Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSaveVer46.cs
2023-09-06 22:00:49 +02:00

83 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200012E RID: 302
[Token(Token = "0x200012E")]
public class GameSaveVer46
{
// Token: 0x06000F2E RID: 3886 RVA: 0x000240A8 File Offset: 0x000222A8
[Token(Token = "0x6000F2E")]
[Address(RVA = "0x549D60", Offset = "0x548B60", VA = "0x180549D60")]
public GameSave UpgradeVersion()
{
GameSave gameSave = new GameSave();
gameSave.dataVersion = (int)((ulong)46L);
GameSaveBasicDataVer46 gameSaveBasicDataVer = this.basic;
GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
int dataIndex = gameSaveBasicDataVer.dataIndex;
gameSaveBasicData.dataIndex = dataIndex;
GameDifficulty difficulty = gameSaveBasicDataVer.difficulty;
gameSaveBasicData.difficulty = difficulty;
GameStage stage = gameSaveBasicDataVer.stage;
gameSaveBasicData.stage = stage;
int savePoint = gameSaveBasicDataVer.savePoint;
gameSaveBasicData.savePoint = savePoint;
int num = 0;
bool showTeleportMenu = gameSaveBasicDataVer.showTeleportMenu;
gameSaveBasicData.showTeleportMenu = showTeleportMenu;
long timeStamp = gameSaveBasicDataVer.timeStamp;
gameSaveBasicData.timeStamp = timeStamp;
ulong playedSeconds = gameSaveBasicDataVer.playedSeconds;
if (playedSeconds == (ulong)0L)
{
ulong gamingTime = gameSaveBasicDataVer.gamingTime;
}
gameSaveBasicData.gamingTime = playedSeconds;
int gameBeatingCounter = gameSaveBasicDataVer.gameBeatingCounter;
int gameClearedTimes = gameSaveBasicDataVer.gameClearedTimes;
gameSaveBasicData.gameCleared = num;
gameSave.basic = gameSaveBasicData;
PlayerStatsData playerStatsData = this.stats;
gameSave.stats = playerStatsData;
GamePropertyData gamePropertyData = this.props;
gameSave.props = gamePropertyData;
StageFlagData stageFlagData = this.flags;
gameSave.flags = stageFlagData;
TutorialTipData tutorialTipData = this.tips;
gameSave.tips = tutorialTipData;
return gameSave;
}
// Token: 0x06000F2F RID: 3887 RVA: 0x000241B8 File Offset: 0x000223B8
[Token(Token = "0x6000F2F")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public GameSaveVer46()
{
}
// Token: 0x04001A21 RID: 6689
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001A21")]
public GameSaveBasicDataVer46 basic;
// Token: 0x04001A22 RID: 6690
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001A22")]
public PlayerStatsData stats;
// Token: 0x04001A23 RID: 6691
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001A23")]
public GamePropertyData props;
// Token: 0x04001A24 RID: 6692
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001A24")]
public StageFlagData flags;
// Token: 0x04001A25 RID: 6693
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001A25")]
public TutorialTipData tips;
}