Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameConfig.cs
2023-09-06 22:00:49 +02:00

75 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200011C RID: 284
[Token(Token = "0x200011C")]
[Serializable]
public class GameConfig
{
// Token: 0x06000ECE RID: 3790 RVA: 0x000230F0 File Offset: 0x000212F0
[Token(Token = "0x6000ECE")]
[Address(RVA = "0x53AFC0", Offset = "0x539DC0", VA = "0x18053AFC0")]
public GameConfig()
{
ScreenSettings screenSettings = new ScreenSettings();
this.screenSettings = screenSettings;
CameraSettings cameraSettings = new CameraSettings();
this.cameraSettings = cameraSettings;
VolumeSettings volumeSettings = new VolumeSettings();
this.volumeSettings = volumeSettings;
GameControllerKeyMaps gameControllerKeyMaps = new GameControllerKeyMaps();
gameControllerKeyMaps.ResetKeyboardDefaultPaths();
gameControllerKeyMaps.ResetGamepadDefaultPaths();
this.keyMaps = gameControllerKeyMaps;
base..ctor();
}
// Token: 0x04001957 RID: 6487
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001957")]
[SerializeField]
public int configVersion;
// Token: 0x04001958 RID: 6488
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001958")]
[SerializeField]
public bool hasSetupLanguage;
// Token: 0x04001959 RID: 6489
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001959")]
[SerializeField]
public GameSettings gameSettings = new GameSettings
{
cameraShake = (int)((ulong)2L),
hitStop = true,
language = (GameLanguage)((ulong)4L)
};
// Token: 0x0400195A RID: 6490
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400195A")]
[SerializeField]
public ScreenSettings screenSettings;
// Token: 0x0400195B RID: 6491
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400195B")]
[SerializeField]
public CameraSettings cameraSettings;
// Token: 0x0400195C RID: 6492
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400195C")]
[SerializeField]
public VolumeSettings volumeSettings;
// Token: 0x0400195D RID: 6493
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400195D")]
[SerializeField]
public GameControllerKeyMaps keyMaps;
}