Files
NobetaSource/Cpp2IL/Assembly-CSharp/CameraFlashLight.cs
2023-09-06 22:00:49 +02:00

40 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000180 RID: 384
[Token(Token = "0x2000180")]
public class CameraFlashLight : SceneEvent
{
// Token: 0x0600124C RID: 4684 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600124C")]
[Address(RVA = "0xE7DF00", Offset = "0xE7CD00", VA = "0x180E7DF00", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600124D RID: 4685 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600124D")]
[Address(RVA = "0xE7DFA0", Offset = "0xE7CDA0", VA = "0x180E7DFA0")]
public CameraFlashLight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001C58 RID: 7256
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001C58")]
public Color Col;
// Token: 0x04001C59 RID: 7257
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001C59")]
public float Time;
// Token: 0x04001C5A RID: 7258
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001C5A")]
public float FadeOutSpeed;
}