Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSaveTest.cs
2023-09-06 22:00:49 +02:00

50 lines
1.4 KiB
C#

using System;
using System.IO;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000312 RID: 786
[Token(Token = "0x2000312")]
public class GameSaveTest : MonoBehaviour
{
// Token: 0x06001F9C RID: 8092 RVA: 0x0004C0BC File Offset: 0x0004A2BC
[Token(Token = "0x6001F9C")]
[Address(RVA = "0x549C20", Offset = "0x548A20", VA = "0x180549C20")]
private void Test()
{
string text = Path.Combine(Application.dataPath, "Game_Test/GameSaveTest/Save01.dat");
this.gameSaveLegacy = new GameSaveLegacy
{
iDifficulty = (int)((ulong)1L),
iHPLevel = (int)((ulong)1L),
iMPLevel = (int)((ulong)1L),
iSPLevel = (int)((ulong)1L),
iSTRLevel = (int)((ulong)1L),
iINTLevel = (int)((ulong)1L),
iDEXLevel = (int)((ulong)1L),
iMagicNull = (int)((ulong)1L),
iItemSize = (int)((ulong)4L)
};
GameSave gameSave = this.gameSaveLegacy.Convert(text);
this.gameSave = gameSave;
throw new NullReferenceException();
}
// Token: 0x06001F9D RID: 8093 RVA: 0x0004C154 File Offset: 0x0004A354
[Token(Token = "0x6001F9D")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public GameSaveTest()
{
}
// Token: 0x04002914 RID: 10516
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002914")]
private GameSaveLegacy gameSaveLegacy;
// Token: 0x04002915 RID: 10517
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002915")]
private GameSave gameSave;
}