Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel03EffectPlay.cs
2023-09-06 22:00:49 +02:00

2172 lines
64 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
// Token: 0x020000B9 RID: 185
[Token(Token = "0x20000B9")]
public class BossLevel03EffectPlay : MonoBehaviour
{
// Token: 0x060008A2 RID: 2210 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A2")]
[Address(RVA = "0xF792E0", Offset = "0xF780E0", VA = "0x180F792E0")]
public void InitData(Animator Anim)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A3 RID: 2211 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A3")]
[Address(RVA = "0xF85A30", Offset = "0xF84830", VA = "0x180F85A30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A4 RID: 2212 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A4")]
[Address(RVA = "0xF7BC90", Offset = "0xF7AA90", VA = "0x180F7BC90")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A5 RID: 2213 RVA: 0x00014A88 File Offset: 0x00012C88
[Token(Token = "0x60008A5")]
[Address(RVA = "0xF80950", Offset = "0xF7F750", VA = "0x180F80950")]
public void SetEffectLevel()
{
}
// Token: 0x060008A6 RID: 2214 RVA: 0x00014A98 File Offset: 0x00012C98
[Token(Token = "0x60008A6")]
[Address(RVA = "0xF792B0", Offset = "0xF780B0", VA = "0x180F792B0")]
public int GetEffectLevel()
{
return this.g_iLevel;
}
// Token: 0x060008A7 RID: 2215 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A7")]
[Address(RVA = "0xF77C30", Offset = "0xF76A30", VA = "0x180F77C30")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A8 RID: 2216 RVA: 0x00014AAC File Offset: 0x00012CAC
[Token(Token = "0x60008A8")]
[Address(RVA = "0xF7FCA0", Offset = "0xF7EAA0", VA = "0x180F7FCA0")]
public void RemoveSoul()
{
this.g_fAbsorbSoul = false;
this.AbsorbSoulSystem.End();
}
// Token: 0x060008A9 RID: 2217 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008A9")]
[Address(RVA = "0xF7FCD0", Offset = "0xF7EAD0", VA = "0x180F7FCD0")]
public void ScriptEffect(int iScriptLevel)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008AA RID: 2218 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AA")]
[Address(RVA = "0xF850D0", Offset = "0xF83ED0", VA = "0x180F850D0")]
private void UpdateScriptEffect(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008AB RID: 2219 RVA: 0x00014AD4 File Offset: 0x00012CD4
[Token(Token = "0x60008AB")]
[Address(RVA = "0xF77AE0", Offset = "0xF768E0", VA = "0x180F77AE0")]
public void BearLight02()
{
this.g_bBBearLight02 = true;
}
// Token: 0x060008AC RID: 2220 RVA: 0x00014AE8 File Offset: 0x00012CE8
[Token(Token = "0x60008AC")]
[Address(RVA = "0xF77AF0", Offset = "0xF768F0", VA = "0x180F77AF0")]
public void BearYell()
{
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL);
this.PS_BearYell.Play(true);
this.g_SEBearYell.PlayRandom(1f, 1f);
Game.EnableVibration(1f, 0.3f, 0.3f);
}
// Token: 0x060008AD RID: 2221 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AD")]
[Address(RVA = "0xF81480", Offset = "0xF80280", VA = "0x180F81480")]
public void SkipOpenScript()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008AE RID: 2222 RVA: 0x00014B54 File Offset: 0x00012D54
[Token(Token = "0x60008AE")]
[Address(RVA = "0xF79130", Offset = "0xF77F30", VA = "0x180F79130")]
public void End()
{
this.g_bChargeing = false;
this.g_EffCharge.Stop(3f);
this.g_EffCharge02.Stop(3f);
EffectPool effectPool = this.g_EffFireTargetFloor;
this.g_bFireMagicCharge = false;
effectPool.Stop(3f);
EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
this.g_bFireMagicExplosion = false;
this.g_bChargeComplete = false;
this.g_bMagicBullet = false;
effectPoolFull.StopAll(3f);
this.g_EffMagicBullet02.StopAll(3f);
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
ParticleSystem[] ps_Smoke = this.PS_Smoke;
int num = 0;
if (num < ps_Smoke.Length)
{
ps_Smoke[num].Stop(true);
ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
num++;
}
}
// Token: 0x060008AF RID: 2223 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AF")]
[Address(RVA = "0xF7CA40", Offset = "0xF7B840", VA = "0x180F7CA40")]
public void PlayEffAniFallDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B0 RID: 2224 RVA: 0x00014C24 File Offset: 0x00012E24
[Token(Token = "0x60008B0")]
[Address(RVA = "0xF78E80", Offset = "0xF77C80", VA = "0x180F78E80")]
public void Death()
{
this.g_bChargeing = false;
this.g_EffCharge.Stop(3f);
this.g_EffCharge02.Stop(3f);
EffectPool effectPool = this.g_EffFireTargetFloor;
this.g_bFireMagicCharge = false;
effectPool.Stop(3f);
EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
this.g_bFireMagicExplosion = false;
this.g_bChargeComplete = false;
this.g_bMagicBullet = false;
effectPoolFull.StopAll(3f);
this.g_EffMagicBullet02.StopAll(3f);
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
this.DamagedFly();
}
// Token: 0x060008B1 RID: 2225 RVA: 0x00014CCC File Offset: 0x00012ECC
[Token(Token = "0x60008B1")]
[Address(RVA = "0xF78260", Offset = "0xF77060", VA = "0x180F78260")]
public void DamagedFly()
{
this.g_SEBearDead.PlayRandom(1f, 1f);
GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
int num17 = 0;
if (gameObject9 != num17)
{
Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component9 != num18)
{
component9.StopEffect();
}
}
GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
int num19 = 0;
if (gameObject10 != num19)
{
Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent<Evaporating01>();
int num20 = 0;
if (component10 != num20)
{
component10.StopEffect();
}
}
GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
int num21 = 0;
if (gameObject11 != num21)
{
Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent<Evaporating01>();
int num22 = 0;
if (component11 != num22)
{
component11.StopEffect();
}
}
GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
int num23 = 0;
if (gameObject12 != num23)
{
Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent<Evaporating01>();
int num24 = 0;
if (component12 != num24)
{
component12.StopEffect();
}
}
GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
int num25 = 0;
if (gameObject13 != num25)
{
Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent<Evaporating01>();
int num26 = 0;
if (component13 != num26)
{
component13.StopEffect();
}
}
this.g_EffAttackRun.Stop(3f);
GameObject gameObject14 = this.g_EffAttackRun.GetGameObject();
int num27 = 0;
if (gameObject14 != num27)
{
EvaporatingLoop component14 = gameObject14.GetComponent<EvaporatingLoop>();
int num28 = 0;
if (component14 != num28)
{
component14.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
int num29 = 0;
this.g_bAttackRun = false;
this.g_iAttackRunFireFloorInterval = num29;
soundEffect.Stop();
EffectPool effectPool = this.g_EffAttackRunEnd;
this.g_bAttackRun = num29 != 0;
this.g_iAttackRunFireFloorInterval = num29;
GameObject gameObject15 = effectPool.GetGameObject();
int num30 = 0;
if (gameObject15 != num30)
{
Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
int num31 = 0;
if (component15 != num31)
{
component15.StopEffect();
}
}
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_SEAttackRun.Stop();
}
// Token: 0x060008B2 RID: 2226 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B2")]
[Address(RVA = "0xF84C10", Offset = "0xF83A10", VA = "0x180F84C10")]
private void UpdateMaterial(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B3 RID: 2227 RVA: 0x00015148 File Offset: 0x00013348
[Token(Token = "0x60008B3")]
[Address(RVA = "0xF78250", Offset = "0xF77050", VA = "0x180F78250")]
public void DamagedChar()
{
this.g_fCharDamaged = 1f;
}
// Token: 0x060008B4 RID: 2228 RVA: 0x00015160 File Offset: 0x00013360
[Token(Token = "0x60008B4")]
[Address(RVA = "0xF78240", Offset = "0xF77040", VA = "0x180F78240")]
public void DamagedBear()
{
this.g_fBearDamaged = 1f;
}
// Token: 0x060008B5 RID: 2229 RVA: 0x00015178 File Offset: 0x00013378
[Token(Token = "0x60008B5")]
[Address(RVA = "0xF7F6F0", Offset = "0xF7E4F0", VA = "0x180F7F6F0")]
public void PlayEffHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SEBearCharge.PlayRandom(1f, 1f);
}
// Token: 0x060008B6 RID: 2230 RVA: 0x000151AC File Offset: 0x000133AC
[Token(Token = "0x60008B6")]
[Address(RVA = "0xF7F740", Offset = "0xF7E540", VA = "0x180F7F740")]
public void PlayEffHandChargeR()
{
this.PS_HandChargeR.Play(true);
}
// Token: 0x060008B7 RID: 2231 RVA: 0x000151CC File Offset: 0x000133CC
[Token(Token = "0x60008B7")]
[Address(RVA = "0xF7F770", Offset = "0xF7E570", VA = "0x180F7F770")]
public void PlayEffHandCharge()
{
this.PS_HandChargeL.Play(true);
this.g_SEBearCharge.PlayRandom(1f, 1f);
this.PS_HandChargeR.Play(true);
}
// Token: 0x060008B8 RID: 2232 RVA: 0x0001520C File Offset: 0x0001340C
[Token(Token = "0x60008B8")]
[Address(RVA = "0xF81A60", Offset = "0xF80860", VA = "0x180F81A60")]
public void StopEffHandChargeL()
{
this.PS_HandChargeL.Stop(true);
}
// Token: 0x060008B9 RID: 2233 RVA: 0x0001522C File Offset: 0x0001342C
[Token(Token = "0x60008B9")]
[Address(RVA = "0xF81A90", Offset = "0xF80890", VA = "0x180F81A90")]
public void StopEffHandChargeR()
{
this.PS_HandChargeR.Stop(true);
}
// Token: 0x060008BA RID: 2234 RVA: 0x0001524C File Offset: 0x0001344C
[Token(Token = "0x60008BA")]
[Address(RVA = "0xF81AC0", Offset = "0xF808C0", VA = "0x180F81AC0")]
public void StopEffHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x060008BB RID: 2235 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008BB")]
[Address(RVA = "0xF7F3D0", Offset = "0xF7E1D0", VA = "0x180F7F3D0")]
public void PlayEffFootL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008BC RID: 2236 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008BC")]
[Address(RVA = "0xF7E480", Offset = "0xF7D280", VA = "0x180F7E480")]
public void PlayEffAttackFootL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008BD RID: 2237 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008BD")]
[Address(RVA = "0xF7F560", Offset = "0xF7E360", VA = "0x180F7F560")]
public void PlayEffFootR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008BE RID: 2238 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008BE")]
[Address(RVA = "0xF7E5E0", Offset = "0xF7D3E0", VA = "0x180F7E5E0")]
public void PlayEffAttackFootR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008BF RID: 2239 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008BF")]
[Address(RVA = "0xF7E740", Offset = "0xF7D540", VA = "0x180F7E740")]
public void PlayEffAttackFoot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C0 RID: 2240 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C0")]
[Address(RVA = "0xF7F7D0", Offset = "0xF7E5D0", VA = "0x180F7F7D0")]
public void PlayEffJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C1 RID: 2241 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C1")]
[Address(RVA = "0xF7F1C0", Offset = "0xF7DFC0", VA = "0x180F7F1C0")]
public void PlayEffCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C2 RID: 2242 RVA: 0x00015278 File Offset: 0x00013478
[Token(Token = "0x60008C2")]
[Address(RVA = "0xF792D0", Offset = "0xF780D0", VA = "0x180F792D0")]
public bool GetIsChargeing()
{
return this.g_bChargeing;
}
// Token: 0x060008C3 RID: 2243 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C3")]
[Address(RVA = "0xF7EFF0", Offset = "0xF7DDF0", VA = "0x180F7EFF0")]
public void PlayEffChargeComplete()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C4 RID: 2244 RVA: 0x0001528C File Offset: 0x0001348C
[Token(Token = "0x60008C4")]
[Address(RVA = "0xF77BE0", Offset = "0xF769E0", VA = "0x180F77BE0")]
public void CloseEffChargeComplete()
{
this.g_bChargeComplete = false;
this.PS_HandFireL.Stop(true);
this.PS_HandFireR.Stop(true);
}
// Token: 0x060008C5 RID: 2245 RVA: 0x000152C0 File Offset: 0x000134C0
[Token(Token = "0x60008C5")]
[Address(RVA = "0xF792C0", Offset = "0xF780C0", VA = "0x180F792C0")]
public bool GetIsChargeComplete()
{
return this.g_bChargeComplete;
}
// Token: 0x060008C6 RID: 2246 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C6")]
[Address(RVA = "0xF82500", Offset = "0xF81300", VA = "0x180F82500")]
private void UpdateChargeSE(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C7 RID: 2247 RVA: 0x000152D4 File Offset: 0x000134D4
[Token(Token = "0x60008C7")]
[Address(RVA = "0xF7FC40", Offset = "0xF7EA40", VA = "0x180F7FC40")]
public void PlaySEBearAttackYell()
{
this.g_SEBearAttackYell.PlayRandom(1f, 1f);
}
// Token: 0x060008C8 RID: 2248 RVA: 0x000152FC File Offset: 0x000134FC
[Token(Token = "0x60008C8")]
[Address(RVA = "0xF7FC70", Offset = "0xF7EA70", VA = "0x180F7FC70")]
public void PlaySEBearDeath()
{
this.g_SEBearDead.PlayRandom(1f, 1f);
}
// Token: 0x060008C9 RID: 2249 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C9")]
[Address(RVA = "0xF827A0", Offset = "0xF815A0", VA = "0x180F827A0")]
private void UpdateFireMagicCharge(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CA RID: 2250 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CA")]
[Address(RVA = "0xF82960", Offset = "0xF81760", VA = "0x180F82960")]
private void UpdateFireMagicExplosion(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CB RID: 2251 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CB")]
[Address(RVA = "0xF7F890", Offset = "0xF7E690", VA = "0x180F7F890")]
private void PlayMagicBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CC RID: 2252 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CC")]
[Address(RVA = "0xF845D0", Offset = "0xF833D0", VA = "0x180F845D0")]
private void UpdateMagicBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CD RID: 2253 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CD")]
[Address(RVA = "0xF7D9B0", Offset = "0xF7C7B0", VA = "0x180F7D9B0")]
public void PlayEffAttackCombo01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CE RID: 2254 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CE")]
[Address(RVA = "0xF7DAF0", Offset = "0xF7C8F0", VA = "0x180F7DAF0")]
public void PlayEffAttackCombo02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CF RID: 2255 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CF")]
[Address(RVA = "0xF7DD40", Offset = "0xF7CB40", VA = "0x180F7DD40")]
public void PlayEffAttackCombo03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D0 RID: 2256 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D0")]
[Address(RVA = "0xF7DE80", Offset = "0xF7CC80", VA = "0x180F7DE80")]
public void PlayEffAttackCombo04_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D1 RID: 2257 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D1")]
[Address(RVA = "0xF7DFB0", Offset = "0xF7CDB0", VA = "0x180F7DFB0")]
public void PlayEffAttackCombo04_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D2 RID: 2258 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D2")]
[Address(RVA = "0xF7EEC0", Offset = "0xF7DCC0", VA = "0x180F7EEC0")]
public void PlayEffAttackSprint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D3 RID: 2259 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D3")]
[Address(RVA = "0xF7ED90", Offset = "0xF7DB90", VA = "0x180F7ED90")]
public void PlayEffAttackSprintB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D4 RID: 2260 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D4")]
[Address(RVA = "0xF7E920", Offset = "0xF7D720", VA = "0x180F7E920")]
public void PlayEffAttackHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D5 RID: 2261 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D5")]
[Address(RVA = "0xF7D1B0", Offset = "0xF7BFB0", VA = "0x180F7D1B0")]
public void PlayEffAttackAssault01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D6 RID: 2262 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D6")]
[Address(RVA = "0xF7D870", Offset = "0xF7C670", VA = "0x180F7D870")]
public void PlayEffAttackAssault02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D7 RID: 2263 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D7")]
[Address(RVA = "0xF7CC30", Offset = "0xF7BA30", VA = "0x180F7CC30")]
public void PlayEffAttackAssault01Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D8 RID: 2264 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D8")]
[Address(RVA = "0xF7D2F0", Offset = "0xF7C0F0", VA = "0x180F7D2F0")]
public void PlayEffAttackAssault02Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D9 RID: 2265 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D9")]
[Address(RVA = "0xF7E0E0", Offset = "0xF7CEE0", VA = "0x180F7E0E0")]
public void PlayEffAttackComboB01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DA RID: 2266 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DA")]
[Address(RVA = "0xF7E210", Offset = "0xF7D010", VA = "0x180F7E210")]
public void PlayEffAttackComboB02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DB RID: 2267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DB")]
[Address(RVA = "0xF7E340", Offset = "0xF7D140", VA = "0x180F7E340")]
public void PlayEffAttackComboB03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DC RID: 2268 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DC")]
[Address(RVA = "0xF7EBD0", Offset = "0xF7D9D0", VA = "0x180F7EBD0")]
public void PlayEffAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DD RID: 2269 RVA: 0x00015324 File Offset: 0x00013524
[Token(Token = "0x60008DD")]
[Address(RVA = "0xF81930", Offset = "0xF80730", VA = "0x180F81930")]
public void StopEffAttackRun()
{
this.g_EffAttackRun.Stop(3f);
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
int num = 0;
if (gameObject != num)
{
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
this.g_bAttackRun = false;
this.g_iAttackRunFireFloorInterval = (int)((ulong)0L);
soundEffect.Stop();
}
// Token: 0x060008DE RID: 2270 RVA: 0x00015398 File Offset: 0x00013598
[Token(Token = "0x60008DE")]
[Address(RVA = "0xF792A0", Offset = "0xF780A0", VA = "0x180F792A0")]
public int GetAttackRunCollisionNum()
{
return this.g_fRunCollisionNum;
}
// Token: 0x060008DF RID: 2271 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DF")]
[Address(RVA = "0xF7EA80", Offset = "0xF7D880", VA = "0x180F7EA80")]
public void PlayEffAttackRunEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E0 RID: 2272 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E0")]
[Address(RVA = "0xF7C250", Offset = "0xF7B050", VA = "0x180F7C250")]
public void OpenAssaultFloorFire(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E1 RID: 2273 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E1")]
[Address(RVA = "0xF7C020", Offset = "0xF7AE20", VA = "0x180F7C020")]
public void OpenAssaultFloorFire02(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E2 RID: 2274 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E2")]
[Address(RVA = "0xF81F10", Offset = "0xF80D10", VA = "0x180F81F10")]
private void UpdateAssaultFloorFire(float DeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E3 RID: 2275 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E3")]
[Address(RVA = "0xF81B00", Offset = "0xF80900", VA = "0x180F81B00")]
private void UpdateAssaultFloorFire02(float DeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E4 RID: 2276 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E4")]
[Address(RVA = "0xF7C760", Offset = "0xF7B560", VA = "0x180F7C760")]
public void PlayAttackFloorFireBig()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E5 RID: 2277 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E5")]
[Address(RVA = "0xF834F0", Offset = "0xF822F0", VA = "0x180F834F0")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E6 RID: 2278 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E6")]
[Address(RVA = "0xF7C970", Offset = "0xF7B770", VA = "0x180F7C970")]
public void PlayAttackFloorFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E7 RID: 2279 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E7")]
[Address(RVA = "0xF84100", Offset = "0xF82F00", VA = "0x180F84100")]
private void UpdateFloorFire(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E8 RID: 2280 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E8")]
[Address(RVA = "0xF7C5B0", Offset = "0xF7B3B0", VA = "0x180F7C5B0")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E9 RID: 2281 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E9")]
[Address(RVA = "0xF83A00", Offset = "0xF82800", VA = "0x180F83A00")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008EA RID: 2282 RVA: 0x000153AC File Offset: 0x000135AC
[Token(Token = "0x60008EA")]
[Address(RVA = "0xF7C480", Offset = "0xF7B280", VA = "0x180F7C480")]
public void OpenAttackFire(string AttackName)
{
if (this.g_bChargeComplete)
{
Transform transform = this.g_trAttackFireRoot.Find(AttackName);
this.g_trAttackFire = transform;
Transform transform2 = this.g_trAttackFire;
int num = 0;
if (transform2 == num)
{
Debug.LogError("Error : OpenAttackFire");
}
SoundEffect soundEffect = this.g_SEFireAttack;
int num2 = 0;
this.g_bAttackFire = true;
this.g_iAttackFireCal = num2;
soundEffect.PlayRandom(1f, 0.75f);
}
}
// Token: 0x060008EB RID: 2283 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008EB")]
[Address(RVA = "0xF82320", Offset = "0xF81120", VA = "0x180F82320")]
private void UpdateAttackFire(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008EC RID: 2284 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008EC")]
[Address(RVA = "0xF78F80", Offset = "0xF77D80", VA = "0x180F78F80")]
public void EarthQuakeAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008ED RID: 2285 RVA: 0x00015424 File Offset: 0x00013624
[Token(Token = "0x60008ED")]
[Address(RVA = "0xF80960", Offset = "0xF7F760", VA = "0x180F80960")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffAttackCombo01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo02.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo03.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackSprint.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackSprintB.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttactAssault01.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttactAssault02.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackComboB01.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackComboB02.SetTimeScale(fTimeScale);
GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
int num12 = 0;
if (gameObject12 != num12)
{
gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackComboB03.SetTimeScale(fTimeScale);
GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
int num13 = 0;
if (gameObject13 != num13)
{
gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject();
int num14 = 0;
if (gameObject14 != num14)
{
gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttactAssault.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects();
int num15 = 0;
if (allGameObjects != 0)
{
int length = allGameObjects.Length;
if (num15 < length)
{
allGameObjects[num15].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num15++;
}
}
this.g_EffAttackRun.SetTimeScale(fTimeScale);
GameObject gameObject15 = this.g_EffAttackRun.GetGameObject();
int num16 = 0;
if (gameObject15 != num16)
{
gameObject15.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
}
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_Chest, fTimeScale);
ParticleSystem[] ps_Smoke = this.PS_Smoke;
if (num15 < ps_Smoke.Length)
{
Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale);
ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
num15++;
}
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale);
Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale);
Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale);
}
// Token: 0x060008EE RID: 2286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008EE")]
[Address(RVA = "0xF86BF0", Offset = "0xF859F0", VA = "0x180F86BF0")]
public BossLevel03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04000BB0 RID: 2992
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000BB0")]
private WizardGirlManage g_WGM;
// Token: 0x04000BB1 RID: 2993
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000BB1")]
private Animator g_Anim;
// Token: 0x04000BB2 RID: 2994
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000BB2")]
private CharacterBaseData g_CharData;
// Token: 0x04000BB3 RID: 2995
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000BB3")]
private SkinnedMeshRenderer[] g_MeshChar;
// Token: 0x04000BB4 RID: 2996
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000BB4")]
private SkinnedMeshRenderer[] g_MeshBear;
// Token: 0x04000BB5 RID: 2997
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000BB5")]
private SkinnedMeshRenderer[] g_MeshDoll;
// Token: 0x04000BB6 RID: 2998
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000BB6")]
private Material[] g_MatChar;
// Token: 0x04000BB7 RID: 2999
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000BB7")]
private Material[] g_MatBear;
// Token: 0x04000BB8 RID: 3000
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000BB8")]
private Material[] g_MatDoll;
// Token: 0x04000BB9 RID: 3001
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000BB9")]
private float g_fCharCharge;
// Token: 0x04000BBA RID: 3002
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000BBA")]
private float g_fBearCharge;
// Token: 0x04000BBB RID: 3003
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000BBB")]
private float g_fCharDamaged;
// Token: 0x04000BBC RID: 3004
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000BBC")]
private float g_fBearDamaged;
// Token: 0x04000BBD RID: 3005
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000BBD")]
private Color g_colBearGlow;
// Token: 0x04000BBE RID: 3006
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000BBE")]
private float g_fBearShadowSwitch;
// Token: 0x04000BBF RID: 3007
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000BBF")]
public Boss03_AbsorbSoulSystem AbsorbSoulSystem;
// Token: 0x04000BC0 RID: 3008
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000BC0")]
public GrounderIK FootIK;
// Token: 0x04000BC1 RID: 3009
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000BC1")]
public SphereCollider[] SC_Collider;
// Token: 0x04000BC2 RID: 3010
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000BC2")]
public BoxCollider[] BC_Collider;
// Token: 0x04000BC3 RID: 3011
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000BC3")]
public CapsuleCollider[] Cap_Collider;
// Token: 0x04000BC4 RID: 3012
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000BC4")]
public Light Light_Chest;
// Token: 0x04000BC5 RID: 3013
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000BC5")]
public ParticleSystem PS_Eye;
// Token: 0x04000BC6 RID: 3014
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000BC6")]
public ParticleSystem PS_Chest;
// Token: 0x04000BC7 RID: 3015
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000BC7")]
public ParticleSystem[] PS_Smoke;
// Token: 0x04000BC8 RID: 3016
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000BC8")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04000BC9 RID: 3017
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000BC9")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04000BCA RID: 3018
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000BCA")]
public ParticleSystem PS_HandFireL;
// Token: 0x04000BCB RID: 3019
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000BCB")]
public ParticleSystem PS_HandFireR;
// Token: 0x04000BCC RID: 3020
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000BCC")]
public ParticleSystem PS_BearSwitch;
// Token: 0x04000BCD RID: 3021
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000BCD")]
public ParticleSystem PS_BBearBirth;
// Token: 0x04000BCE RID: 3022
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000BCE")]
public ParticleSystem PS_BearYell;
// Token: 0x04000BCF RID: 3023
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000BCF")]
public ParticleSystem PS_BearDead;
// Token: 0x04000BD0 RID: 3024
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000BD0")]
public ParticleSystem PS_CharCharge;
// Token: 0x04000BD1 RID: 3025
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000BD1")]
public Transform Pos_FootL;
// Token: 0x04000BD2 RID: 3026
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000BD2")]
public Transform Pos_FootR;
// Token: 0x04000BD3 RID: 3027
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000BD3")]
public Transform Pos_Assault01;
// Token: 0x04000BD4 RID: 3028
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000BD4")]
public Transform Pos_Assault02;
// Token: 0x04000BD5 RID: 3029
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000BD5")]
public Transform Pos_RunCollider;
// Token: 0x04000BD6 RID: 3030
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000BD6")]
public Transform Pos_Character;
// Token: 0x04000BD7 RID: 3031
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000BD7")]
public Transform Pos_FloorFireBig;
// Token: 0x04000BD8 RID: 3032
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000BD8")]
public Transform Pos_CharAbsorbSoul;
// Token: 0x04000BD9 RID: 3033
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000BD9")]
public Transform Pos_BearRoot;
// Token: 0x04000BDA RID: 3034
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000BDA")]
public Transform Pos_CharacterRoot;
// Token: 0x04000BDB RID: 3035
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000BDB")]
public GameObject Eff_FootSmoke;
// Token: 0x04000BDC RID: 3036
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000BDC")]
public GameObject Eff_Jump;
// Token: 0x04000BDD RID: 3037
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000BDD")]
public GameObject Eff_Charge;
// Token: 0x04000BDE RID: 3038
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000BDE")]
public GameObject Eff_Charge02;
// Token: 0x04000BDF RID: 3039
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000BDF")]
public GameObject Eff_ChargeComplete;
// Token: 0x04000BE0 RID: 3040
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000BE0")]
public GameObject Eff_FireMagic;
// Token: 0x04000BE1 RID: 3041
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000BE1")]
public GameObject Eff_FireTargetFloor;
// Token: 0x04000BE2 RID: 3042
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000BE2")]
public GameObject Eff_BearFallDownSmoke;
// Token: 0x04000BE3 RID: 3043
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000BE3")]
public GameObject Eff_AttackCombo01;
// Token: 0x04000BE4 RID: 3044
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000BE4")]
public GameObject Eff_AttackCombo02;
// Token: 0x04000BE5 RID: 3045
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000BE5")]
public GameObject Eff_AttackCombo03;
// Token: 0x04000BE6 RID: 3046
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000BE6")]
public GameObject Eff_AttackCombo04_01;
// Token: 0x04000BE7 RID: 3047
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000BE7")]
public GameObject Eff_AttackCombo04_02;
// Token: 0x04000BE8 RID: 3048
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000BE8")]
public GameObject Eff_AttackSprint;
// Token: 0x04000BE9 RID: 3049
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000BE9")]
public GameObject Eff_AttackHammer;
// Token: 0x04000BEA RID: 3050
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000BEA")]
public GameObject Eff_AttactAssault01;
// Token: 0x04000BEB RID: 3051
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000BEB")]
public GameObject Eff_AttactAssault02;
// Token: 0x04000BEC RID: 3052
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000BEC")]
public GameObject Eff_AttactAssault;
// Token: 0x04000BED RID: 3053
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000BED")]
public GameObject Eff_AttackComboB01;
// Token: 0x04000BEE RID: 3054
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000BEE")]
public GameObject Eff_AttackComboB02;
// Token: 0x04000BEF RID: 3055
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000BEF")]
public GameObject Eff_AttackComboB03;
// Token: 0x04000BF0 RID: 3056
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000BF0")]
public GameObject Eff_AttackSprintB;
// Token: 0x04000BF1 RID: 3057
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000BF1")]
public GameObject Eff_AttackAssaultPlayerCollision;
// Token: 0x04000BF2 RID: 3058
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000BF2")]
public GameObject Eff_AttackAssaultWallCollision;
// Token: 0x04000BF3 RID: 3059
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000BF3")]
public GameObject Eff_AttackAssaultShot;
// Token: 0x04000BF4 RID: 3060
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000BF4")]
public GameObject Eff_AttackRun;
// Token: 0x04000BF5 RID: 3061
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000BF5")]
public GameObject Eff_AttackRunEnd;
// Token: 0x04000BF6 RID: 3062
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000BF6")]
public GameObject Eff_AttackFloorFire;
// Token: 0x04000BF7 RID: 3063
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000BF7")]
public GameObject Eff_AttackFloorFireBig;
// Token: 0x04000BF8 RID: 3064
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000BF8")]
public GameObject Eff_AttackFire;
// Token: 0x04000BF9 RID: 3065
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000BF9")]
public GameObject Eff_FloorFireCollision;
// Token: 0x04000BFA RID: 3066
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000BFA")]
public GameObject Eff_MagicBullet01;
// Token: 0x04000BFB RID: 3067
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000BFB")]
public GameObject Eff_MagicBullet02;
// Token: 0x04000BFC RID: 3068
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000BFC")]
public GameObject Eff_MagicBulletShot;
// Token: 0x04000BFD RID: 3069
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000BFD")]
public GameObject Eff_MagicBulletCollision;
// Token: 0x04000BFE RID: 3070
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000BFE")]
public GameObject SE_FireAttack;
// Token: 0x04000BFF RID: 3071
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000BFF")]
public GameObject SE_FireAttackBig;
// Token: 0x04000C00 RID: 3072
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000C00")]
public GameObject SE_FireCollision;
// Token: 0x04000C01 RID: 3073
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000C01")]
public GameObject SE_BearCharge;
// Token: 0x04000C02 RID: 3074
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000C02")]
public GameObject SE_CharacterCharge;
// Token: 0x04000C03 RID: 3075
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000C03")]
public GameObject SE_CharacterCharge02;
// Token: 0x04000C04 RID: 3076
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000C04")]
public GameObject SE_FireMagicExplosion;
// Token: 0x04000C05 RID: 3077
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000C05")]
public GameObject SE_AttackRun;
// Token: 0x04000C06 RID: 3078
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000C06")]
public GameObject SE_AttackRunEnd;
// Token: 0x04000C07 RID: 3079
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000C07")]
public GameObject SE_Earthquake;
// Token: 0x04000C08 RID: 3080
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000C08")]
public GameObject SE_BearAppear;
// Token: 0x04000C09 RID: 3081
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000C09")]
public GameObject SE_BearYell;
// Token: 0x04000C0A RID: 3082
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000C0A")]
public GameObject SE_BearDead;
// Token: 0x04000C0B RID: 3083
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000C0B")]
public GameObject SE_BearAttackYell;
// Token: 0x04000C0C RID: 3084
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000C0C")]
public GameObject SE_BearDestory;
// Token: 0x04000C0D RID: 3085
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000C0D")]
public GameObject SE_MagicBulletShot;
// Token: 0x04000C0E RID: 3086
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000C0E")]
public GameObject SE_MagicBulletCollision;
// Token: 0x04000C0F RID: 3087
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000C0F")]
public ParticleSystem SceneFloorSmoke;
// Token: 0x04000C10 RID: 3088
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000C10")]
private EffectPool g_EffFootSmoke;
// Token: 0x04000C11 RID: 3089
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000C11")]
private EffectPool g_EffJump;
// Token: 0x04000C12 RID: 3090
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000C12")]
private EffectPool g_EffCharge;
// Token: 0x04000C13 RID: 3091
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000C13")]
private EffectPool g_EffCharge02;
// Token: 0x04000C14 RID: 3092
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000C14")]
private EffectPool g_EffChargeComplete;
// Token: 0x04000C15 RID: 3093
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000C15")]
private EffectPool g_EffFireMagic;
// Token: 0x04000C16 RID: 3094
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000C16")]
private EffectPool g_EffFireTargetFloor;
// Token: 0x04000C17 RID: 3095
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000C17")]
private EffectPool g_EffBearFallDownSmoke;
// Token: 0x04000C18 RID: 3096
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000C18")]
private EffectPool g_EffAttackCombo01;
// Token: 0x04000C19 RID: 3097
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000C19")]
private EffectPool g_EffAttackCombo02;
// Token: 0x04000C1A RID: 3098
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000C1A")]
private EffectPool g_EffAttackCombo03;
// Token: 0x04000C1B RID: 3099
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000C1B")]
private EffectPool g_EffAttackCombo04_01;
// Token: 0x04000C1C RID: 3100
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000C1C")]
private EffectPool g_EffAttackCombo04_02;
// Token: 0x04000C1D RID: 3101
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000C1D")]
private EffectPool g_EffAttackSprint;
// Token: 0x04000C1E RID: 3102
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000C1E")]
private EffectPool g_EffAttackHammer;
// Token: 0x04000C1F RID: 3103
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000C1F")]
private EffectPool g_EffAttactAssault01;
// Token: 0x04000C20 RID: 3104
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000C20")]
private EffectPool g_EffAttactAssault02;
// Token: 0x04000C21 RID: 3105
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000C21")]
private EffectPool g_EffAttactAssault;
// Token: 0x04000C22 RID: 3106
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000C22")]
private EffectPool g_EffAttackComboB01;
// Token: 0x04000C23 RID: 3107
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000C23")]
private EffectPool g_EffAttackComboB02;
// Token: 0x04000C24 RID: 3108
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000C24")]
private EffectPool g_EffAttackComboB03;
// Token: 0x04000C25 RID: 3109
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000C25")]
private EffectPool g_EffAttackSprintB;
// Token: 0x04000C26 RID: 3110
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000C26")]
private EffectPool g_EffAttackAssaultPlayerCollision;
// Token: 0x04000C27 RID: 3111
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000C27")]
private EffectPool g_EffAttackAssaultWallCollision;
// Token: 0x04000C28 RID: 3112
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000C28")]
private EffectPool g_EffAttackAssaultShot;
// Token: 0x04000C29 RID: 3113
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000C29")]
private EffectPool g_EffAttackRun;
// Token: 0x04000C2A RID: 3114
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000C2A")]
private EffectPool g_EffAttackRunEnd;
// Token: 0x04000C2B RID: 3115
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000C2B")]
private EffectPool g_EffAttackFloorFire;
// Token: 0x04000C2C RID: 3116
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000C2C")]
private EffectPool g_EffAttackFloorFireBig;
// Token: 0x04000C2D RID: 3117
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000C2D")]
private EffectPool g_EffAttackFire;
// Token: 0x04000C2E RID: 3118
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000C2E")]
private EffectPool g_EffFloorFireCollision;
// Token: 0x04000C2F RID: 3119
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000C2F")]
private EffectPool g_EffMagicBullet02;
// Token: 0x04000C30 RID: 3120
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000C30")]
private EffectPool g_EffMagicBulletShot;
// Token: 0x04000C31 RID: 3121
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000C31")]
private EffectPool g_EffMagicBulletCollision;
// Token: 0x04000C32 RID: 3122
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000C32")]
private EffectPoolFull g_EffMagicBullet01;
// Token: 0x04000C33 RID: 3123
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000C33")]
private SoundEffect g_SEFireAttack;
// Token: 0x04000C34 RID: 3124
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000C34")]
private SoundEffect g_SEFireAttackBig;
// Token: 0x04000C35 RID: 3125
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000C35")]
private SoundEffect g_SEBearCharge;
// Token: 0x04000C36 RID: 3126
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000C36")]
private SoundEffect g_SECahracterCharge;
// Token: 0x04000C37 RID: 3127
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000C37")]
private SoundEffect g_SECahracterCharge02;
// Token: 0x04000C38 RID: 3128
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000C38")]
private SoundEffect g_SEAttackRun;
// Token: 0x04000C39 RID: 3129
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000C39")]
private SoundEffect g_SEAttackRunEnd;
// Token: 0x04000C3A RID: 3130
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000C3A")]
private SoundEffect g_SEEarthquake;
// Token: 0x04000C3B RID: 3131
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000C3B")]
private SoundEffect g_SEBearAppear;
// Token: 0x04000C3C RID: 3132
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000C3C")]
private SoundEffect g_SEBearYell;
// Token: 0x04000C3D RID: 3133
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000C3D")]
private SoundEffect g_SEBearDead;
// Token: 0x04000C3E RID: 3134
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000C3E")]
private SoundEffect g_SEBearAttackYell;
// Token: 0x04000C3F RID: 3135
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000C3F")]
private SoundEffect g_SEBearDestory;
// Token: 0x04000C40 RID: 3136
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000C40")]
private SoundEffectPool g_SEFireCollision;
// Token: 0x04000C41 RID: 3137
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000C41")]
private SoundEffectPool g_SEFireMagic;
// Token: 0x04000C42 RID: 3138
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000C42")]
private SoundEffectPool g_SEMagicBulletShot;
// Token: 0x04000C43 RID: 3139
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000C43")]
private SoundEffectPool g_SEMagicBulletCollision;
// Token: 0x04000C44 RID: 3140
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000C44")]
private float g_LightRange;
// Token: 0x04000C45 RID: 3141
[FieldOffset(Offset = "0x4B4")]
[Token(Token = "0x4000C45")]
private float g_LightIntensity;
// Token: 0x04000C46 RID: 3142
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000C46")]
private bool g_bAttackRun;
// Token: 0x04000C47 RID: 3143
[FieldOffset(Offset = "0x4BC")]
[Token(Token = "0x4000C47")]
private int g_iAttackRunFireFloorInterval;
// Token: 0x04000C48 RID: 3144
[Token(Token = "0x4000C48")]
private const float g_fInterval = 0.2f;
// Token: 0x04000C49 RID: 3145
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000C49")]
private float g_fIntervalVal;
// Token: 0x04000C4A RID: 3146
[FieldOffset(Offset = "0x4C4")]
[Token(Token = "0x4000C4A")]
private int g_fRunCollisionNum;
// Token: 0x04000C4B RID: 3147
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000C4B")]
private AttackData g_ADRun;
// Token: 0x04000C4C RID: 3148
[Token(Token = "0x4000C4C")]
private const int g_iFloorFireNum = 130;
// Token: 0x04000C4D RID: 3149
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000C4D")]
private bool g_bFloorFire;
// Token: 0x04000C4E RID: 3150
[Token(Token = "0x4000C4E")]
private const int g_iFloorFireStairs = 10;
// Token: 0x04000C4F RID: 3151
[FieldOffset(Offset = "0x4D4")]
[Token(Token = "0x4000C4F")]
private int g_iFloorFireStairsVal;
// Token: 0x04000C50 RID: 3152
[Token(Token = "0x4000C50")]
private const float g_fFloorFireFrequency = 0.2f;
// Token: 0x04000C51 RID: 3153
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000C51")]
private float g_fFloorFireFrequencyVal;
// Token: 0x04000C52 RID: 3154
[FieldOffset(Offset = "0x4DC")]
[Token(Token = "0x4000C52")]
private Vector3 g_v3FloorFireForward;
// Token: 0x04000C53 RID: 3155
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000C53")]
private Vector3 g_v3FloorFireRight;
// Token: 0x04000C54 RID: 3156
[FieldOffset(Offset = "0x4F4")]
[Token(Token = "0x4000C54")]
private bool g_bFloorFireBig;
// Token: 0x04000C55 RID: 3157
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000C55")]
private bool[] g_bFloorFireCollider;
// Token: 0x04000C56 RID: 3158
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000C56")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x04000C57 RID: 3159
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000C57")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x04000C58 RID: 3160
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000C58")]
private float[] g_fFloorFireColliderTime;
// Token: 0x04000C59 RID: 3161
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000C59")]
private AttackData[] g_adFloorFireCollider;
// Token: 0x04000C5A RID: 3162
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000C5A")]
private int g_iFloorFireColliderCal;
// Token: 0x04000C5B RID: 3163
[Token(Token = "0x4000C5B")]
private const float g_fFloorFireColliderFrequency = 0.25f;
// Token: 0x04000C5C RID: 3164
[FieldOffset(Offset = "0x524")]
[Token(Token = "0x4000C5C")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x04000C5D RID: 3165
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000C5D")]
private Vector3 g_v3FloorFireBigColliderPos;
// Token: 0x04000C5E RID: 3166
[Token(Token = "0x4000C5E")]
private const float g_fFloorFireBigColliderStartTime = 3f;
// Token: 0x04000C5F RID: 3167
[FieldOffset(Offset = "0x534")]
[Token(Token = "0x4000C5F")]
private float g_iFloorFireBigColliderTime;
// Token: 0x04000C60 RID: 3168
[Token(Token = "0x4000C60")]
private const float g_fFloorFireBigColliderFrequency = 0.25f;
// Token: 0x04000C61 RID: 3169
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000C61")]
private float g_fFloorFireBigColliderFrequencyVal;
// Token: 0x04000C62 RID: 3170
[FieldOffset(Offset = "0x53C")]
[Token(Token = "0x4000C62")]
private bool g_bChargeing;
// Token: 0x04000C63 RID: 3171
[FieldOffset(Offset = "0x53D")]
[Token(Token = "0x4000C63")]
private bool g_bChargeComplete;
// Token: 0x04000C64 RID: 3172
[FieldOffset(Offset = "0x53E")]
[Token(Token = "0x4000C64")]
private bool g_bAttackFire;
// Token: 0x04000C65 RID: 3173
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000C65")]
private Transform g_trAttackFireRoot;
// Token: 0x04000C66 RID: 3174
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000C66")]
private Transform g_trAttackFire;
// Token: 0x04000C67 RID: 3175
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000C67")]
private int g_iAttackFireCal;
// Token: 0x04000C68 RID: 3176
[Token(Token = "0x4000C68")]
private const float g_fAttackFireFrequency = 0.025f;
// Token: 0x04000C69 RID: 3177
[FieldOffset(Offset = "0x554")]
[Token(Token = "0x4000C69")]
private float g_fAttackFireFrequencyVal;
// Token: 0x04000C6A RID: 3178
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000C6A")]
private bool g_bAssaultFloorFire;
// Token: 0x04000C6B RID: 3179
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000C6B")]
private Transform g_trAssaultFloorFireTarget;
// Token: 0x04000C6C RID: 3180
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000C6C")]
private Vector3 g_v3AssaultFloorFirePos;
// Token: 0x04000C6D RID: 3181
[Token(Token = "0x4000C6D")]
private const int g_fAssaultFloorFireCal = 15;
// Token: 0x04000C6E RID: 3182
[FieldOffset(Offset = "0x574")]
[Token(Token = "0x4000C6E")]
private int g_fAssaultFloorFireCalVal;
// Token: 0x04000C6F RID: 3183
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000C6F")]
private bool g_bAssaultFloorFire02;
// Token: 0x04000C70 RID: 3184
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000C70")]
private Transform g_trAssaultFloorFireTarget02;
// Token: 0x04000C71 RID: 3185
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000C71")]
private Vector3 g_v3AssaultFloorFirePos02;
// Token: 0x04000C72 RID: 3186
[FieldOffset(Offset = "0x594")]
[Token(Token = "0x4000C72")]
private int g_fAssaultFloorFireCalVal02;
// Token: 0x04000C73 RID: 3187
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000C73")]
private int g_iMagicStype;
// Token: 0x04000C74 RID: 3188
[FieldOffset(Offset = "0x59C")]
[Token(Token = "0x4000C74")]
private bool g_bFireMagicCharge;
// Token: 0x04000C75 RID: 3189
[FieldOffset(Offset = "0x59D")]
[Token(Token = "0x4000C75")]
private bool g_bFireMagicExplosion;
// Token: 0x04000C76 RID: 3190
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4000C76")]
private Vector3 g_v3FireMagicTarget;
// Token: 0x04000C77 RID: 3191
[Token(Token = "0x4000C77")]
private const float g_fFireMagicExplosionTime = 0.5f;
// Token: 0x04000C78 RID: 3192
[FieldOffset(Offset = "0x5AC")]
[Token(Token = "0x4000C78")]
private float g_fFireMagicExplosionTimeVal;
// Token: 0x04000C79 RID: 3193
[Token(Token = "0x4000C79")]
private const float g_fFireMagicCollisionTime = 0.2f;
// Token: 0x04000C7A RID: 3194
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000C7A")]
private float g_fFireMagicCollisionTimeVal;
// Token: 0x04000C7B RID: 3195
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000C7B")]
private AttackData g_ADFireMaghc;
// Token: 0x04000C7C RID: 3196
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000C7C")]
private bool g_bMagicBullet;
// Token: 0x04000C7D RID: 3197
[Token(Token = "0x4000C7D")]
private const int g_iMagicBulletNumMax = 6;
// Token: 0x04000C7E RID: 3198
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000C7E")]
private Vector3[] g_v3MagicBulletPos;
// Token: 0x04000C7F RID: 3199
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000C7F")]
private Transform[] g_trMagicBullet01Move;
// Token: 0x04000C80 RID: 3200
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000C80")]
private float[] g_fShotTime;
// Token: 0x04000C81 RID: 3201
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000C81")]
private int g_iLevel;
// Token: 0x04000C82 RID: 3202
[FieldOffset(Offset = "0x5E4")]
[Token(Token = "0x4000C82")]
private float g_fSEChargeVolume;
// Token: 0x04000C83 RID: 3203
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000C83")]
private float g_fSEChargePitch;
// Token: 0x04000C84 RID: 3204
[FieldOffset(Offset = "0x5EC")]
[Token(Token = "0x4000C84")]
private float g_fSEChargeVolume02;
// Token: 0x04000C85 RID: 3205
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000C85")]
private float g_fSEChargePitch02;
// Token: 0x04000C86 RID: 3206
[FieldOffset(Offset = "0x5F4")]
[Token(Token = "0x4000C86")]
private bool g_bBeraSize;
// Token: 0x04000C87 RID: 3207
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000C87")]
private float g_fBearSize;
// Token: 0x04000C88 RID: 3208
[FieldOffset(Offset = "0x5FC")]
[Token(Token = "0x4000C88")]
private bool g_bSBearLight;
// Token: 0x04000C89 RID: 3209
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000C89")]
private float g_fSBearShadowPos;
// Token: 0x04000C8A RID: 3210
[FieldOffset(Offset = "0x604")]
[Token(Token = "0x4000C8A")]
private Color g_colSBearLight;
// Token: 0x04000C8B RID: 3211
[FieldOffset(Offset = "0x614")]
[Token(Token = "0x4000C8B")]
private bool g_bBBearLight;
// Token: 0x04000C8C RID: 3212
[FieldOffset(Offset = "0x615")]
[Token(Token = "0x4000C8C")]
private bool g_bBBearLight02;
// Token: 0x04000C8D RID: 3213
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000C8D")]
private float g_fBBearShadowPos;
// Token: 0x04000C8E RID: 3214
[FieldOffset(Offset = "0x61C")]
[Token(Token = "0x4000C8E")]
private Color g_colBBearLight;
// Token: 0x04000C8F RID: 3215
[FieldOffset(Offset = "0x62C")]
[Token(Token = "0x4000C8F")]
private bool g_bBBeraDead;
// Token: 0x04000C90 RID: 3216
[FieldOffset(Offset = "0x62D")]
[Token(Token = "0x4000C90")]
private bool g_bScriptCharacterCharge;
// Token: 0x04000C91 RID: 3217
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000C91")]
private float g_fScriptCharShadowPower;
// Token: 0x04000C92 RID: 3218
[FieldOffset(Offset = "0x634")]
[Token(Token = "0x4000C92")]
private bool g_bScriptCharBig;
// Token: 0x04000C93 RID: 3219
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000C93")]
private float g_fScriptCharSize;
// Token: 0x04000C94 RID: 3220
[FieldOffset(Offset = "0x63C")]
[Token(Token = "0x4000C94")]
private float g_fScriptCharRandomSize;
// Token: 0x04000C95 RID: 3221
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000C95")]
private bool g_fAbsorbSoul;
// Token: 0x04000C96 RID: 3222
[FieldOffset(Offset = "0x644")]
[Token(Token = "0x4000C96")]
private float g_fSoulFrequency;
// Token: 0x04000C97 RID: 3223
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000C97")]
private float g_fSoulFrequencyVal;
// Token: 0x04000C98 RID: 3224
[FieldOffset(Offset = "0x64C")]
[Token(Token = "0x4000C98")]
private float g_fDeltaTime;
// Token: 0x04000C99 RID: 3225
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000C99")]
private bool g_bPlayerDeath;
}