Files
NobetaSource/Cpp2IL/Assembly-CSharp/MarsSDK/PS4SaveDataConfig.cs
2023-09-06 22:00:49 +02:00

40 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace MarsSDK
{
// Token: 0x020005E8 RID: 1512
[Token(Token = "0x20005E8")]
public class PS4SaveDataConfig
{
// Token: 0x1700038E RID: 910
// (get) Token: 0x06002FBB RID: 12219 RVA: 0x00065868 File Offset: 0x00063A68
[Token(Token = "0x1700038E")]
public string TitlePrefix
{
[Token(Token = "0x6002FBB")]
[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
get;
}
// Token: 0x1700038F RID: 911
// (get) Token: 0x06002FBC RID: 12220 RVA: 0x0006587C File Offset: 0x00063A7C
[Token(Token = "0x1700038F")]
public ulong BlockAmount
{
[Token(Token = "0x6002FBC")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
get;
}
// Token: 0x06002FBD RID: 12221 RVA: 0x00065890 File Offset: 0x00063A90
[Token(Token = "0x6002FBD")]
[Address(RVA = "0x30F400", Offset = "0x30E200", VA = "0x18030F400")]
public PS4SaveDataConfig(string titlePrefix, ulong blockAmount)
{
this.TitlePrefix = titlePrefix;
this.BlockAmount = blockAmount;
}
}
}