Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SealGhost.cs
2023-09-06 22:00:49 +02:00

501 lines
15 KiB
C#

using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000086 RID: 134
[Token(Token = "0x2000086")]
public class AI_SealGhost : AI_NPC
{
// Token: 0x060005AD RID: 1453 RVA: 0x0000DB4C File Offset: 0x0000BD4C
[Token(Token = "0x60005AD")]
[Address(RVA = "0x16B96B0", Offset = "0x16B84B0", VA = "0x1816B96B0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SealGhostEffectPlay component = This.GetComponent<SealGhostEffectPlay>();
this.g_Effect = component;
SealGhostEffectPlay sealGhostEffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
sealGhostEffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.6f;
g_Move2.SetDragRotation(0.6f);
this.g_Move.SetDragMove(9f);
MoveController g_Move3 = this.g_Move;
this.g_fGravity = 0f;
g_Move3.gravity = 0f;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 60f;
this.g_fWalkSpeed = 7.5f;
this.g_fRunSpeed = 12f;
this.g_fDashSpeed = 18f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeSpine = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeSpine;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeUpperArmL = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUpperArmL;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeUpperArmR = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeUpperArmR;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeThighL = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeThighL;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeThighR = shake11;
GameObject g_This6 = this.g_This;
Shake shake12 = this.g_ShakeThighR;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
int num6 = 0;
shake12.Start(transform6, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeAll = shake13;
GameObject g_This7 = this.g_This;
Shake shake14 = this.g_ShakeAll;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
int num7 = 0;
shake14.Start(transform7, num7 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniSkirtWeights = 0.3f;
g_Anim.SetLayerWeight(1, 0.3f);
Animator g_Anim2 = this.g_Anim;
this.g_fAniDamageHead = 0f;
int num8 = 0;
g_Anim2.SetLayerWeight(2, (float)num8);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
}
// Token: 0x060005AE RID: 1454 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005AE")]
[Address(RVA = "0x16B9BF0", Offset = "0x16B89F0", VA = "0x1816B9BF0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005AF RID: 1455 RVA: 0x0000DE18 File Offset: 0x0000C018
[Token(Token = "0x60005AF")]
[Address(RVA = "0x16B8E70", Offset = "0x16B7C70", VA = "0x1816B8E70", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeUpperArmL.Update();
this.g_ShakeUpperArmR.Update();
this.g_ShakeThighL.Update();
this.g_ShakeThighR.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005B0 RID: 1456 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B0")]
[Address(RVA = "0x16B7540", Offset = "0x16B6340", VA = "0x1816B7540", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B1 RID: 1457 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B1")]
[Address(RVA = "0x16B8240", Offset = "0x16B7040", VA = "0x1816B8240")]
private void InitFightStatus(AI_SealGhost.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B2 RID: 1458 RVA: 0x0000DE78 File Offset: 0x0000C078
[Token(Token = "0x60005B2")]
[Address(RVA = "0x16B5F90", Offset = "0x16B4D90", VA = "0x1816B5F90")]
private void AttackSelect()
{
int num = UnityEngine.Random.Range(0, 6);
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)4L);
this.g_fPlayerDistanceFar = 12f;
this.g_fPlayerDistanceNear = 9f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)7L);
this.g_fPlayerDistanceNear = 4.5f;
this.g_fPlayerDistanceFar = 6f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)8L);
this.g_fPlayerDistanceFar = 15f;
this.g_fPlayerDistanceNear = 9f;
return;
}
if (num != 0)
{
if (num != 1)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)11L);
}
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)10L);
this.g_fPlayerDistanceNear = 6f;
this.g_fPlayerDistanceFar = 7.5f;
return;
}
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)9L);
this.g_fPlayerDistanceNear = 12f;
this.g_fPlayerDistanceFar = 18f;
}
// Token: 0x060005B3 RID: 1459 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B3")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void FDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B4 RID: 1460 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B4")]
[Address(RVA = "0x16B7160", Offset = "0x16B5F60", VA = "0x1816B7160")]
private void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B5 RID: 1461 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B5")]
[Address(RVA = "0x16B6480", Offset = "0x16B5280", VA = "0x1816B6480")]
private void FAttackMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B6 RID: 1462 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B6")]
[Address(RVA = "0x16B6E40", Offset = "0x16B5C40", VA = "0x1816B6E40")]
private void FDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B7 RID: 1463 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B7")]
[Address(RVA = "0x16B6840", Offset = "0x16B5640", VA = "0x1816B6840")]
private void FAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B8 RID: 1464 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B8")]
[Address(RVA = "0x16B6210", Offset = "0x16B5010", VA = "0x1816B6210")]
private void FAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B9 RID: 1465 RVA: 0x0000DF54 File Offset: 0x0000C154
[Token(Token = "0x60005B9")]
[Address(RVA = "0x16B6CC0", Offset = "0x16B5AC0", VA = "0x1816B6CC0")]
private void FDamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost.AIFighting.WatchFast);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005BA RID: 1466 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BA")]
[Address(RVA = "0x16B6CF0", Offset = "0x16B5AF0", VA = "0x1816B6CF0")]
private void FDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BB RID: 1467 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BB")]
[Address(RVA = "0x16B77E0", Offset = "0x16B65E0", VA = "0x1816B77E0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BC RID: 1468 RVA: 0x0000DF80 File Offset: 0x0000C180
[Token(Token = "0x60005BC")]
[Address(RVA = "0x16B1840", Offset = "0x16B0640", VA = "0x1816B1840", Slot = "30")]
public override void Resurrection()
{
this.g_bDeath = false;
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060005BD RID: 1469 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BD")]
[Address(RVA = "0x16B6090", Offset = "0x16B4E90", VA = "0x1816B6090", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BE RID: 1470 RVA: 0x0000DF9C File Offset: 0x0000C19C
[Token(Token = "0x60005BE")]
[Address(RVA = "0x16B8F10", Offset = "0x16B7D10", VA = "0x1816B8F10", Slot = "32")]
public override void Remove()
{
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.RemoveEnemy();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005BF RID: 1471 RVA: 0x0000DFDC File Offset: 0x0000C1DC
[Token(Token = "0x60005BF")]
[Address(RVA = "0x16B9660", Offset = "0x16B8460", VA = "0x1816B9660", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
this.g_Anim.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005C0 RID: 1472 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C0")]
[Address(RVA = "0x16B8F60", Offset = "0x16B7D60", VA = "0x1816B8F60", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C1 RID: 1473 RVA: 0x0000E008 File Offset: 0x0000C208
[Token(Token = "0x60005C1")]
[Address(RVA = "0x1565630", Offset = "0x1564430", VA = "0x181565630")]
public AI_SealGhost()
{
}
// Token: 0x040006A0 RID: 1696
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40006A0")]
private SealGhostEffectPlay g_Effect;
// Token: 0x040006A1 RID: 1697
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40006A1")]
private Vector3 g_v3PrePosition;
// Token: 0x040006A2 RID: 1698
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x40006A2")]
private Vector3 g_v3PreForward;
// Token: 0x040006A3 RID: 1699
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40006A3")]
private float g_fAnifMoveHorizontal;
// Token: 0x040006A4 RID: 1700
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40006A4")]
private float g_fAnifMoveVertical;
// Token: 0x040006A5 RID: 1701
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40006A5")]
private float g_fAniTrunAngle;
// Token: 0x040006A6 RID: 1702
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x40006A6")]
private float g_fAniSkirtWeights;
// Token: 0x040006A7 RID: 1703
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40006A7")]
private float g_fAniDamageHead;
// Token: 0x040006A8 RID: 1704
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40006A8")]
private Shake g_ShakeHead;
// Token: 0x040006A9 RID: 1705
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40006A9")]
private Shake g_ShakeSpine;
// Token: 0x040006AA RID: 1706
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40006AA")]
private Shake g_ShakeUpperArmL;
// Token: 0x040006AB RID: 1707
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40006AB")]
private Shake g_ShakeUpperArmR;
// Token: 0x040006AC RID: 1708
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40006AC")]
private Shake g_ShakeThighL;
// Token: 0x040006AD RID: 1709
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40006AD")]
private Shake g_ShakeThighR;
// Token: 0x040006AE RID: 1710
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40006AE")]
private Shake g_ShakeAll;
// Token: 0x040006AF RID: 1711
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40006AF")]
private AI_SealGhost.AIFighting g_Fighting = (AI_SealGhost.AIFighting)((ulong)1L);
// Token: 0x040006B0 RID: 1712
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40006B0")]
private AI_SealGhost.AIFighting g_NextFighting;
// Token: 0x040006B1 RID: 1713
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40006B1")]
private int g_iAWatchMoveDir;
// Token: 0x040006B2 RID: 1714
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x40006B2")]
private float g_fPlayerDistanceNear;
// Token: 0x040006B3 RID: 1715
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40006B3")]
private float g_fPlayerDistanceFar;
// Token: 0x040006B4 RID: 1716
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40006B4")]
private float g_fAttackMove;
// Token: 0x040006B5 RID: 1717
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40006B5")]
private float g_fAttackRotate;
// Token: 0x040006B6 RID: 1718
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x40006B6")]
private float g_fAttackNext;
// Token: 0x040006B7 RID: 1719
[Token(Token = "0x40006B7")]
private const float g_fAttack01Number = 6f;
// Token: 0x040006B8 RID: 1720
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40006B8")]
private float g_fAttack01NumberVal;
// Token: 0x040006B9 RID: 1721
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x40006B9")]
private bool g_bDodge;
// Token: 0x040006BA RID: 1722
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40006BA")]
private int g_iScript;
// Token: 0x02000087 RID: 135
[Token(Token = "0x2000087")]
private enum AIFighting
{
// Token: 0x040006BC RID: 1724
[Token(Token = "0x40006BC")]
Null,
// Token: 0x040006BD RID: 1725
[Token(Token = "0x40006BD")]
Watch,
// Token: 0x040006BE RID: 1726
[Token(Token = "0x40006BE")]
WatchFast,
// Token: 0x040006BF RID: 1727
[Token(Token = "0x40006BF")]
AttackMove,
// Token: 0x040006C0 RID: 1728
[Token(Token = "0x40006C0")]
Attack0101,
// Token: 0x040006C1 RID: 1729
[Token(Token = "0x40006C1")]
Attack0102,
// Token: 0x040006C2 RID: 1730
[Token(Token = "0x40006C2")]
Attack0103,
// Token: 0x040006C3 RID: 1731
[Token(Token = "0x40006C3")]
Attack02,
// Token: 0x040006C4 RID: 1732
[Token(Token = "0x40006C4")]
Attack03,
// Token: 0x040006C5 RID: 1733
[Token(Token = "0x40006C5")]
Attack04,
// Token: 0x040006C6 RID: 1734
[Token(Token = "0x40006C6")]
Attack05,
// Token: 0x040006C7 RID: 1735
[Token(Token = "0x40006C7")]
Attack06,
// Token: 0x040006C8 RID: 1736
[Token(Token = "0x40006C8")]
DodgeL,
// Token: 0x040006C9 RID: 1737
[Token(Token = "0x40006C9")]
DodgeR,
// Token: 0x040006CA RID: 1738
[Token(Token = "0x40006CA")]
Damage,
// Token: 0x040006CB RID: 1739
[Token(Token = "0x40006CB")]
Death,
// Token: 0x040006CC RID: 1740
[Token(Token = "0x40006CC")]
End,
// Token: 0x040006CD RID: 1741
[Token(Token = "0x40006CD")]
Debut
}
}