Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSave.cs
2023-09-06 22:00:49 +02:00

127 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using Newtonsoft.Json;
// Token: 0x02000129 RID: 297
[Token(Token = "0x2000129")]
public class GameSave
{
// Token: 0x17000064 RID: 100
// (get) Token: 0x06000F10 RID: 3856 RVA: 0x00023B8C File Offset: 0x00021D8C
[Token(Token = "0x17000064")]
[JsonIgnore]
public bool IsStandardMode
{
[Token(Token = "0x6000F10")]
[Address(RVA = "0x54A320", Offset = "0x549120", VA = "0x18054A320")]
get
{
return this.basic.difficulty == GameDifficulty.Standard;
}
}
// Token: 0x06000F11 RID: 3857 RVA: 0x00023BB0 File Offset: 0x00021DB0
[Token(Token = "0x6000F11")]
[Address(RVA = "0x54A050", Offset = "0x548E50", VA = "0x18054A050")]
[JsonConstructor]
public GameSave()
{
GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
this.basic = gameSaveBasicData;
PlayerStatsData playerStatsData = new PlayerStatsData();
this.stats = playerStatsData;
GamePropertyData gamePropertyData = new GamePropertyData();
this.props = gamePropertyData;
StageFlagData stageFlagData = new StageFlagData();
this.flags = stageFlagData;
TutorialTipData tutorialTipData = new TutorialTipData();
this.tips = tutorialTipData;
base..ctor();
}
// Token: 0x06000F12 RID: 3858 RVA: 0x00023C08 File Offset: 0x00021E08
[Token(Token = "0x6000F12")]
[Address(RVA = "0x54A190", Offset = "0x548F90", VA = "0x18054A190")]
public GameSave(int dataIndex, GameDifficulty difficulty)
{
GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
this.basic = gameSaveBasicData;
PlayerStatsData playerStatsData = new PlayerStatsData();
this.stats = playerStatsData;
GamePropertyData gamePropertyData = new GamePropertyData();
this.props = gamePropertyData;
StageFlagData stageFlagData = new StageFlagData();
this.flags = stageFlagData;
TutorialTipData tutorialTipData = new TutorialTipData();
this.tips = tutorialTipData;
base..ctor();
GameSaveBasicData gameSaveBasicData2 = this.basic;
this.dataVersion = (int)((ulong)46L);
gameSaveBasicData2.dataIndex = dataIndex;
this.basic.difficulty = difficulty;
this.UpdateSaveTimeStamp();
}
// Token: 0x06000F13 RID: 3859 RVA: 0x00023C94 File Offset: 0x00021E94
[Token(Token = "0x6000F13")]
[Address(RVA = "0x549ED0", Offset = "0x548CD0", VA = "0x180549ED0")]
public void OnBeatingGame(BeatingGameData data)
{
GameSaveBasicData gameSaveBasicData = this.basic;
gameSaveBasicData.stage = (GameStage)((ulong)1L);
gameSaveBasicData.savePoint = (int)((ulong)4294967295L);
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
gameSaveBasicData.savePointMap = dictionary;
int num = gameSaveBasicData.gameCleared;
gameSaveBasicData.showTeleportMenu = false;
if (num < 99)
{
num++;
gameSaveBasicData.gameCleared = num;
}
this.stats.OnBeatingGame(data);
this.props.OnBeatingGame(data);
this.flags.OnBeatingGame();
this.UpdateSaveTimeStamp();
}
// Token: 0x06000F14 RID: 3860 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F14")]
[Address(RVA = "0x549FD0", Offset = "0x548DD0", VA = "0x180549FD0")]
public void UpdateSaveTimeStamp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001993 RID: 6547
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001993")]
public int dataVersion;
// Token: 0x04001994 RID: 6548
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001994")]
public GameSaveBasicData basic;
// Token: 0x04001995 RID: 6549
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001995")]
public PlayerStatsData stats;
// Token: 0x04001996 RID: 6550
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001996")]
public GamePropertyData props;
// Token: 0x04001997 RID: 6551
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001997")]
public StageFlagData flags;
// Token: 0x04001998 RID: 6552
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001998")]
public TutorialTipData tips;
}