Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SealGhost02.cs
2023-09-06 22:00:49 +02:00

507 lines
15 KiB
C#

using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000088 RID: 136
[Token(Token = "0x2000088")]
public class AI_SealGhost02 : AI_NPC
{
// Token: 0x060005C2 RID: 1474 RVA: 0x0000E024 File Offset: 0x0000C224
[Token(Token = "0x60005C2")]
[Address(RVA = "0x18BBC20", Offset = "0x18BAA20", VA = "0x1818BBC20", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SealGhost02EffectPlay component = This.GetComponent<SealGhost02EffectPlay>();
this.g_Effect = component;
SealGhost02EffectPlay sealGhost02EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
sealGhost02EffectPlay.InitData(g_Move);
this.g_Move.gravity = 42f;
this.g_Move.fallSpeedMax = -45f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeSpine = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeSpine;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeUpperArmL = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUpperArmL;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeUpperArmR = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeUpperArmR;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeThighL = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeThighL;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeThighR = shake11;
GameObject g_This6 = this.g_This;
Shake shake12 = this.g_ShakeThighR;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
int num6 = 0;
shake12.Start(transform6, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeAll = shake13;
GameObject g_This7 = this.g_This;
Shake shake14 = this.g_ShakeAll;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
int num7 = 0;
shake14.Start(transform7, num7 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniSkirtWeights = 0.3f;
g_Anim.SetLayerWeight(1, 0.3f);
Animator g_Anim2 = this.g_Anim;
this.g_fAniDamageHead = 0f;
int num8 = 0;
g_Anim2.SetLayerWeight(2, (float)num8);
this.g_bLookAtEnable = true;
int num9 = 0;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.InitFightStatus((AI_SealGhost02.AIFighting)num9);
}
// Token: 0x060005C3 RID: 1475 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C3")]
[Address(RVA = "0x18BC110", Offset = "0x18BAF10", VA = "0x1818BC110", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C4 RID: 1476 RVA: 0x0000E29C File Offset: 0x0000C49C
[Token(Token = "0x60005C4")]
[Address(RVA = "0x18BB890", Offset = "0x18BA690", VA = "0x1818BB890", Slot = "6")]
public override void LateUpdate()
{
this.FDebut();
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeUpperArmL.Update();
this.g_ShakeUpperArmR.Update();
this.g_ShakeThighL.Update();
this.g_ShakeThighR.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005C5 RID: 1477 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C5")]
[Address(RVA = "0x18B9650", Offset = "0x18B8450", VA = "0x1818B9650", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C6 RID: 1478 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C6")]
[Address(RVA = "0x18BA970", Offset = "0x18B9770", VA = "0x1818BA970")]
private void InitFightStatus(AI_SealGhost02.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C7 RID: 1479 RVA: 0x0000E304 File Offset: 0x0000C504
[Token(Token = "0x60005C7")]
[Address(RVA = "0x18B8510", Offset = "0x18B7310", VA = "0x1818B8510")]
private void AttackSelect()
{
int num = UnityEngine.Random.Range(0, 4);
if (num != 0)
{
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)10L);
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)11L);
return;
}
if (num == 1)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)12L);
return;
}
}
else
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)9L);
}
}
// Token: 0x060005C8 RID: 1480 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C8")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void FDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C9 RID: 1481 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C9")]
[Address(RVA = "0x18B93B0", Offset = "0x18B81B0", VA = "0x1818B93B0")]
private void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CA RID: 1482 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CA")]
[Address(RVA = "0x18B8F30", Offset = "0x18B7D30", VA = "0x1818B8F30")]
private void FMoveStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CB RID: 1483 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CB")]
[Address(RVA = "0x18B9040", Offset = "0x18B7E40", VA = "0x1818B9040")]
private void FMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CC RID: 1484 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CC")]
[Address(RVA = "0x18B8C70", Offset = "0x18B7A70", VA = "0x1818B8C70")]
private void FMoveEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CD RID: 1485 RVA: 0x0000E354 File Offset: 0x0000C554
[Token(Token = "0x60005CD")]
[Address(RVA = "0x18B8710", Offset = "0x18B7510", VA = "0x1818B8710")]
private void FAttack()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost02.AIFighting.Watch);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005CE RID: 1486 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CE")]
[Address(RVA = "0x18B9200", Offset = "0x18B8000", VA = "0x1818B9200")]
private void FTrunBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CF RID: 1487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CF")]
[Address(RVA = "0x18B8A40", Offset = "0x18B7840", VA = "0x1818B8A40")]
private void FJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D0 RID: 1488 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D0")]
[Address(RVA = "0x18B8850", Offset = "0x18B7650", VA = "0x1818B8850")]
private void FFall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D1 RID: 1489 RVA: 0x0000E380 File Offset: 0x0000C580
[Token(Token = "0x60005D1")]
[Address(RVA = "0x18B8710", Offset = "0x18B7510", VA = "0x1818B8710")]
private void FDamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost02.AIFighting.Watch);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D2 RID: 1490 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D2")]
[Address(RVA = "0x18B8740", Offset = "0x18B7540", VA = "0x1818B8740")]
private void FDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D3 RID: 1491 RVA: 0x0000E3AC File Offset: 0x0000C5AC
[Token(Token = "0x60005D3")]
[Address(RVA = "0x18B8820", Offset = "0x18B7620", VA = "0x1818B8820")]
private void FDestory()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_SealGhost02.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D4 RID: 1492 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D4")]
[Address(RVA = "0x18B9ED0", Offset = "0x18B8CD0", VA = "0x1818B9ED0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D5 RID: 1493 RVA: 0x0000E3D8 File Offset: 0x0000C5D8
[Token(Token = "0x60005D5")]
[Address(RVA = "0x11D8140", Offset = "0x11D6F40", VA = "0x1811D8140", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060005D6 RID: 1494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D6")]
[Address(RVA = "0x18B8580", Offset = "0x18B7380", VA = "0x1818B8580", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D7 RID: 1495 RVA: 0x0000E3FC File Offset: 0x0000C5FC
[Token(Token = "0x60005D7")]
[Address(RVA = "0x18BB930", Offset = "0x18BA730", VA = "0x1818BB930", Slot = "32")]
public override void Remove()
{
this.FDebut();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.RemoveEnemy();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005D8 RID: 1496 RVA: 0x0000E440 File Offset: 0x0000C640
[Token(Token = "0x60005D8")]
[Address(RVA = "0x18BBBE0", Offset = "0x18BA9E0", VA = "0x1818BBBE0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005D9 RID: 1497 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D9")]
[Address(RVA = "0x18BB990", Offset = "0x18BA790", VA = "0x1818BB990", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005DA RID: 1498 RVA: 0x0000E468 File Offset: 0x0000C668
[Token(Token = "0x60005DA")]
[Address(RVA = "0x18BC1E0", Offset = "0x18BAFE0", VA = "0x1818BC1E0")]
public AI_SealGhost02()
{
}
// Token: 0x040006CE RID: 1742
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40006CE")]
private SealGhost02EffectPlay g_Effect;
// Token: 0x040006CF RID: 1743
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40006CF")]
private float g_fAniSkirtWeights;
// Token: 0x040006D0 RID: 1744
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40006D0")]
private float g_fAniDamageHead;
// Token: 0x040006D1 RID: 1745
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40006D1")]
private Shake g_ShakeHead;
// Token: 0x040006D2 RID: 1746
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40006D2")]
private Shake g_ShakeSpine;
// Token: 0x040006D3 RID: 1747
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40006D3")]
private Shake g_ShakeUpperArmL;
// Token: 0x040006D4 RID: 1748
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40006D4")]
private Shake g_ShakeUpperArmR;
// Token: 0x040006D5 RID: 1749
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40006D5")]
private Shake g_ShakeThighL;
// Token: 0x040006D6 RID: 1750
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40006D6")]
private Shake g_ShakeThighR;
// Token: 0x040006D7 RID: 1751
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40006D7")]
private Shake g_ShakeAll;
// Token: 0x040006D8 RID: 1752
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40006D8")]
private AI_SealGhost02.AIFighting g_Fighting = (AI_SealGhost02.AIFighting)((ulong)1L);
// Token: 0x040006D9 RID: 1753
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x40006D9")]
private AI_SealGhost02.AIFighting g_NextFighting;
// Token: 0x040006DA RID: 1754
[Token(Token = "0x40006DA")]
private const float g_fAttackRange = 10.5f;
// Token: 0x040006DB RID: 1755
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40006DB")]
private float g_fTemp01Time;
// Token: 0x040006DC RID: 1756
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x40006DC")]
private bool g_bMove;
// Token: 0x040006DD RID: 1757
[Token(Token = "0x40006DD")]
private const float g_fTrunAngle = 105f;
// Token: 0x040006DE RID: 1758
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40006DE")]
private Vector3 g_v3MoveDirection;
// Token: 0x040006DF RID: 1759
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x40006DF")]
private Quaternion g_qMoveDirection;
// Token: 0x040006E0 RID: 1760
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40006E0")]
private Vector3 g_v3JumpPoint;
// Token: 0x040006E1 RID: 1761
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40006E1")]
private int g_iPlayerArea;
// Token: 0x040006E2 RID: 1762
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40006E2")]
private int g_iOwnArea;
// Token: 0x040006E3 RID: 1763
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40006E3")]
private int g_iScript;
// Token: 0x02000089 RID: 137
[Token(Token = "0x2000089")]
private enum AIFighting
{
// Token: 0x040006E5 RID: 1765
[Token(Token = "0x40006E5")]
Null,
// Token: 0x040006E6 RID: 1766
[Token(Token = "0x40006E6")]
Watch,
// Token: 0x040006E7 RID: 1767
[Token(Token = "0x40006E7")]
MoveStart,
// Token: 0x040006E8 RID: 1768
[Token(Token = "0x40006E8")]
Move,
// Token: 0x040006E9 RID: 1769
[Token(Token = "0x40006E9")]
MoveEnd,
// Token: 0x040006EA RID: 1770
[Token(Token = "0x40006EA")]
TrunBack,
// Token: 0x040006EB RID: 1771
[Token(Token = "0x40006EB")]
Jump,
// Token: 0x040006EC RID: 1772
[Token(Token = "0x40006EC")]
Fall,
// Token: 0x040006ED RID: 1773
[Token(Token = "0x40006ED")]
Land,
// Token: 0x040006EE RID: 1774
[Token(Token = "0x40006EE")]
Attack01,
// Token: 0x040006EF RID: 1775
[Token(Token = "0x40006EF")]
Attack02,
// Token: 0x040006F0 RID: 1776
[Token(Token = "0x40006F0")]
Attack03,
// Token: 0x040006F1 RID: 1777
[Token(Token = "0x40006F1")]
Attack04,
// Token: 0x040006F2 RID: 1778
[Token(Token = "0x40006F2")]
Attack05,
// Token: 0x040006F3 RID: 1779
[Token(Token = "0x40006F3")]
Damage,
// Token: 0x040006F4 RID: 1780
[Token(Token = "0x40006F4")]
Death,
// Token: 0x040006F5 RID: 1781
[Token(Token = "0x40006F5")]
Destroy,
// Token: 0x040006F6 RID: 1782
[Token(Token = "0x40006F6")]
End,
// Token: 0x040006F7 RID: 1783
[Token(Token = "0x40006F7")]
Debut
}
}