Files
NobetaSource/Cpp2IL/Assembly-CSharp/AmplifyColorRenderMaskBase.cs
2023-09-06 22:00:49 +02:00

185 lines
5.3 KiB
C#

using System;
using AmplifyColor;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Serialization;
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("")]
public class AmplifyColorRenderMaskBase : MonoBehaviour
{
// Token: 0x06000029 RID: 41 RVA: 0x000026E8 File Offset: 0x000008E8
[Token(Token = "0x6000029")]
[Address(RVA = "0x8C7C60", Offset = "0x8C6A60", VA = "0x1808C7C60")]
private void OnEnable()
{
Type[] array;
Type typeFromHandle;
do
{
Camera camera = this.maskCamera;
int num = 0;
if (!(camera == num))
{
goto IL_7B;
}
array = new Type[1];
typeFromHandle = typeof(Camera);
}
while (typeFromHandle != 0 && typeFromHandle == 0);
array[0] = typeFromHandle;
GameObject gameObject = new GameObject("Mask Camera", array);
gameObject.hideFlags = HideFlags.HideAndDontSave;
Transform transform = gameObject.transform;
Transform transform2 = base.gameObject.transform;
transform.parent = transform2;
Camera component = gameObject.GetComponent<Camera>();
this.maskCamera = component;
IL_7B:
Camera component2 = base.GetComponent<Camera>();
this.referenceCamera = component2;
AmplifyColorBase component3 = base.GetComponent<AmplifyColorBase>();
this.colorEffect = component3;
Shader shader = Shader.Find("Hidden/RenderMask");
this.colorMaskShader = shader;
throw new NullReferenceException();
}
// Token: 0x0600002A RID: 42 RVA: 0x000027AC File Offset: 0x000009AC
[Token(Token = "0x600002A")]
[Address(RVA = "0x8C7B90", Offset = "0x8C6990", VA = "0x1808C7B90")]
private void OnDisable()
{
Camera camera = this.maskCamera;
int num = 0;
if (camera != num)
{
UnityEngine.Object.DestroyImmediate(this.maskCamera.gameObject);
this.maskCamera = (ulong)0L;
}
this.DestroyRenderTextures();
}
// Token: 0x0600002B RID: 43 RVA: 0x000027F4 File Offset: 0x000009F4
[Token(Token = "0x600002B")]
[Address(RVA = "0x8C7A20", Offset = "0x8C6820", VA = "0x1808C7A20")]
private void DestroyCamera()
{
Camera camera = this.maskCamera;
int num = 0;
if (camera != num)
{
UnityEngine.Object.DestroyImmediate(this.maskCamera.gameObject);
this.maskCamera = (ulong)0L;
}
}
// Token: 0x0600002C RID: 44 RVA: 0x00002834 File Offset: 0x00000A34
[Token(Token = "0x600002C")]
[Address(RVA = "0x8C7AE0", Offset = "0x8C68E0", VA = "0x1808C7AE0")]
private void DestroyRenderTextures()
{
RenderTexture renderTexture = this.maskTexture;
int num = 0;
if (renderTexture != num)
{
RenderTexture.SetActive(0);
UnityEngine.Object.DestroyImmediate(this.maskTexture);
this.maskTexture = (ulong)0L;
}
}
// Token: 0x0600002D RID: 45 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600002D")]
[Address(RVA = "0x8C8880", Offset = "0x8C7680", VA = "0x1808C8880")]
private void UpdateRenderTextures(bool singlePassStereo)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600002E RID: 46 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600002E")]
[Address(RVA = "0x8C8760", Offset = "0x8C7560", VA = "0x1808C8760")]
private void UpdateCameraProperties()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600002F RID: 47 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600002F")]
[Address(RVA = "0x8C7EF0", Offset = "0x8C6CF0", VA = "0x1808C7EF0")]
private void OnPreRender()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000030 RID: 48 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000030")]
[Address(RVA = "0x8C8B40", Offset = "0x8C7940", VA = "0x1808C8B40")]
public AmplifyColorRenderMaskBase()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04000045 RID: 69
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000045")]
[FormerlySerializedAs("clearColor")]
public Color ClearColor;
// Token: 0x04000046 RID: 70
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000046")]
[FormerlySerializedAs("renderLayers")]
public RenderLayer[] RenderLayers;
// Token: 0x04000047 RID: 71
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000047")]
[FormerlySerializedAs("debug")]
public bool DebugMask;
// Token: 0x04000048 RID: 72
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000048")]
private Camera referenceCamera;
// Token: 0x04000049 RID: 73
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000049")]
private Camera maskCamera;
// Token: 0x0400004A RID: 74
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400004A")]
private AmplifyColorBase colorEffect;
// Token: 0x0400004B RID: 75
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400004B")]
private int width;
// Token: 0x0400004C RID: 76
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400004C")]
private int height;
// Token: 0x0400004D RID: 77
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400004D")]
private RenderTexture maskTexture;
// Token: 0x0400004E RID: 78
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400004E")]
private Shader colorMaskShader;
// Token: 0x0400004F RID: 79
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400004F")]
private bool singlePassStereo;
}