Files
NobetaSource/Cpp2IL/Assembly-CSharp/LightningBullet.cs
2023-09-06 22:00:49 +02:00

207 lines
5.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E0 RID: 224
[Token(Token = "0x20000E0")]
public class LightningBullet : MonoBehaviour
{
// Token: 0x06000C3E RID: 3134 RVA: 0x0001D908 File Offset: 0x0001BB08
[Token(Token = "0x6000C3E")]
[Address(RVA = "0x3F60B0", Offset = "0x3F4EB0", VA = "0x1803F60B0")]
private void Start()
{
LineRenderer component = base.GetComponent<LineRenderer>();
this.g_LR = component;
float randomRange = this.RandomRange;
LineRenderer lineRenderer = this.g_LR;
this.g_fStartRandomRange = randomRange;
float randomSamllRange = this.RandomSamllRange;
this.g_fStartRandomSamllRange = randomSamllRange;
Material material = lineRenderer.GetMaterial();
this.g_Mat = material;
float widthMultiplier = this.g_LR.widthMultiplier;
bool loop = this.Loop;
float z = this.EndPos.z;
float z2 = this.StartPos.z;
this.g_fOriginalWidth = widthMultiplier;
float num = this.g_fStartRandomRange;
LineRenderer lineRenderer2 = this.g_LR;
float num2 = this.g_fOriginalWidth;
this.RandomRange = num;
float num3 = this.g_fStartRandomSamllRange;
this.RandomSamllRange = num3;
float frequency = this.Frequency;
this.g_fFrequency = frequency;
float duration = this.Duration;
this.StartPos.z = z2;
this.EndPos.z = z;
this.g_fDuration = duration;
this.g_fWidth = num2;
lineRenderer2.widthMultiplier = num2;
Color matColor = this.MatColor;
Material material2 = this.g_Mat;
this.g_MatColor = matColor;
material2.SetColor("_TintColor", matColor);
this.Loop = loop;
this.g_fLife = 0f;
base.gameObject.SetActive(true);
}
// Token: 0x06000C3F RID: 3135 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C3F")]
[Address(RVA = "0x3F6270", Offset = "0x3F5070", VA = "0x1803F6270")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C40 RID: 3136 RVA: 0x0001DA54 File Offset: 0x0001BC54
[Token(Token = "0x6000C40")]
[Address(RVA = "0x3F5FA0", Offset = "0x3F4DA0", VA = "0x1803F5FA0")]
public void NewUse(Vector3 Start, Vector3 End, bool bLoop = false, float fLife = 5f)
{
float z = Start.z;
LineRenderer lineRenderer = this.g_LR;
float num = this.g_fOriginalWidth;
this.StartPos.z = z;
float z2 = End.z;
this.EndPos.z = z2;
float num2 = this.g_fStartRandomRange;
this.RandomRange = num2;
float num3 = this.g_fStartRandomSamllRange;
this.RandomSamllRange = num3;
float frequency = this.Frequency;
this.g_fFrequency = frequency;
float duration = this.Duration;
this.g_fDuration = duration;
this.g_fWidth = num;
lineRenderer.widthMultiplier = num;
Color matColor = this.MatColor;
Material material = this.g_Mat;
this.g_MatColor = matColor;
material.SetColor("_TintColor", matColor);
this.g_fLife = (float)0;
this.Loop = bLoop;
base.gameObject.SetActive(true);
}
// Token: 0x06000C41 RID: 3137 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C41")]
[Address(RVA = "0x3F6DF0", Offset = "0x3F5BF0", VA = "0x1803F6DF0")]
public LightningBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001510 RID: 5392
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001510")]
private LineRenderer g_LR;
// Token: 0x04001511 RID: 5393
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001511")]
public Vector3 StartPos;
// Token: 0x04001512 RID: 5394
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4001512")]
public Vector3 EndPos;
// Token: 0x04001513 RID: 5395
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001513")]
public int NodeNum;
// Token: 0x04001514 RID: 5396
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001514")]
public int NodeSmallNum;
// Token: 0x04001515 RID: 5397
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001515")]
public float RandomRange;
// Token: 0x04001516 RID: 5398
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001516")]
public float RandomSamllRange;
// Token: 0x04001517 RID: 5399
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001517")]
public Vector3 RandomScale;
// Token: 0x04001518 RID: 5400
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001518")]
public float Frequency;
// Token: 0x04001519 RID: 5401
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001519")]
public bool Loop;
// Token: 0x0400151A RID: 5402
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400151A")]
public float Duration;
// Token: 0x0400151B RID: 5403
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400151B")]
public float FadOutSpeed;
// Token: 0x0400151C RID: 5404
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400151C")]
public Color MatColor;
// Token: 0x0400151D RID: 5405
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400151D")]
private float g_fStartRandomRange;
// Token: 0x0400151E RID: 5406
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400151E")]
private float g_fStartRandomSamllRange;
// Token: 0x0400151F RID: 5407
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400151F")]
private float g_fFrequency;
// Token: 0x04001520 RID: 5408
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001520")]
private float g_fDuration;
// Token: 0x04001521 RID: 5409
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001521")]
private float g_fOriginalWidth;
// Token: 0x04001522 RID: 5410
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001522")]
private float g_fWidth;
// Token: 0x04001523 RID: 5411
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4001523")]
private Color g_MatColor;
// Token: 0x04001524 RID: 5412
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4001524")]
private float g_fLife;
// Token: 0x04001525 RID: 5413
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001525")]
private Material g_Mat;
}