260 lines
7.2 KiB
C#
260 lines
7.2 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x0200017A RID: 378
|
|
[Token(Token = "0x200017A")]
|
|
public class AttackableObject : MonoBehaviour
|
|
{
|
|
// Token: 0x0600123A RID: 4666 RVA: 0x000299B8 File Offset: 0x00027BB8
|
|
[Token(Token = "0x600123A")]
|
|
[Address(RVA = "0x8D08C0", Offset = "0x8CF6C0", VA = "0x1808D08C0", Slot = "4")]
|
|
public virtual void Init()
|
|
{
|
|
SoundEffect component = base.GetComponent<SoundEffect>();
|
|
this.soundEffect = component;
|
|
SoundEffect soundEffect = this.soundEffect;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.soundEffect.InitData("SoundEffect");
|
|
Game.BindStageTimeScale(this.soundEffect);
|
|
}
|
|
if (this.Type <= AttackableObject.ObjectType.ReplyMana)
|
|
{
|
|
Shake shake = this.g_Shake;
|
|
Transform transform = base.transform;
|
|
int num2 = 0;
|
|
shake.Start(transform, num2 != 0);
|
|
}
|
|
Transform hpbarPoint = this.HPBarPoint;
|
|
int num3 = 0;
|
|
if (!(hpbarPoint != num3))
|
|
{
|
|
}
|
|
GameObject enemyHpPrefab = Game.GetUIEnemyHp().enemyHpPrefab;
|
|
Transform transform2 = Game.GetUIEnemyHp().transform;
|
|
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(enemyHpPrefab, transform2);
|
|
this.uiHPBar = gameObject;
|
|
GameObject gameObject2 = this.uiHPBar;
|
|
int num4 = 0;
|
|
if (gameObject2 == num4)
|
|
{
|
|
Debug.LogError("破壞物件UI錯誤");
|
|
}
|
|
EnemyHpHandler component2 = this.uiHPBar.GetComponent<EnemyHpHandler>();
|
|
this.hpBarInstance = component2;
|
|
GameObject gameObject3 = this.uiHPBar;
|
|
int num5 = 0;
|
|
gameObject3.SetActive(num5 != 0);
|
|
float hp = this.HP;
|
|
this.g_fHPMax = hp;
|
|
this.Id = (int)((ulong)0L);
|
|
}
|
|
|
|
// Token: 0x0600123B RID: 4667 RVA: 0x00029AD8 File Offset: 0x00027CD8
|
|
[Token(Token = "0x600123B")]
|
|
[Address(RVA = "0x8D0CF0", Offset = "0x8CFAF0", VA = "0x1808D0CF0", Slot = "5")]
|
|
protected virtual void OnEnable()
|
|
{
|
|
if (base.CompareTag("AttackableObject"))
|
|
{
|
|
Game.sceneManager.AddAttackable(this);
|
|
}
|
|
SoundEffect soundEffect = this.soundEffect;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
SoundEffect soundEffect2 = this.soundEffect;
|
|
if (soundEffect2.Loop)
|
|
{
|
|
int num2 = 0;
|
|
soundEffect2.Play(num2, 1f, 1f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600123C RID: 4668 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600123C")]
|
|
[Address(RVA = "0x8D0E50", Offset = "0x8CFC50", VA = "0x1808D0E50", Slot = "6")]
|
|
protected virtual void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600123D RID: 4669 RVA: 0x00029B3C File Offset: 0x00027D3C
|
|
[Token(Token = "0x600123D")]
|
|
[Address(RVA = "0x8D0BA0", Offset = "0x8CF9A0", VA = "0x1808D0BA0", Slot = "7")]
|
|
protected virtual void OnDisable()
|
|
{
|
|
if (base.CompareTag("AttackableObject"))
|
|
{
|
|
Game.sceneManager.RemoveAttackable(this);
|
|
}
|
|
SoundEffect soundEffect = this.soundEffect;
|
|
int num = 0;
|
|
if (soundEffect != num && this.soundEffect.GetIsPlaying())
|
|
{
|
|
this.soundEffect.Stop();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600123E RID: 4670 RVA: 0x00029B98 File Offset: 0x00027D98
|
|
[Token(Token = "0x600123E")]
|
|
[Address(RVA = "0x8D0B80", Offset = "0x8CF980", VA = "0x1808D0B80", Slot = "8")]
|
|
protected virtual void LateUpdate()
|
|
{
|
|
this.g_Shake.Update();
|
|
}
|
|
|
|
// Token: 0x0600123F RID: 4671 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600123F")]
|
|
[Address(RVA = "0x8D03F0", Offset = "0x8CF1F0", VA = "0x1808D03F0", Slot = "9")]
|
|
public virtual void HitPhysical(AttackData AD)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001240 RID: 4672 RVA: 0x00029BB8 File Offset: 0x00027DB8
|
|
[Token(Token = "0x6001240")]
|
|
[Address(RVA = "0x8D02F0", Offset = "0x8CF0F0", VA = "0x1808D02F0", Slot = "10")]
|
|
public virtual void HitMagic(AttackData AD)
|
|
{
|
|
Shake shake = this.g_Shake;
|
|
int num = 0;
|
|
ulong num2;
|
|
shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
|
|
AttackableObject.ObjectType type = this.Type;
|
|
if (type == AttackableObject.ObjectType.DamageObject || type == AttackableObject.ObjectType.TreasureBox)
|
|
{
|
|
float hp = this.HP;
|
|
this.HP = hp;
|
|
}
|
|
GameObject gameObject = this.uiHPBar;
|
|
int num3 = 0;
|
|
if (gameObject != num3)
|
|
{
|
|
this.uiHPBar.SetActive(true);
|
|
this.g_fHPAlpha = 1f;
|
|
this.g_fHPShowTime = 10f;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001241 RID: 4673 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001241")]
|
|
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "11")]
|
|
public virtual void SetTimeScale(float fTimeScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001242 RID: 4674 RVA: 0x00029C48 File Offset: 0x00027E48
|
|
[Token(Token = "0x6001242")]
|
|
[Address(RVA = "0x8D02A0", Offset = "0x8CF0A0", VA = "0x1808D02A0")]
|
|
protected float GetWorldDeltaTime()
|
|
{
|
|
return Game.GetStageDeltaTime();
|
|
}
|
|
|
|
// Token: 0x06001243 RID: 4675 RVA: 0x00029C5C File Offset: 0x00027E5C
|
|
[Token(Token = "0x6001243")]
|
|
[Address(RVA = "0x8D10C0", Offset = "0x8CFEC0", VA = "0x1808D10C0")]
|
|
public AttackableObject()
|
|
{
|
|
Shake shake = new Shake();
|
|
this.g_Shake = shake;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x04001C36 RID: 7222
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001C36")]
|
|
public AttackableObject.ObjectType Type;
|
|
|
|
// Token: 0x04001C37 RID: 7223
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4001C37")]
|
|
public float HP;
|
|
|
|
// Token: 0x04001C38 RID: 7224
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001C38")]
|
|
protected float g_fHPMax;
|
|
|
|
// Token: 0x04001C39 RID: 7225
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x4001C39")]
|
|
protected float g_fHPUnderScale = 1f;
|
|
|
|
// Token: 0x04001C3A RID: 7226
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001C3A")]
|
|
protected float g_fHPAlpha;
|
|
|
|
// Token: 0x04001C3B RID: 7227
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x4001C3B")]
|
|
protected float g_fHPShowTime;
|
|
|
|
// Token: 0x04001C3C RID: 7228
|
|
[Token(Token = "0x4001C3C")]
|
|
protected const float g_fHPShowTimeMax = 10f;
|
|
|
|
// Token: 0x04001C3D RID: 7229
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001C3D")]
|
|
public Transform HPBarPoint;
|
|
|
|
// Token: 0x04001C3E RID: 7230
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001C3E")]
|
|
protected GameObject uiHPBar;
|
|
|
|
// Token: 0x04001C3F RID: 7231
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001C3F")]
|
|
protected Shake g_Shake;
|
|
|
|
// Token: 0x04001C40 RID: 7232
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001C40")]
|
|
protected SoundEffect soundEffect;
|
|
|
|
// Token: 0x04001C41 RID: 7233
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001C41")]
|
|
protected float g_fDeltaTime;
|
|
|
|
// Token: 0x04001C42 RID: 7234
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001C42")]
|
|
protected EnemyHpHandler hpBarInstance;
|
|
|
|
// Token: 0x04001C43 RID: 7235
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001C43")]
|
|
public int Id;
|
|
|
|
// Token: 0x0200017B RID: 379
|
|
[Token(Token = "0x200017B")]
|
|
public enum ObjectType
|
|
{
|
|
// Token: 0x04001C45 RID: 7237
|
|
[Token(Token = "0x4001C45")]
|
|
Null,
|
|
// Token: 0x04001C46 RID: 7238
|
|
[Token(Token = "0x4001C46")]
|
|
ReplyMana,
|
|
// Token: 0x04001C47 RID: 7239
|
|
[Token(Token = "0x4001C47")]
|
|
SwitchDevice,
|
|
// Token: 0x04001C48 RID: 7240
|
|
[Token(Token = "0x4001C48")]
|
|
DamageObject,
|
|
// Token: 0x04001C49 RID: 7241
|
|
[Token(Token = "0x4001C49")]
|
|
TreasureBox
|
|
}
|
|
}
|