Files
NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakEffectPlay.cs
2023-09-06 22:00:49 +02:00

698 lines
19 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000D0")]
public class DollWeakEffectPlay : MonoBehaviour
{
// Token: 0x06000B3A RID: 2874 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B3A")]
[Address(RVA = "0x17092F0", Offset = "0x17080F0", VA = "0x1817092F0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B3B RID: 2875 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B3B")]
[Address(RVA = "0x170B480", Offset = "0x170A280", VA = "0x18170B480")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B3C RID: 2876 RVA: 0x0001B210 File Offset: 0x00019410
[Token(Token = "0x6000B3C")]
[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000B3D RID: 2877 RVA: 0x0001B250 File Offset: 0x00019450
[Token(Token = "0x6000B3D")]
[Address(RVA = "0x1708D20", Offset = "0x1707B20", VA = "0x181708D20")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000B3E RID: 2878 RVA: 0x0001B2C0 File Offset: 0x000194C0
[Token(Token = "0x6000B3E")]
[Address(RVA = "0x170BFB0", Offset = "0x170ADB0", VA = "0x18170BFB0")]
public void WakeUp()
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
this.g_BodyEffect.Play(true);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_EyeEffect.Play(true);
}
ParticleSystem particleSystem3 = this.g_HandLEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_HandLEffect.Play(true);
}
ParticleSystem particleSystem4 = this.g_HandREffect;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_HandREffect.Play(true);
}
this.PlaySEMove();
this.g_bSEMoveEnable = true;
}
// Token: 0x06000B3F RID: 2879 RVA: 0x0001B364 File Offset: 0x00019564
[Token(Token = "0x6000B3F")]
[Address(RVA = "0x170ACE0", Offset = "0x1709AE0", VA = "0x18170ACE0")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B40 RID: 2880 RVA: 0x0001B3B4 File Offset: 0x000195B4
[Token(Token = "0x6000B40")]
[Address(RVA = "0x1708E50", Offset = "0x1707C50", VA = "0x181708E50")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B41 RID: 2881 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B41")]
[Address(RVA = "0x1708E60", Offset = "0x1707C60", VA = "0x181708E60")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B42 RID: 2882 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B42")]
[Address(RVA = "0x1708860", Offset = "0x1707660", VA = "0x181708860")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B43 RID: 2883 RVA: 0x0001B3D4 File Offset: 0x000195D4
[Token(Token = "0x6000B43")]
[Address(RVA = "0x170AE60", Offset = "0x1709C60", VA = "0x18170AE60")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
int num5 = 0;
this.MeshShowEnable(num5 != 0);
}
// Token: 0x06000B44 RID: 2884 RVA: 0x0001B440 File Offset: 0x00019640
[Token(Token = "0x6000B44")]
[Address(RVA = "0x17086E0", Offset = "0x17074E0", VA = "0x1817086E0")]
public void CloseBodyEffect()
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
this.g_BodyEffect.Stop(true);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_EyeEffect.Stop(true);
}
ParticleSystem particleSystem3 = this.g_HandLEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_HandLEffect.Stop(true);
}
ParticleSystem particleSystem4 = this.g_HandREffect;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_HandREffect.Stop(true);
}
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B45 RID: 2885 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B45")]
[Address(RVA = "0x170A420", Offset = "0x1709220", VA = "0x18170A420")]
public void PlayAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B46 RID: 2886 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B46")]
[Address(RVA = "0x170A4E0", Offset = "0x17092E0", VA = "0x18170A4E0")]
public void PlayAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B47 RID: 2887 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B47")]
[Address(RVA = "0x170A5A0", Offset = "0x17093A0", VA = "0x18170A5A0")]
public void PlayAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B48 RID: 2888 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B48")]
[Address(RVA = "0x170A660", Offset = "0x1709460", VA = "0x18170A660")]
public void PlayAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B49 RID: 2889 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B49")]
[Address(RVA = "0x170A720", Offset = "0x1709520", VA = "0x18170A720")]
public void PlayAttackB01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B4A RID: 2890 RVA: 0x0001B4E0 File Offset: 0x000196E0
[Token(Token = "0x6000B4A")]
[Address(RVA = "0x170ADA0", Offset = "0x1709BA0", VA = "0x18170ADA0")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B4B RID: 2891 RVA: 0x0001B52C File Offset: 0x0001972C
[Token(Token = "0x6000B4B")]
[Address(RVA = "0x170AB50", Offset = "0x1709950", VA = "0x18170AB50")]
public void PlaySEJump()
{
SoundEffect soundEffect = this.g_SEJump;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEJump.gameObject.SetActive(true);
this.g_SEJump.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B4C RID: 2892 RVA: 0x0001B578 File Offset: 0x00019778
[Token(Token = "0x6000B4C")]
[Address(RVA = "0x170AC10", Offset = "0x1709A10", VA = "0x18170AC10")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000B4D RID: 2893 RVA: 0x0001B5C8 File Offset: 0x000197C8
[Token(Token = "0x6000B4D")]
[Address(RVA = "0x170AA90", Offset = "0x1709890", VA = "0x18170AA90")]
public void PlaySEFootstep()
{
SoundEffect soundEffect = this.g_SEFootstep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEFootstep.gameObject.SetActive(true);
this.g_SEFootstep.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B4E RID: 2894 RVA: 0x0001B614 File Offset: 0x00019814
[Token(Token = "0x6000B4E")]
[Address(RVA = "0x170A7E0", Offset = "0x17095E0", VA = "0x18170A7E0")]
public void PlayMagicCharge()
{
EffectPool effectPool = this.g_EffMagicCharge;
if (effectPool != 0)
{
GameObject gameObject = effectPool.NewUse(true);
return;
}
}
// Token: 0x06000B4F RID: 2895 RVA: 0x0001B638 File Offset: 0x00019838
[Token(Token = "0x6000B4F")]
[Address(RVA = "0x170AA40", Offset = "0x1709840", VA = "0x18170AA40")]
public void PlayMagicSuccess()
{
EffectPool effectPool = this.g_EffMagicCharge;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
EffectPool effectPool2 = this.g_EffMagic;
if (effectPool2 != 0)
{
GameObject gameObject = effectPool2.NewUse(true);
return;
}
}
// Token: 0x06000B50 RID: 2896 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B50")]
[Address(RVA = "0x170A800", Offset = "0x1709600", VA = "0x18170A800")]
public void PlayMagicFire(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B51 RID: 2897 RVA: 0x0001B670 File Offset: 0x00019870
[Token(Token = "0x6000B51")]
[Address(RVA = "0x1708690", Offset = "0x1707490", VA = "0x181708690")]
public void CancelMagic()
{
EffectPool effectPool = this.g_EffMagicCharge;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
EffectPool effectPool2 = this.g_EffMagic;
if (effectPool2 != 0)
{
effectPool2.Stop(3f);
return;
}
}
// Token: 0x06000B52 RID: 2898 RVA: 0x0001B6AC File Offset: 0x000198AC
[Token(Token = "0x6000B52")]
[Address(RVA = "0x170AF40", Offset = "0x1709D40", VA = "0x18170AF40")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandLEffect;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandREffect;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale);
}
}
// Token: 0x06000B53 RID: 2899 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B53")]
[Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")]
public DollWeakEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040012E1 RID: 4833
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40012E1")]
private Transform g_EffectParent;
// Token: 0x040012E2 RID: 4834
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40012E2")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x040012E3 RID: 4835
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40012E3")]
private float g_fMatShadowPos;
// Token: 0x040012E4 RID: 4836
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40012E4")]
private Color g_colDamaged;
// Token: 0x040012E5 RID: 4837
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40012E5")]
private Material[] g_Material;
// Token: 0x040012E6 RID: 4838
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40012E6")]
private int g_iStatus;
// Token: 0x040012E7 RID: 4839
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40012E7")]
public GameObject g_DamagedMeshRoot;
// Token: 0x040012E8 RID: 4840
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40012E8")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x040012E9 RID: 4841
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40012E9")]
private Transform[] g_DamagedParent;
// Token: 0x040012EA RID: 4842
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40012EA")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x040012EB RID: 4843
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40012EB")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x040012EC RID: 4844
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40012EC")]
private Material[] g_DamegedMaterial;
// Token: 0x040012ED RID: 4845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40012ED")]
private float g_fDamagetMatShadowPos;
// Token: 0x040012EE RID: 4846
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40012EE")]
public ParticleSystem g_BodyEffect;
// Token: 0x040012EF RID: 4847
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40012EF")]
public ParticleSystem g_EyeEffect;
// Token: 0x040012F0 RID: 4848
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40012F0")]
public ParticleSystem g_DeathEffect;
// Token: 0x040012F1 RID: 4849
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40012F1")]
public ParticleSystem g_HandLEffect;
// Token: 0x040012F2 RID: 4850
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40012F2")]
public ParticleSystem g_HandREffect;
// Token: 0x040012F3 RID: 4851
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40012F3")]
public CapsuleCollider g_BodyCollider;
// Token: 0x040012F4 RID: 4852
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40012F4")]
public SphereCollider g_HeadCollider;
// Token: 0x040012F5 RID: 4853
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40012F5")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x040012F6 RID: 4854
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40012F6")]
public Transform g_DeathExplosionPosition;
// Token: 0x040012F7 RID: 4855
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40012F7")]
private EffectPool g_EffDeathExplosion;
// Token: 0x040012F8 RID: 4856
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40012F8")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x040012F9 RID: 4857
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40012F9")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x040012FA RID: 4858
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40012FA")]
[SerializeField]
private string effAttack0301ObjectPath;
// Token: 0x040012FB RID: 4859
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40012FB")]
[SerializeField]
private string effAttack0302ObjectPath;
// Token: 0x040012FC RID: 4860
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40012FC")]
[SerializeField]
private string effAttackB01ObjectPath;
// Token: 0x040012FD RID: 4861
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40012FD")]
private EffectPool g_EffAttack01;
// Token: 0x040012FE RID: 4862
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40012FE")]
private EffectPool g_EffAttack02;
// Token: 0x040012FF RID: 4863
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40012FF")]
private EffectPool g_EffAttack03_01;
// Token: 0x04001300 RID: 4864
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001300")]
private EffectPool g_EffAttack03_02;
// Token: 0x04001301 RID: 4865
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001301")]
private EffectPool g_EffAttackB01;
// Token: 0x04001302 RID: 4866
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001302")]
[SerializeField]
private string sEMovePath;
// Token: 0x04001303 RID: 4867
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001303")]
[SerializeField]
private string sESwingPath;
// Token: 0x04001304 RID: 4868
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001304")]
[SerializeField]
private string sEJumpPath;
// Token: 0x04001305 RID: 4869
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001305")]
[SerializeField]
private string sELandPath;
// Token: 0x04001306 RID: 4870
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001306")]
[SerializeField]
private string sEFootstepPath;
// Token: 0x04001307 RID: 4871
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001307")]
private SoundEffect g_SEMove;
// Token: 0x04001308 RID: 4872
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001308")]
private SoundEffect g_SESwing;
// Token: 0x04001309 RID: 4873
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001309")]
private SoundEffect g_SEJump;
// Token: 0x0400130A RID: 4874
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400130A")]
private SoundEffect g_SELand;
// Token: 0x0400130B RID: 4875
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400130B")]
private SoundEffect g_SEFootstep;
// Token: 0x0400130C RID: 4876
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400130C")]
private bool g_bSEMoveEnable;
// Token: 0x0400130D RID: 4877
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x400130D")]
private float g_fSDMoveVolume;
// Token: 0x0400130E RID: 4878
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400130E")]
[SerializeField]
private string effMagicChargeObjectPath;
// Token: 0x0400130F RID: 4879
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400130F")]
[SerializeField]
private string effMagicObjectPath;
// Token: 0x04001310 RID: 4880
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001310")]
[SerializeField]
private string effMagicShotObjectPath;
// Token: 0x04001311 RID: 4881
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001311")]
[SerializeField]
private string effMagicBulletObjectPath;
// Token: 0x04001312 RID: 4882
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001312")]
[SerializeField]
private string effMagicCollisionObjectPath;
// Token: 0x04001313 RID: 4883
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001313")]
[SerializeField]
private string effMagicPlayerCollisionObjectPath;
// Token: 0x04001314 RID: 4884
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001314")]
public Transform MagicPoint;
// Token: 0x04001315 RID: 4885
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001315")]
private EffectPool g_EffMagicCharge;
// Token: 0x04001316 RID: 4886
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001316")]
private EffectPool g_EffMagic;
// Token: 0x04001317 RID: 4887
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001317")]
private EffectPool g_EffMagicShot;
// Token: 0x04001318 RID: 4888
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001318")]
private EffectPool g_EffMagicBullet;
// Token: 0x04001319 RID: 4889
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001319")]
private EffectPool g_EffMagicCollision;
// Token: 0x0400131A RID: 4890
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400131A")]
private EffectPool g_EffMagicPlayerCollision;
}