698 lines
19 KiB
C#
698 lines
19 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D0 RID: 208
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[Token(Token = "0x20000D0")]
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public class DollWeakEffectPlay : MonoBehaviour
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{
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// Token: 0x06000B3A RID: 2874 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B3A")]
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[Address(RVA = "0x17092F0", Offset = "0x17080F0", VA = "0x1817092F0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B3B RID: 2875 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B3B")]
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[Address(RVA = "0x170B480", Offset = "0x170A280", VA = "0x18170B480")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B3C RID: 2876 RVA: 0x0001B210 File Offset: 0x00019410
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[Token(Token = "0x6000B3C")]
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[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000B3D RID: 2877 RVA: 0x0001B250 File Offset: 0x00019450
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[Token(Token = "0x6000B3D")]
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[Address(RVA = "0x1708D20", Offset = "0x1707B20", VA = "0x181708D20")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000B3E RID: 2878 RVA: 0x0001B2C0 File Offset: 0x000194C0
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[Token(Token = "0x6000B3E")]
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[Address(RVA = "0x170BFB0", Offset = "0x170ADB0", VA = "0x18170BFB0")]
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public void WakeUp()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_BodyEffect.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_EyeEffect.Play(true);
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}
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ParticleSystem particleSystem3 = this.g_HandLEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_HandLEffect.Play(true);
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}
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ParticleSystem particleSystem4 = this.g_HandREffect;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_HandREffect.Play(true);
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}
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this.PlaySEMove();
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this.g_bSEMoveEnable = true;
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}
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// Token: 0x06000B3F RID: 2879 RVA: 0x0001B364 File Offset: 0x00019564
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[Token(Token = "0x6000B3F")]
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[Address(RVA = "0x170ACE0", Offset = "0x1709AE0", VA = "0x18170ACE0")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B40 RID: 2880 RVA: 0x0001B3B4 File Offset: 0x000195B4
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[Token(Token = "0x6000B40")]
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[Address(RVA = "0x1708E50", Offset = "0x1707C50", VA = "0x181708E50")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000B41 RID: 2881 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B41")]
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[Address(RVA = "0x1708E60", Offset = "0x1707C60", VA = "0x181708E60")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B42 RID: 2882 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B42")]
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[Address(RVA = "0x1708860", Offset = "0x1707660", VA = "0x181708860")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B43 RID: 2883 RVA: 0x0001B3D4 File Offset: 0x000195D4
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[Token(Token = "0x6000B43")]
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[Address(RVA = "0x170AE60", Offset = "0x1709C60", VA = "0x18170AE60")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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int num5 = 0;
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this.MeshShowEnable(num5 != 0);
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}
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// Token: 0x06000B44 RID: 2884 RVA: 0x0001B440 File Offset: 0x00019640
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[Token(Token = "0x6000B44")]
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[Address(RVA = "0x17086E0", Offset = "0x17074E0", VA = "0x1817086E0")]
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public void CloseBodyEffect()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_BodyEffect.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_EyeEffect.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_HandLEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_HandLEffect.Stop(true);
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}
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ParticleSystem particleSystem4 = this.g_HandREffect;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_HandREffect.Stop(true);
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}
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000B45 RID: 2885 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B45")]
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[Address(RVA = "0x170A420", Offset = "0x1709220", VA = "0x18170A420")]
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public void PlayAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B46 RID: 2886 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B46")]
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[Address(RVA = "0x170A4E0", Offset = "0x17092E0", VA = "0x18170A4E0")]
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public void PlayAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B47 RID: 2887 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B47")]
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[Address(RVA = "0x170A5A0", Offset = "0x17093A0", VA = "0x18170A5A0")]
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public void PlayAttack03_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B48 RID: 2888 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B48")]
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[Address(RVA = "0x170A660", Offset = "0x1709460", VA = "0x18170A660")]
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public void PlayAttack03_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B49 RID: 2889 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B49")]
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[Address(RVA = "0x170A720", Offset = "0x1709520", VA = "0x18170A720")]
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public void PlayAttackB01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B4A RID: 2890 RVA: 0x0001B4E0 File Offset: 0x000196E0
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[Token(Token = "0x6000B4A")]
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[Address(RVA = "0x170ADA0", Offset = "0x1709BA0", VA = "0x18170ADA0")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B4B RID: 2891 RVA: 0x0001B52C File Offset: 0x0001972C
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[Token(Token = "0x6000B4B")]
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[Address(RVA = "0x170AB50", Offset = "0x1709950", VA = "0x18170AB50")]
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public void PlaySEJump()
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{
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SoundEffect soundEffect = this.g_SEJump;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEJump.gameObject.SetActive(true);
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this.g_SEJump.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B4C RID: 2892 RVA: 0x0001B578 File Offset: 0x00019778
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[Token(Token = "0x6000B4C")]
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[Address(RVA = "0x170AC10", Offset = "0x1709A10", VA = "0x18170AC10")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
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}
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}
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// Token: 0x06000B4D RID: 2893 RVA: 0x0001B5C8 File Offset: 0x000197C8
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[Token(Token = "0x6000B4D")]
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[Address(RVA = "0x170AA90", Offset = "0x1709890", VA = "0x18170AA90")]
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public void PlaySEFootstep()
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{
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SoundEffect soundEffect = this.g_SEFootstep;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEFootstep.gameObject.SetActive(true);
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this.g_SEFootstep.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B4E RID: 2894 RVA: 0x0001B614 File Offset: 0x00019814
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[Token(Token = "0x6000B4E")]
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[Address(RVA = "0x170A7E0", Offset = "0x17095E0", VA = "0x18170A7E0")]
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public void PlayMagicCharge()
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{
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EffectPool effectPool = this.g_EffMagicCharge;
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if (effectPool != 0)
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{
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GameObject gameObject = effectPool.NewUse(true);
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return;
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}
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}
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// Token: 0x06000B4F RID: 2895 RVA: 0x0001B638 File Offset: 0x00019838
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[Token(Token = "0x6000B4F")]
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[Address(RVA = "0x170AA40", Offset = "0x1709840", VA = "0x18170AA40")]
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public void PlayMagicSuccess()
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{
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EffectPool effectPool = this.g_EffMagicCharge;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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}
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EffectPool effectPool2 = this.g_EffMagic;
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if (effectPool2 != 0)
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{
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GameObject gameObject = effectPool2.NewUse(true);
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return;
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}
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}
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// Token: 0x06000B50 RID: 2896 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B50")]
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[Address(RVA = "0x170A800", Offset = "0x1709600", VA = "0x18170A800")]
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public void PlayMagicFire(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B51 RID: 2897 RVA: 0x0001B670 File Offset: 0x00019870
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[Token(Token = "0x6000B51")]
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[Address(RVA = "0x1708690", Offset = "0x1707490", VA = "0x181708690")]
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public void CancelMagic()
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{
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EffectPool effectPool = this.g_EffMagicCharge;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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}
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EffectPool effectPool2 = this.g_EffMagic;
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if (effectPool2 != 0)
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{
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effectPool2.Stop(3f);
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return;
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}
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}
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// Token: 0x06000B52 RID: 2898 RVA: 0x0001B6AC File Offset: 0x000198AC
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[Token(Token = "0x6000B52")]
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[Address(RVA = "0x170AF40", Offset = "0x1709D40", VA = "0x18170AF40")]
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public void SetTimeScale(float fTimeScale)
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
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}
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ParticleSystem particleSystem3 = this.g_DeathEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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ParticleSystem particleSystem4 = this.g_HandLEffect;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale);
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}
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ParticleSystem particleSystem5 = this.g_HandREffect;
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int num5 = 0;
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if (particleSystem5 != num5)
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{
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Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale);
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}
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}
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// Token: 0x06000B53 RID: 2899 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B53")]
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[Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")]
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public DollWeakEffectPlay()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040012E1 RID: 4833
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40012E1")]
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private Transform g_EffectParent;
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// Token: 0x040012E2 RID: 4834
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40012E2")]
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public SkinnedMeshRenderer[] g_Mesh;
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// Token: 0x040012E3 RID: 4835
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40012E3")]
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private float g_fMatShadowPos;
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// Token: 0x040012E4 RID: 4836
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40012E4")]
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private Color g_colDamaged;
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// Token: 0x040012E5 RID: 4837
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40012E5")]
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private Material[] g_Material;
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// Token: 0x040012E6 RID: 4838
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40012E6")]
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private int g_iStatus;
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// Token: 0x040012E7 RID: 4839
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40012E7")]
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public GameObject g_DamagedMeshRoot;
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// Token: 0x040012E8 RID: 4840
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40012E8")]
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public MeshRenderer[] g_DamegedMesh;
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// Token: 0x040012E9 RID: 4841
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40012E9")]
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private Transform[] g_DamagedParent;
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// Token: 0x040012EA RID: 4842
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40012EA")]
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private Vector3[] g_DamegedMeshPos;
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// Token: 0x040012EB RID: 4843
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40012EB")]
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private Quaternion[] g_DamegedMeshRot;
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// Token: 0x040012EC RID: 4844
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40012EC")]
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private Material[] g_DamegedMaterial;
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// Token: 0x040012ED RID: 4845
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40012ED")]
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private float g_fDamagetMatShadowPos;
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// Token: 0x040012EE RID: 4846
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40012EE")]
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public ParticleSystem g_BodyEffect;
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// Token: 0x040012EF RID: 4847
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40012EF")]
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public ParticleSystem g_EyeEffect;
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// Token: 0x040012F0 RID: 4848
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40012F0")]
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public ParticleSystem g_DeathEffect;
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// Token: 0x040012F1 RID: 4849
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40012F1")]
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public ParticleSystem g_HandLEffect;
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|
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// Token: 0x040012F2 RID: 4850
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40012F2")]
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public ParticleSystem g_HandREffect;
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// Token: 0x040012F3 RID: 4851
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40012F3")]
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public CapsuleCollider g_BodyCollider;
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// Token: 0x040012F4 RID: 4852
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40012F4")]
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public SphereCollider g_HeadCollider;
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// Token: 0x040012F5 RID: 4853
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40012F5")]
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[SerializeField]
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private string gDeathEffectObjPath;
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|
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// Token: 0x040012F6 RID: 4854
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40012F6")]
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public Transform g_DeathExplosionPosition;
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// Token: 0x040012F7 RID: 4855
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40012F7")]
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private EffectPool g_EffDeathExplosion;
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// Token: 0x040012F8 RID: 4856
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40012F8")]
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[SerializeField]
|
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private string effAttack01ObjectPath;
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// Token: 0x040012F9 RID: 4857
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40012F9")]
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[SerializeField]
|
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private string effAttack02ObjectPath;
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|
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// Token: 0x040012FA RID: 4858
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|
[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40012FA")]
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|
[SerializeField]
|
|
private string effAttack0301ObjectPath;
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// Token: 0x040012FB RID: 4859
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|
[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40012FB")]
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|
[SerializeField]
|
|
private string effAttack0302ObjectPath;
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|
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// Token: 0x040012FC RID: 4860
|
|
[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40012FC")]
|
|
[SerializeField]
|
|
private string effAttackB01ObjectPath;
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// Token: 0x040012FD RID: 4861
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40012FD")]
|
|
private EffectPool g_EffAttack01;
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|
|
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// Token: 0x040012FE RID: 4862
|
|
[FieldOffset(Offset = "0x108")]
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|
[Token(Token = "0x40012FE")]
|
|
private EffectPool g_EffAttack02;
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|
|
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// Token: 0x040012FF RID: 4863
|
|
[FieldOffset(Offset = "0x110")]
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|
[Token(Token = "0x40012FF")]
|
|
private EffectPool g_EffAttack03_01;
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|
|
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// Token: 0x04001300 RID: 4864
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001300")]
|
|
private EffectPool g_EffAttack03_02;
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|
|
|
// Token: 0x04001301 RID: 4865
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001301")]
|
|
private EffectPool g_EffAttackB01;
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|
|
|
// Token: 0x04001302 RID: 4866
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001302")]
|
|
[SerializeField]
|
|
private string sEMovePath;
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|
|
|
// Token: 0x04001303 RID: 4867
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001303")]
|
|
[SerializeField]
|
|
private string sESwingPath;
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|
|
|
// Token: 0x04001304 RID: 4868
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001304")]
|
|
[SerializeField]
|
|
private string sEJumpPath;
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|
|
|
// Token: 0x04001305 RID: 4869
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001305")]
|
|
[SerializeField]
|
|
private string sELandPath;
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|
|
|
// Token: 0x04001306 RID: 4870
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4001306")]
|
|
[SerializeField]
|
|
private string sEFootstepPath;
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|
|
|
// Token: 0x04001307 RID: 4871
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4001307")]
|
|
private SoundEffect g_SEMove;
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|
|
|
// Token: 0x04001308 RID: 4872
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001308")]
|
|
private SoundEffect g_SESwing;
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|
|
|
// Token: 0x04001309 RID: 4873
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4001309")]
|
|
private SoundEffect g_SEJump;
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|
|
|
// Token: 0x0400130A RID: 4874
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x400130A")]
|
|
private SoundEffect g_SELand;
|
|
|
|
// Token: 0x0400130B RID: 4875
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x400130B")]
|
|
private SoundEffect g_SEFootstep;
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|
|
|
// Token: 0x0400130C RID: 4876
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x400130C")]
|
|
private bool g_bSEMoveEnable;
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|
|
|
// Token: 0x0400130D RID: 4877
|
|
[FieldOffset(Offset = "0x17C")]
|
|
[Token(Token = "0x400130D")]
|
|
private float g_fSDMoveVolume;
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|
|
|
// Token: 0x0400130E RID: 4878
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400130E")]
|
|
[SerializeField]
|
|
private string effMagicChargeObjectPath;
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|
|
|
// Token: 0x0400130F RID: 4879
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400130F")]
|
|
[SerializeField]
|
|
private string effMagicObjectPath;
|
|
|
|
// Token: 0x04001310 RID: 4880
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001310")]
|
|
[SerializeField]
|
|
private string effMagicShotObjectPath;
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|
|
|
// Token: 0x04001311 RID: 4881
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001311")]
|
|
[SerializeField]
|
|
private string effMagicBulletObjectPath;
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|
|
|
// Token: 0x04001312 RID: 4882
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4001312")]
|
|
[SerializeField]
|
|
private string effMagicCollisionObjectPath;
|
|
|
|
// Token: 0x04001313 RID: 4883
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001313")]
|
|
[SerializeField]
|
|
private string effMagicPlayerCollisionObjectPath;
|
|
|
|
// Token: 0x04001314 RID: 4884
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001314")]
|
|
public Transform MagicPoint;
|
|
|
|
// Token: 0x04001315 RID: 4885
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001315")]
|
|
private EffectPool g_EffMagicCharge;
|
|
|
|
// Token: 0x04001316 RID: 4886
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4001316")]
|
|
private EffectPool g_EffMagic;
|
|
|
|
// Token: 0x04001317 RID: 4887
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4001317")]
|
|
private EffectPool g_EffMagicShot;
|
|
|
|
// Token: 0x04001318 RID: 4888
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4001318")]
|
|
private EffectPool g_EffMagicBullet;
|
|
|
|
// Token: 0x04001319 RID: 4889
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4001319")]
|
|
private EffectPool g_EffMagicCollision;
|
|
|
|
// Token: 0x0400131A RID: 4890
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x400131A")]
|
|
private EffectPool g_EffMagicPlayerCollision;
|
|
}
|