141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200034F RID: 847
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[Token(Token = "0x200034F")]
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[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
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public class DynamicBoneCollider : DynamicBoneColliderBase
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{
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// Token: 0x060020EB RID: 8427 RVA: 0x0004E534 File Offset: 0x0004C734
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[Token(Token = "0x60020EB")]
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[Address(RVA = "0xA58D80", Offset = "0xA57B80", VA = "0x180A58D80")]
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private void OnValidate()
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{
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float radius = this.m_Radius;
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int num = 0;
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float num2 = Mathf.Max(radius, (float)num);
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this.m_Radius = num2;
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float height = this.m_Height;
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int num3 = 0;
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float num4 = Mathf.Max(height, (float)num3);
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this.m_Height = num4;
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}
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// Token: 0x060020EC RID: 8428 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020EC")]
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[Address(RVA = "0xA581F0", Offset = "0xA56FF0", VA = "0x180A581F0", Slot = "4")]
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public override void Collide(ref Vector3 particlePosition, float particleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020ED RID: 8429 RVA: 0x0004E578 File Offset: 0x0004C778
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[Token(Token = "0x60020ED")]
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[Address(RVA = "0xA59160", Offset = "0xA57F60", VA = "0x180A59160")]
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private static void OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
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{
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float z = sphereCenter.z;
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float sqrMagnitude = particlePosition.sqrMagnitude;
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int num = 0;
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if (sqrMagnitude > (float)num && particleRadius > sqrMagnitude)
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{
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if (particleRadius <= sqrMagnitude)
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{
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}
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float z2 = sphereCenter.z;
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particlePosition.z = z2;
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}
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}
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// Token: 0x060020EE RID: 8430 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020EE")]
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[Address(RVA = "0xA58A20", Offset = "0xA57820", VA = "0x180A58A20")]
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private static void InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020EF RID: 8431 RVA: 0x0004E5B0 File Offset: 0x0004C7B0
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[Token(Token = "0x60020EF")]
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[Address(RVA = "0xA58DC0", Offset = "0xA57BC0", VA = "0x180A58DC0")]
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private static void OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
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{
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float z = capsuleP0.z;
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int num = 0;
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if (num < (int)particleRadius)
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{
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float sqrMagnitude = particlePosition.sqrMagnitude;
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if (particleRadius < sqrMagnitude)
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{
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if (sqrMagnitude <= (float)num)
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{
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return;
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}
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float sqrMagnitude2 = particlePosition.sqrMagnitude;
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if (sqrMagnitude2 <= (float)num || particleRadius <= sqrMagnitude2)
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{
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return;
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}
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if (particleRadius <= sqrMagnitude2)
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{
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}
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}
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float sqrMagnitude3 = particlePosition.sqrMagnitude;
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if (sqrMagnitude3 <= (float)num || particleRadius <= sqrMagnitude3)
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{
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return;
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}
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if (particleRadius <= sqrMagnitude3)
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{
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}
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}
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float sqrMagnitude4 = particlePosition.sqrMagnitude;
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if (sqrMagnitude4 > (float)num && particleRadius > sqrMagnitude4)
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{
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if (particleRadius <= sqrMagnitude4)
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{
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}
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float z2 = capsuleP0.z;
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particlePosition.z = z2;
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}
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}
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// Token: 0x060020F0 RID: 8432 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020F0")]
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[Address(RVA = "0xA586A0", Offset = "0xA574A0", VA = "0x180A586A0")]
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private static void InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020F1 RID: 8433 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020F1")]
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[Address(RVA = "0xA58B50", Offset = "0xA57950", VA = "0x180A58B50")]
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private void OnDrawGizmosSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020F2 RID: 8434 RVA: 0x0004E62C File Offset: 0x0004C82C
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[Token(Token = "0x60020F2")]
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[Address(RVA = "0xA59290", Offset = "0xA58090", VA = "0x180A59290")]
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public DynamicBoneCollider()
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{
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this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
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float z = Vector3.zero.z;
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this.m_Center.z = z;
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base..ctor();
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}
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// Token: 0x04002A5D RID: 10845
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002A5D")]
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public float m_Radius = 0.5f;
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// Token: 0x04002A5E RID: 10846
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002A5E")]
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public float m_Height;
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}
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