Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostDEffectPlay.cs
2023-09-06 22:00:49 +02:00

503 lines
14 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D9 RID: 217
[Token(Token = "0x20000D9")]
public class GhostDEffectPlay : MonoBehaviour
{
// Token: 0x06000BDE RID: 3038 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BDE")]
[Address(RVA = "0x1509F40", Offset = "0x1508D40", VA = "0x181509F40")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BDF RID: 3039 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BDF")]
[Address(RVA = "0x150BB30", Offset = "0x150A930", VA = "0x18150BB30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BE0 RID: 3040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BE0")]
[Address(RVA = "0x1509E00", Offset = "0x1508C00", VA = "0x181509E00")]
public void CreateEnemy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BE1 RID: 3041 RVA: 0x0001CD94 File Offset: 0x0001AF94
[Token(Token = "0x6000BE1")]
[Address(RVA = "0x150B5F0", Offset = "0x150A3F0", VA = "0x18150B5F0")]
public void RemoveEnemy()
{
this.g_BodyEffect.Stop(true);
this.g_DeathEffect.Stop(true);
}
// Token: 0x06000BE2 RID: 3042 RVA: 0x0001CDC0 File Offset: 0x0001AFC0
[Token(Token = "0x6000BE2")]
[Address(RVA = "0x150B630", Offset = "0x150A430", VA = "0x18150B630")]
public void SetFeelPlayer(bool bFeel)
{
this.g_bFeelPlayer = bFeel;
}
// Token: 0x06000BE3 RID: 3043 RVA: 0x0001CDD4 File Offset: 0x0001AFD4
[Token(Token = "0x6000BE3")]
[Address(RVA = "0x150B0D0", Offset = "0x1509ED0", VA = "0x18150B0D0")]
public void PlayEffectDead()
{
this.g_bDead = true;
this.g_EffCharge.Stop(3f);
}
// Token: 0x06000BE4 RID: 3044 RVA: 0x0001CE00 File Offset: 0x0001B000
[Token(Token = "0x6000BE4")]
[Address(RVA = "0x150B110", Offset = "0x1509F10", VA = "0x18150B110")]
public void PlayEffectDestory()
{
this.g_BodyEffect.Stop(true);
this.g_DeathEffect.Play(true);
}
// Token: 0x06000BE5 RID: 3045 RVA: 0x0001CE2C File Offset: 0x0001B02C
[Token(Token = "0x6000BE5")]
[Address(RVA = "0x14FF620", Offset = "0x14FE420", VA = "0x1814FF620")]
public void PlayEffectCharge()
{
GameObject gameObject = this.g_EffCharge.NewUse(true);
}
// Token: 0x06000BE6 RID: 3046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BE6")]
[Address(RVA = "0x150B150", Offset = "0x1509F50", VA = "0x18150B150")]
public void PlayEffectShot(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BE7 RID: 3047 RVA: 0x0001CE4C File Offset: 0x0001B04C
[Token(Token = "0x6000BE7")]
[Address(RVA = "0x150B050", Offset = "0x1509E50", VA = "0x18150B050")]
public void PlayEffLightningAttack()
{
this.g_SELightningAttack.PlayRandom(1f, 1f);
this.g_EffCharge.Stop(3f);
EffectPool effectPool = this.g_EffLightningAttack;
if (effectPool != 0)
{
GameObject gameObject = effectPool.NewUse(true);
this.g_bLightningAttack = true;
this.g_fLightningAttackFrequencyVal = 0f;
}
}
// Token: 0x06000BE8 RID: 3048 RVA: 0x0001CEAC File Offset: 0x0001B0AC
[Token(Token = "0x6000BE8")]
[Address(RVA = "0x150B7C0", Offset = "0x150A5C0", VA = "0x18150B7C0")]
public void StopEffLightningAttack()
{
EffectPool effectPool = this.g_EffLightningAttack;
if (effectPool != 0)
{
effectPool.Stop(3f);
this.g_bLightningAttack = false;
}
}
// Token: 0x06000BE9 RID: 3049 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BE9")]
[Address(RVA = "0x150AE50", Offset = "0x1509C50", VA = "0x18150AE50")]
public void PlayEffAttackFireDash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BEA RID: 3050 RVA: 0x0001CED8 File Offset: 0x0001B0D8
[Token(Token = "0x6000BEA")]
[Address(RVA = "0x150B780", Offset = "0x150A580", VA = "0x18150B780")]
public void StopEffAttackFireDash()
{
EffectPool effectPool = this.g_EffAttackFireDash;
if (effectPool != 0)
{
effectPool.Stop(3f);
this.g_bFireDashAttack = false;
}
}
// Token: 0x06000BEB RID: 3051 RVA: 0x0001CF04 File Offset: 0x0001B104
[Token(Token = "0x6000BEB")]
[Address(RVA = "0x150B700", Offset = "0x150A500", VA = "0x18150B700")]
public void StopAllEffect()
{
this.g_EffCharge.Stop(3f);
EffectPool effectPool = this.g_EffLightningAttack;
if (effectPool != 0)
{
effectPool.Stop(3f);
this.g_bLightningAttack = false;
}
EffectPool effectPool2 = this.g_EffAttackFireDash;
if (effectPool2 != 0)
{
effectPool2.Stop(3f);
this.g_bFireDashAttack = false;
}
}
// Token: 0x06000BEC RID: 3052 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BEC")]
[Address(RVA = "0x150B640", Offset = "0x150A440", VA = "0x18150B640")]
public void SetHit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BED RID: 3053 RVA: 0x0001CF64 File Offset: 0x0001B164
[Token(Token = "0x6000BED")]
[Address(RVA = "0x150B4D0", Offset = "0x150A2D0", VA = "0x18150B4D0")]
public void PlaySEDestory()
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000BEE RID: 3054 RVA: 0x0001CFA0 File Offset: 0x0001B1A0
[Token(Token = "0x6000BEE")]
[Address(RVA = "0x150B530", Offset = "0x150A330", VA = "0x18150B530")]
public void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
SoundEffect soundEffect2 = this.g_SEMove;
float num2 = this.g_fSEMoveVolume;
soundEffect2.PlayRandom(num2, num2);
}
}
// Token: 0x06000BEF RID: 3055 RVA: 0x0001CFF0 File Offset: 0x0001B1F0
[Token(Token = "0x6000BEF")]
[Address(RVA = "0x150B6B0", Offset = "0x150A4B0", VA = "0x18150B6B0")]
public void SetSeMoveVolume(float fVolume)
{
this.g_fSEMoveVolume = fVolume;
}
// Token: 0x06000BF0 RID: 3056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BF0")]
[Address(RVA = "0x150AEE0", Offset = "0x1509CE0", VA = "0x18150AEE0")]
public void PlayEffAttackTips()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BF1 RID: 3057 RVA: 0x0001D004 File Offset: 0x0001B204
[Token(Token = "0x6000BF1")]
[Address(RVA = "0x150B6C0", Offset = "0x150A4C0", VA = "0x18150B6C0")]
public void SetTimeScale(float fScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fScale);
}
// Token: 0x06000BF2 RID: 3058 RVA: 0x0001D02C File Offset: 0x0001B22C
[Token(Token = "0x6000BF2")]
[Address(RVA = "0x150C8C0", Offset = "0x150B6C0", VA = "0x18150C8C0")]
public GhostDEffectPlay()
{
}
// Token: 0x04001431 RID: 5169
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001431")]
private WizardGirlManage g_WGM;
// Token: 0x04001432 RID: 5170
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001432")]
[SerializeField]
private string effectChargeObjectPath;
// Token: 0x04001433 RID: 5171
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001433")]
[SerializeField]
private string effectShotObjectPath;
// Token: 0x04001434 RID: 5172
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001434")]
[SerializeField]
private string effectBulletObjectPath;
// Token: 0x04001435 RID: 5173
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001435")]
[SerializeField]
private string effectCollisionObjectPath;
// Token: 0x04001436 RID: 5174
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001436")]
[SerializeField]
private string effectPlayerCollisionObjectPath;
// Token: 0x04001437 RID: 5175
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001437")]
[SerializeField]
private string effLightningAttackPath;
// Token: 0x04001438 RID: 5176
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001438")]
[SerializeField]
private string effLightningAttackCollisionPath;
// Token: 0x04001439 RID: 5177
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001439")]
[SerializeField]
private string effAttackFireDashPath;
// Token: 0x0400143A RID: 5178
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400143A")]
[SerializeField]
private string effAttackFireDashCollisionPath;
// Token: 0x0400143B RID: 5179
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400143B")]
[SerializeField]
private string effAttackTipsPath;
// Token: 0x0400143C RID: 5180
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400143C")]
[SerializeField]
private string sEMoveObjectPath;
// Token: 0x0400143D RID: 5181
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400143D")]
[SerializeField]
private string sEDestoryObjectPath;
// Token: 0x0400143E RID: 5182
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400143E")]
[SerializeField]
private string sEBulletCollisionObjectPath;
// Token: 0x0400143F RID: 5183
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400143F")]
[SerializeField]
private string sEBulletPlayerCollisionObjectPath;
// Token: 0x04001440 RID: 5184
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001440")]
[SerializeField]
private string sELightningAttackPath;
// Token: 0x04001441 RID: 5185
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001441")]
[SerializeField]
private string sELightningAttackCollisionPath;
// Token: 0x04001442 RID: 5186
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001442")]
[SerializeField]
private string sEAttackTipsPath;
// Token: 0x04001443 RID: 5187
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001443")]
private EffectPool g_EffCharge;
// Token: 0x04001444 RID: 5188
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001444")]
private EffectPool g_EffShot;
// Token: 0x04001445 RID: 5189
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001445")]
private EffectPool g_EffBullet;
// Token: 0x04001446 RID: 5190
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001446")]
private EffectPool g_EffCollision;
// Token: 0x04001447 RID: 5191
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001447")]
private EffectPool g_EffPlayerCollision;
// Token: 0x04001448 RID: 5192
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001448")]
private EffectPool g_EffLightningAttack;
// Token: 0x04001449 RID: 5193
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001449")]
private EffectPool g_EffLightningAttackCollision;
// Token: 0x0400144A RID: 5194
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400144A")]
private EffectPool g_EffAttackFireDash;
// Token: 0x0400144B RID: 5195
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400144B")]
private EffectPool g_EffAttackFireDashCollision;
// Token: 0x0400144C RID: 5196
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400144C")]
private EffectPool g_EffAttackTips;
// Token: 0x0400144D RID: 5197
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400144D")]
private SoundEffect g_SEMove;
// Token: 0x0400144E RID: 5198
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400144E")]
private SoundEffect g_SEDestory;
// Token: 0x0400144F RID: 5199
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400144F")]
private SoundEffect g_SELightningAttack;
// Token: 0x04001450 RID: 5200
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001450")]
private SoundEffect g_SEAttackTips;
// Token: 0x04001451 RID: 5201
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001451")]
private SoundEffectPool g_SEBulletCollision;
// Token: 0x04001452 RID: 5202
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001452")]
private SoundEffectPool g_SEBulletPlayerCollision;
// Token: 0x04001453 RID: 5203
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001453")]
private SoundEffectPool g_SEPLightningAttackCollision;
// Token: 0x04001454 RID: 5204
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001454")]
private float g_fSEMoveVolume;
// Token: 0x04001455 RID: 5205
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001455")]
private Material g_Mat;
// Token: 0x04001456 RID: 5206
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001456")]
private Color g_EyeColor;
// Token: 0x04001457 RID: 5207
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001457")]
private Color g_BodyColor;
// Token: 0x04001458 RID: 5208
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001458")]
private Color g_DefaultColor;
// Token: 0x04001459 RID: 5209
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001459")]
private bool g_bFeelPlayer;
// Token: 0x0400145A RID: 5210
[FieldOffset(Offset = "0x171")]
[Token(Token = "0x400145A")]
private bool g_bDead;
// Token: 0x0400145B RID: 5211
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400145B")]
private ParticleSystem g_BodyEffect;
// Token: 0x0400145C RID: 5212
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400145C")]
private ParticleSystem g_DeathEffect;
// Token: 0x0400145D RID: 5213
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400145D")]
private int g_iBulletNum = (int)((ulong)10L);
// Token: 0x0400145E RID: 5214
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400145E")]
private Transform g_ShotPoint;
// Token: 0x0400145F RID: 5215
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400145F")]
public AttackData AD_LightningAttack;
// Token: 0x04001460 RID: 5216
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001460")]
public AttackData AD_FireDashAttack;
// Token: 0x04001461 RID: 5217
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001461")]
private bool g_bLightningAttack;
// Token: 0x04001462 RID: 5218
[Token(Token = "0x4001462")]
private const float g_fLightningAttackRadius = 6.75f;
// Token: 0x04001463 RID: 5219
[Token(Token = "0x4001463")]
private const float g_fLightningAttackFrequency = 0.18f;
// Token: 0x04001464 RID: 5220
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4001464")]
private float g_fLightningAttackFrequencyVal;
// Token: 0x04001465 RID: 5221
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001465")]
private bool g_bFireDashAttack;
// Token: 0x04001466 RID: 5222
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x4001466")]
private Vector3 g_v3BePoint;
}