Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBoneColliderBase.cs
2023-09-06 22:00:49 +02:00

69 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000350 RID: 848
[Token(Token = "0x2000350")]
public class DynamicBoneColliderBase : MonoBehaviour
{
// Token: 0x060020F3 RID: 8435 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020F3")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "4")]
public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020F4 RID: 8436 RVA: 0x0004E66C File Offset: 0x0004C86C
[Token(Token = "0x60020F4")]
[Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")]
public DynamicBoneColliderBase()
{
float z = Vector3.zero.z;
this.m_Center.z = z;
base..ctor();
}
// Token: 0x04002A5F RID: 10847
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A5F")]
public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
// Token: 0x04002A60 RID: 10848
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002A60")]
public Vector3 m_Center;
// Token: 0x04002A61 RID: 10849
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A61")]
public DynamicBoneColliderBase.Bound m_Bound;
// Token: 0x02000351 RID: 849
[Token(Token = "0x2000351")]
public enum Direction
{
// Token: 0x04002A63 RID: 10851
[Token(Token = "0x4002A63")]
X,
// Token: 0x04002A64 RID: 10852
[Token(Token = "0x4002A64")]
Y,
// Token: 0x04002A65 RID: 10853
[Token(Token = "0x4002A65")]
Z
}
// Token: 0x02000352 RID: 850
[Token(Token = "0x2000352")]
public enum Bound
{
// Token: 0x04002A67 RID: 10855
[Token(Token = "0x4002A67")]
Outside,
// Token: 0x04002A68 RID: 10856
[Token(Token = "0x4002A68")]
Inside
}
}