507 lines
15 KiB
C#
507 lines
15 KiB
C#
using System;
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using System.Linq.Expressions;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000088 RID: 136
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[Token(Token = "0x2000088")]
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public class AI_SealGhost02 : AI_NPC
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{
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// Token: 0x060005C2 RID: 1474 RVA: 0x0000E024 File Offset: 0x0000C224
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[Token(Token = "0x60005C2")]
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[Address(RVA = "0x18BBC20", Offset = "0x18BAA20", VA = "0x1818BBC20", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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SealGhost02EffectPlay component = This.GetComponent<SealGhost02EffectPlay>();
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this.g_Effect = component;
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SealGhost02EffectPlay sealGhost02EffectPlay = this.g_Effect;
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MoveController g_Move = this.g_Move;
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sealGhost02EffectPlay.InitData(g_Move);
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this.g_Move.gravity = 42f;
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this.g_Move.fallSpeedMax = -45f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
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int num = 0;
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shake2.Start(transform, num != 0);
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Shake shake3 = new Shake();
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this.g_ShakeSpine = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeSpine;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
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int num2 = 0;
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shake4.Start(transform2, num2 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeUpperArmL = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeUpperArmL;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
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int num3 = 0;
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shake6.Start(transform3, num3 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeUpperArmR = shake7;
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GameObject g_This4 = this.g_This;
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Shake shake8 = this.g_ShakeUpperArmR;
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Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
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int num4 = 0;
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shake8.Start(transform4, num4 != 0);
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Shake shake9 = new Shake();
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this.g_ShakeThighL = shake9;
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GameObject g_This5 = this.g_This;
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Shake shake10 = this.g_ShakeThighL;
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Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
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int num5 = 0;
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shake10.Start(transform5, num5 != 0);
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Shake shake11 = new Shake();
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this.g_ShakeThighR = shake11;
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GameObject g_This6 = this.g_This;
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Shake shake12 = this.g_ShakeThighR;
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Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
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int num6 = 0;
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shake12.Start(transform6, num6 != 0);
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Shake shake13 = new Shake();
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this.g_ShakeAll = shake13;
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GameObject g_This7 = this.g_This;
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Shake shake14 = this.g_ShakeAll;
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Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
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int num7 = 0;
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shake14.Start(transform7, num7 != 0);
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Animator g_Anim = this.g_Anim;
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this.g_fAniSkirtWeights = 0.3f;
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g_Anim.SetLayerWeight(1, 0.3f);
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Animator g_Anim2 = this.g_Anim;
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this.g_fAniDamageHead = 0f;
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int num8 = 0;
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g_Anim2.SetLayerWeight(2, (float)num8);
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this.g_bLookAtEnable = true;
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int num9 = 0;
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this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
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this.InitFightStatus((AI_SealGhost02.AIFighting)num9);
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}
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// Token: 0x060005C3 RID: 1475 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005C3")]
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[Address(RVA = "0x18BC110", Offset = "0x18BAF10", VA = "0x1818BC110", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005C4 RID: 1476 RVA: 0x0000E29C File Offset: 0x0000C49C
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[Token(Token = "0x60005C4")]
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[Address(RVA = "0x18BB890", Offset = "0x18BA690", VA = "0x1818BB890", Slot = "6")]
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public override void LateUpdate()
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{
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this.FDebut();
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this.g_ShakeHead.Update();
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this.g_ShakeSpine.Update();
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this.g_ShakeUpperArmL.Update();
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this.g_ShakeUpperArmR.Update();
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this.g_ShakeThighL.Update();
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this.g_ShakeThighR.Update();
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this.g_ShakeAll.Update();
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}
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// Token: 0x060005C5 RID: 1477 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005C5")]
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[Address(RVA = "0x18B9650", Offset = "0x18B8450", VA = "0x1818B9650", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005C6 RID: 1478 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005C6")]
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[Address(RVA = "0x18BA970", Offset = "0x18B9770", VA = "0x1818BA970")]
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private void InitFightStatus(AI_SealGhost02.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005C7 RID: 1479 RVA: 0x0000E304 File Offset: 0x0000C504
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[Token(Token = "0x60005C7")]
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[Address(RVA = "0x18B8510", Offset = "0x18B7310", VA = "0x1818B8510")]
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private void AttackSelect()
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{
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int num = UnityEngine.Random.Range(0, 4);
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if (num != 0)
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{
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if (num == 0)
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{
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this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)10L);
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)11L);
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return;
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}
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if (num == 1)
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{
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this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)12L);
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return;
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}
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}
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else
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{
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this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)9L);
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}
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}
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// Token: 0x060005C8 RID: 1480 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005C8")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void FDebut()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005C9 RID: 1481 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005C9")]
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[Address(RVA = "0x18B93B0", Offset = "0x18B81B0", VA = "0x1818B93B0")]
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private void FWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005CA RID: 1482 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005CA")]
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[Address(RVA = "0x18B8F30", Offset = "0x18B7D30", VA = "0x1818B8F30")]
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private void FMoveStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005CB RID: 1483 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005CB")]
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[Address(RVA = "0x18B9040", Offset = "0x18B7E40", VA = "0x1818B9040")]
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private void FMove()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005CC RID: 1484 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005CC")]
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[Address(RVA = "0x18B8C70", Offset = "0x18B7A70", VA = "0x1818B8C70")]
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private void FMoveEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005CD RID: 1485 RVA: 0x0000E354 File Offset: 0x0000C554
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[Token(Token = "0x60005CD")]
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[Address(RVA = "0x18B8710", Offset = "0x18B7510", VA = "0x1818B8710")]
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private void FAttack()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_SealGhost02.AIFighting.Watch);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060005CE RID: 1486 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005CE")]
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[Address(RVA = "0x18B9200", Offset = "0x18B8000", VA = "0x1818B9200")]
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private void FTrunBack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005CF RID: 1487 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005CF")]
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[Address(RVA = "0x18B8A40", Offset = "0x18B7840", VA = "0x1818B8A40")]
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private void FJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005D0 RID: 1488 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005D0")]
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[Address(RVA = "0x18B8850", Offset = "0x18B7650", VA = "0x1818B8850")]
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private void FFall()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005D1 RID: 1489 RVA: 0x0000E380 File Offset: 0x0000C580
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[Token(Token = "0x60005D1")]
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[Address(RVA = "0x18B8710", Offset = "0x18B7510", VA = "0x1818B8710")]
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private void FDamage()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_SealGhost02.AIFighting.Watch);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060005D2 RID: 1490 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005D2")]
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[Address(RVA = "0x18B8740", Offset = "0x18B7540", VA = "0x1818B8740")]
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private void FDeath()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005D3 RID: 1491 RVA: 0x0000E3AC File Offset: 0x0000C5AC
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[Token(Token = "0x60005D3")]
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[Address(RVA = "0x18B8820", Offset = "0x18B7620", VA = "0x1818B8820")]
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private void FDestory()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_SealGhost02.AIFighting.End);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060005D4 RID: 1492 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005D4")]
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[Address(RVA = "0x18B9ED0", Offset = "0x18B8CD0", VA = "0x1818B9ED0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005D5 RID: 1493 RVA: 0x0000E3D8 File Offset: 0x0000C5D8
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[Token(Token = "0x60005D5")]
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[Address(RVA = "0x11D8140", Offset = "0x11D6F40", VA = "0x1811D8140", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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}
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// Token: 0x060005D6 RID: 1494 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005D6")]
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[Address(RVA = "0x18B8580", Offset = "0x18B7380", VA = "0x1818B8580", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005D7 RID: 1495 RVA: 0x0000E3FC File Offset: 0x0000C5FC
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[Token(Token = "0x60005D7")]
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[Address(RVA = "0x18BB930", Offset = "0x18BA730", VA = "0x1818BB930", Slot = "32")]
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public override void Remove()
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{
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this.FDebut();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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this.g_Effect.RemoveEnemy();
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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}
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// Token: 0x060005D8 RID: 1496 RVA: 0x0000E440 File Offset: 0x0000C640
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[Token(Token = "0x60005D8")]
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[Address(RVA = "0x18BBBE0", Offset = "0x18BA9E0", VA = "0x1818BBBE0", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x060005D9 RID: 1497 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60005D9")]
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[Address(RVA = "0x18BB990", Offset = "0x18BA790", VA = "0x1818BB990", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060005DA RID: 1498 RVA: 0x0000E468 File Offset: 0x0000C668
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[Token(Token = "0x60005DA")]
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[Address(RVA = "0x18BC1E0", Offset = "0x18BAFE0", VA = "0x1818BC1E0")]
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public AI_SealGhost02()
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{
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}
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// Token: 0x040006CE RID: 1742
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x40006CE")]
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private SealGhost02EffectPlay g_Effect;
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// Token: 0x040006CF RID: 1743
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x40006CF")]
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private float g_fAniSkirtWeights;
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// Token: 0x040006D0 RID: 1744
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[FieldOffset(Offset = "0x17C")]
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[Token(Token = "0x40006D0")]
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private float g_fAniDamageHead;
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// Token: 0x040006D1 RID: 1745
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40006D1")]
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private Shake g_ShakeHead;
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// Token: 0x040006D2 RID: 1746
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40006D2")]
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private Shake g_ShakeSpine;
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// Token: 0x040006D3 RID: 1747
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40006D3")]
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private Shake g_ShakeUpperArmL;
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// Token: 0x040006D4 RID: 1748
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x40006D4")]
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private Shake g_ShakeUpperArmR;
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// Token: 0x040006D5 RID: 1749
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x40006D5")]
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private Shake g_ShakeThighL;
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// Token: 0x040006D6 RID: 1750
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x40006D6")]
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private Shake g_ShakeThighR;
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// Token: 0x040006D7 RID: 1751
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x40006D7")]
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private Shake g_ShakeAll;
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// Token: 0x040006D8 RID: 1752
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x40006D8")]
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private AI_SealGhost02.AIFighting g_Fighting = (AI_SealGhost02.AIFighting)((ulong)1L);
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// Token: 0x040006D9 RID: 1753
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[FieldOffset(Offset = "0x1BC")]
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[Token(Token = "0x40006D9")]
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private AI_SealGhost02.AIFighting g_NextFighting;
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// Token: 0x040006DA RID: 1754
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[Token(Token = "0x40006DA")]
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private const float g_fAttackRange = 10.5f;
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// Token: 0x040006DB RID: 1755
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x40006DB")]
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private float g_fTemp01Time;
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// Token: 0x040006DC RID: 1756
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[FieldOffset(Offset = "0x1C4")]
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[Token(Token = "0x40006DC")]
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private bool g_bMove;
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// Token: 0x040006DD RID: 1757
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[Token(Token = "0x40006DD")]
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private const float g_fTrunAngle = 105f;
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// Token: 0x040006DE RID: 1758
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[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40006DE")]
|
|
private Vector3 g_v3MoveDirection;
|
|
|
|
// Token: 0x040006DF RID: 1759
|
|
[FieldOffset(Offset = "0x1D4")]
|
|
[Token(Token = "0x40006DF")]
|
|
private Quaternion g_qMoveDirection;
|
|
|
|
// Token: 0x040006E0 RID: 1760
|
|
[FieldOffset(Offset = "0x1E4")]
|
|
[Token(Token = "0x40006E0")]
|
|
private Vector3 g_v3JumpPoint;
|
|
|
|
// Token: 0x040006E1 RID: 1761
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40006E1")]
|
|
private int g_iPlayerArea;
|
|
|
|
// Token: 0x040006E2 RID: 1762
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x40006E2")]
|
|
private int g_iOwnArea;
|
|
|
|
// Token: 0x040006E3 RID: 1763
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40006E3")]
|
|
private int g_iScript;
|
|
|
|
// Token: 0x02000089 RID: 137
|
|
[Token(Token = "0x2000089")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x040006E5 RID: 1765
|
|
[Token(Token = "0x40006E5")]
|
|
Null,
|
|
// Token: 0x040006E6 RID: 1766
|
|
[Token(Token = "0x40006E6")]
|
|
Watch,
|
|
// Token: 0x040006E7 RID: 1767
|
|
[Token(Token = "0x40006E7")]
|
|
MoveStart,
|
|
// Token: 0x040006E8 RID: 1768
|
|
[Token(Token = "0x40006E8")]
|
|
Move,
|
|
// Token: 0x040006E9 RID: 1769
|
|
[Token(Token = "0x40006E9")]
|
|
MoveEnd,
|
|
// Token: 0x040006EA RID: 1770
|
|
[Token(Token = "0x40006EA")]
|
|
TrunBack,
|
|
// Token: 0x040006EB RID: 1771
|
|
[Token(Token = "0x40006EB")]
|
|
Jump,
|
|
// Token: 0x040006EC RID: 1772
|
|
[Token(Token = "0x40006EC")]
|
|
Fall,
|
|
// Token: 0x040006ED RID: 1773
|
|
[Token(Token = "0x40006ED")]
|
|
Land,
|
|
// Token: 0x040006EE RID: 1774
|
|
[Token(Token = "0x40006EE")]
|
|
Attack01,
|
|
// Token: 0x040006EF RID: 1775
|
|
[Token(Token = "0x40006EF")]
|
|
Attack02,
|
|
// Token: 0x040006F0 RID: 1776
|
|
[Token(Token = "0x40006F0")]
|
|
Attack03,
|
|
// Token: 0x040006F1 RID: 1777
|
|
[Token(Token = "0x40006F1")]
|
|
Attack04,
|
|
// Token: 0x040006F2 RID: 1778
|
|
[Token(Token = "0x40006F2")]
|
|
Attack05,
|
|
// Token: 0x040006F3 RID: 1779
|
|
[Token(Token = "0x40006F3")]
|
|
Damage,
|
|
// Token: 0x040006F4 RID: 1780
|
|
[Token(Token = "0x40006F4")]
|
|
Death,
|
|
// Token: 0x040006F5 RID: 1781
|
|
[Token(Token = "0x40006F5")]
|
|
Destroy,
|
|
// Token: 0x040006F6 RID: 1782
|
|
[Token(Token = "0x40006F6")]
|
|
End,
|
|
// Token: 0x040006F7 RID: 1783
|
|
[Token(Token = "0x40006F7")]
|
|
Debut
|
|
}
|
|
}
|