Files
NobetaSource/Cpp2IL/Assembly-CSharp/MouseLook.cs
2023-09-06 22:00:49 +02:00

91 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000340 RID: 832
[Token(Token = "0x2000340")]
[AddComponentMenu("Camera-Control/Mouse Look")]
public class MouseLook : MonoBehaviour
{
// Token: 0x060020B6 RID: 8374 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020B6")]
[Address(RVA = "0xBC9180", Offset = "0xBC7F80", VA = "0x180BC9180")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020B7 RID: 8375 RVA: 0x0004DF00 File Offset: 0x0004C100
[Token(Token = "0x60020B7")]
[Address(RVA = "0xBC90D0", Offset = "0xBC7ED0", VA = "0x180BC90D0")]
private void Start()
{
if (base.GetComponent<Rigidbody>())
{
base.GetComponent<Rigidbody>().freezeRotation = true;
}
}
// Token: 0x060020B8 RID: 8376 RVA: 0x0004DF30 File Offset: 0x0004C130
[Token(Token = "0x60020B8")]
[Address(RVA = "0xBC9400", Offset = "0xBC8200", VA = "0x180BC9400")]
public MouseLook()
{
}
// Token: 0x04002A00 RID: 10752
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A00")]
public MouseLook.RotationAxes axes;
// Token: 0x04002A01 RID: 10753
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002A01")]
public float sensitivityX = 15f;
// Token: 0x04002A02 RID: 10754
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002A02")]
public float sensitivityY = 15f;
// Token: 0x04002A03 RID: 10755
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002A03")]
public float minimumX = -360f;
// Token: 0x04002A04 RID: 10756
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A04")]
public float maximumX = 360f;
// Token: 0x04002A05 RID: 10757
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002A05")]
public float minimumY = -60f;
// Token: 0x04002A06 RID: 10758
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002A06")]
public float maximumY = 60f;
// Token: 0x04002A07 RID: 10759
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002A07")]
private float rotationY;
// Token: 0x02000341 RID: 833
[Token(Token = "0x2000341")]
public enum RotationAxes
{
// Token: 0x04002A09 RID: 10761
[Token(Token = "0x4002A09")]
MouseXAndY,
// Token: 0x04002A0A RID: 10762
[Token(Token = "0x4002A0A")]
MouseX,
// Token: 0x04002A0B RID: 10763
[Token(Token = "0x4002A0B")]
MouseY
}
}