x1EC")]
|
|
[Token(Token = "0x40002C2")]
|
|
private int g_iScriptStep;
|
|
|
|
// Token: 0x040002C3 RID: 707
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40002C3")]
|
|
private float g_fScriptLookUp;
|
|
|
|
// Token: 0x040002C4 RID: 708
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x40002C4")]
|
|
private float g_fScriptDebut05;
|
|
|
|
// Token: 0x040002C5 RID: 709
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40002C5")]
|
|
private float g_fPlayerChargeShot;
|
|
|
|
// Token: 0x040002C6 RID: 710
|
|
[FieldOffset(Offset = "0x1FC")]
|
|
[Token(Token = "0x40002C6")]
|
|
private float g_fTyrantsTime;
|
|
|
|
// Token: 0x040002C7 RID: 711
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40002C7")]
|
|
private bool g_bDebut = true;
|
|
|
|
// Token: 0x040002C8 RID: 712
|
|
[FieldOffset(Offset = "0x201")]
|
|
[Token(Token = "0x40002C8")]
|
|
private bool g_bPlus;
|
|
|
|
// Token: 0x02000049 RID: 73
|
|
[Token(Token = "0x2000049")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x040002CA RID: 714
|
|
[Token(Token = "0x40002CA")]
|
|
Null,
|
|
// Token: 0x040002CB RID: 715
|
|
[Token(Token = "0x40002CB")]
|
|
Idle,
|
|
// Token: 0x040002CC RID: 716
|
|
[Token(Token = "0x40002CC")]
|
|
AWatch,
|
|
// Token: 0x040002CD RID: 717
|
|
[Token(Token = "0x40002CD")]
|
|
DodgeL,
|
|
// Token: 0x040002CE RID: 718
|
|
[Token(Token = "0x40002CE")]
|
|
DodgeR,
|
|
// Token: 0x040002CF RID: 719
|
|
[Token(Token = "0x40002CF")]
|
|
DodgeF,
|
|
// Token: 0x040002D0 RID: 720
|
|
[Token(Token = "0x40002D0")]
|
|
DodgeB,
|
|
// Token: 0x040002D1 RID: 721
|
|
[Token(Token = "0x40002D1")]
|
|
DodgeFL,
|
|
// Token: 0x040002D2 RID: 722
|
|
[Token(Token = "0x40002D2")]
|
|
DodgeFR,
|
|
// Token: 0x040002D3 RID: 723
|
|
[Token(Token = "0x40002D3")]
|
|
DamageF,
|
|
// Token: 0x040002D4 RID: 724
|
|
[Token(Token = "0x40002D4")]
|
|
DashStart,
|
|
// Token: 0x040002D5 RID: 725
|
|
[Token(Token = "0x40002D5")]
|
|
Dash,
|
|
// Token: 0x040002D6 RID: 726
|
|
[Token(Token = "0x40002D6")]
|
|
DashEnd,
|
|
// Token: 0x040002D7 RID: 727
|
|
[Token(Token = "0x40002D7")]
|
|
JumpStart,
|
|
// Token: 0x040002D8 RID: 728
|
|
[Token(Token = "0x40002D8")]
|
|
Jump,
|
|
// Token: 0x040002D9 RID: 729
|
|
[Token(Token = "0x40002D9")]
|
|
JumpEnd,
|
|
// Token: 0x040002DA RID: 730
|
|
[Token(Token = "0x40002DA")]
|
|
Fall,
|
|
// Token: 0x040002DB RID: 731
|
|
[Token(Token = "0x40002DB")]
|
|
DamageU,
|
|
// Token: 0x040002DC RID: 732
|
|
[Token(Token = "0x40002DC")]
|
|
DamageB,
|
|
// Token: 0x040002DD RID: 733
|
|
[Token(Token = "0x40002DD")]
|
|
DamageL,
|
|
// Token: 0x040002DE RID: 734
|
|
[Token(Token = "0x40002DE")]
|
|
DamageR,
|
|
// Token: 0x040002DF RID: 735
|
|
[Token(Token = "0x40002DF")]
|
|
DamageFly,
|
|
// Token: 0x040002E0 RID: 736
|
|
[Token(Token = "0x40002E0")]
|
|
Defense,
|
|
// Token: 0x040002E1 RID: 737
|
|
[Token(Token = "0x40002E1")]
|
|
Death,
|
|
// Token: 0x040002E2 RID: 738
|
|
[Token(Token = "0x40002E2")]
|
|
DeathLoop,
|
|
// Token: 0x040002E3 RID: 739
|
|
[Token(Token = "0x40002E3")]
|
|
End,
|
|
// Token: 0x040002E4 RID: 740
|
|
[Token(Token = "0x40002E4")]
|
|
TrunPlayer,
|
|
// Token: 0x040002E5 RID: 741
|
|
[Token(Token = "0x40002E5")]
|
|
AttackDodgeL,
|
|
// Token: 0x040002E6 RID: 742
|
|
[Token(Token = "0x40002E6")]
|
|
AttackDodgeR,
|
|
// Token: 0x040002E7 RID: 743
|
|
[Token(Token = "0x40002E7")]
|
|
AttackDodgeF,
|
|
// Token: 0x040002E8 RID: 744
|
|
[Token(Token = "0x40002E8")]
|
|
AttackDamageL,
|
|
// Token: 0x040002E9 RID: 745
|
|
[Token(Token = "0x40002E9")]
|
|
AttackDamageR,
|
|
// Token: 0x040002EA RID: 746
|
|
[Token(Token = "0x40002EA")]
|
|
Attack01,
|
|
// Token: 0x040002EB RID: 747
|
|
[Token(Token = "0x40002EB")]
|
|
Attack02,
|
|
// Token: 0x040002EC RID: 748
|
|
[Token(Token = "0x40002EC")]
|
|
Attack03,
|
|
// Token: 0x040002ED RID: 749
|
|
[Token(Token = "0x40002ED")]
|
|
Attack04,
|
|
// Token: 0x040002EE RID: 750
|
|
[Token(Token = "0x40002EE")]
|
|
Attack05,
|
|
// Token: 0x040002EF RID: 751
|
|
[Token(Token = "0x40002EF")]
|
|
Attack01To02,
|
|
// Token: 0x040002F0 RID: 752
|
|
[Token(Token = "0x40002F0")]
|
|
Attack02To03,
|
|
// Token: 0x040002F1 RID: 753
|
|
[Token(Token = "0x40002F1")]
|
|
Attack03To04,
|
|
// Token: 0x040002F2 RID: 754
|
|
[Token(Token = "0x40002F2")]
|
|
Attack02To05,
|
|
// Token: 0x040002F3 RID: 755
|
|
[Token(Token = "0x40002F3")]
|
|
Attack04To06,
|
|
// Token: 0x040002F4 RID: 756
|
|
[Token(Token = "0x40002F4")]
|
|
Attack05To07,
|
|
// Token: 0x040002F5 RID: 757
|
|
[Token(Token = "0x40002F5")]
|
|
Skill01,
|
|
// Token: 0x040002F6 RID: 758
|
|
[Token(Token = "0x40002F6")]
|
|
Skill02,
|
|
// Token: 0x040002F7 RID: 759
|
|
[Token(Token = "0x40002F7")]
|
|
Skill02Plus,
|
|
// Token: 0x040002F8 RID: 760
|
|
[Token(Token = "0x40002F8")]
|
|
Skill02PlusStart
|
|
}
|
|
}
|