69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000350 RID: 848
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[Token(Token = "0x2000350")]
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public class DynamicBoneColliderBase : MonoBehaviour
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{
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// Token: 0x060020F3 RID: 8435 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020F3")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "4")]
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public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020F4 RID: 8436 RVA: 0x0004E66C File Offset: 0x0004C86C
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[Token(Token = "0x60020F4")]
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[Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")]
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public DynamicBoneColliderBase()
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{
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float z = Vector3.zero.z;
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this.m_Center.z = z;
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base..ctor();
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}
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// Token: 0x04002A5F RID: 10847
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A5F")]
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public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
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// Token: 0x04002A60 RID: 10848
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002A60")]
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public Vector3 m_Center;
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// Token: 0x04002A61 RID: 10849
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002A61")]
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public DynamicBoneColliderBase.Bound m_Bound;
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// Token: 0x02000351 RID: 849
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[Token(Token = "0x2000351")]
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public enum Direction
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{
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// Token: 0x04002A63 RID: 10851
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[Token(Token = "0x4002A63")]
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X,
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// Token: 0x04002A64 RID: 10852
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[Token(Token = "0x4002A64")]
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Y,
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// Token: 0x04002A65 RID: 10853
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[Token(Token = "0x4002A65")]
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Z
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}
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// Token: 0x02000352 RID: 850
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[Token(Token = "0x2000352")]
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public enum Bound
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{
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// Token: 0x04002A67 RID: 10855
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[Token(Token = "0x4002A67")]
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Outside,
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// Token: 0x04002A68 RID: 10856
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[Token(Token = "0x4002A68")]
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Inside
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}
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}
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