40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000180 RID: 384
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[Token(Token = "0x2000180")]
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public class CameraFlashLight : SceneEvent
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{
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// Token: 0x0600124C RID: 4684 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600124C")]
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[Address(RVA = "0xE7DF00", Offset = "0xE7CD00", VA = "0x180E7DF00", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600124D RID: 4685 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600124D")]
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[Address(RVA = "0xE7DFA0", Offset = "0xE7CDA0", VA = "0x180E7DFA0")]
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public CameraFlashLight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04001C58 RID: 7256
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001C58")]
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public Color Col;
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// Token: 0x04001C59 RID: 7257
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001C59")]
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public float Time;
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// Token: 0x04001C5A RID: 7258
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001C5A")]
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public float FadeOutSpeed;
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}
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