219 lines
5.5 KiB
C#
219 lines
5.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200030D RID: 781
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[Token(Token = "0x200030D")]
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[Serializable]
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public class NobetaMeshController
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{
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// Token: 0x06001EE6 RID: 7910 RVA: 0x0004A754 File Offset: 0x00048954
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[Token(Token = "0x6001EE6")]
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[Address(RVA = "0xECEEB0", Offset = "0xECDCB0", VA = "0x180ECEEB0")]
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public void UpdateAppearance()
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{
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int num;
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SkinnedMeshRenderer skinnedMeshRenderer5;
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do
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{
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num = 0;
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if ((this.systemEnable ? 1 : 0) != num)
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{
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}
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SkinnedMeshRenderer[] array = this.body;
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bool flag = num != 0;
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if (num < array.Length)
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{
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array[num].enabled = flag;
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SkinnedMeshRenderer[] array2 = this.body;
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num++;
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}
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SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
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if (num == 0)
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{
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}
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bool flag2 = (this.enableStoryBag ? 1 : 0) == num;
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skinnedMeshRenderer.enabled = flag2;
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
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int num2 = 0;
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if (skinnedMeshRenderer2 != num2)
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{
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SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
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if (num == 0)
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{
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continue;
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}
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bool flag3 = this.enableStoryBag;
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skinnedMeshRenderer3.enabled = flag3;
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}
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if ((this.enableAccessories ? 1 : 0) == num)
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{
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return;
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}
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SkinnedMeshRenderer skinnedMeshRenderer4 = this.storyHat;
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int num3 = 0;
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if (!(skinnedMeshRenderer4 != num3))
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{
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return;
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}
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skinnedMeshRenderer5 = this.storyHat;
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}
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while (num == 0);
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bool flag4 = this.enableHat;
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skinnedMeshRenderer5.enabled = flag4;
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}
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// Token: 0x06001EE7 RID: 7911 RVA: 0x0004A848 File Offset: 0x00048A48
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[Token(Token = "0x6001EE7")]
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[Address(RVA = "0xECECC0", Offset = "0xECDAC0", VA = "0x180ECECC0")]
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public void EnableAllParts(bool enable)
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{
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if (this.enableAllParts != enable)
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{
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this.enableAllParts = enable;
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this.UpdateAppearance();
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return;
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}
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}
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// Token: 0x06001EE8 RID: 7912 RVA: 0x0004A86C File Offset: 0x00048A6C
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[Token(Token = "0x6001EE8")]
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[Address(RVA = "0xECECD0", Offset = "0xECDAD0", VA = "0x180ECECD0")]
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public void EnableHat(bool enable)
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{
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this.enableHat = enable;
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SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
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int num = 0;
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if (skinnedMeshRenderer != num)
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{
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
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bool flag = this.enableHat;
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skinnedMeshRenderer2.enabled = flag;
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}
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}
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// Token: 0x06001EE9 RID: 7913 RVA: 0x0004A8B0 File Offset: 0x00048AB0
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[Token(Token = "0x6001EE9")]
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[Address(RVA = "0xECED60", Offset = "0xECDB60", VA = "0x180ECED60")]
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public void EnableStoryBag(bool enable)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
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this.enableStoryBag = enable;
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skinnedMeshRenderer.enabled = enable;
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
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int num = 0;
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if (skinnedMeshRenderer2 != num)
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{
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SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
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bool flag = this.enableStoryBag;
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skinnedMeshRenderer3.enabled = flag;
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}
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}
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// Token: 0x06001EEA RID: 7914 RVA: 0x0004A904 File Offset: 0x00048B04
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[Token(Token = "0x6001EEA")]
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[Address(RVA = "0xECEC00", Offset = "0xECDA00", VA = "0x180ECEC00")]
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public void EnableAccessories(bool enable)
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{
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this.enableAccessories = enable;
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if (this.enableAllParts)
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{
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int num = 0;
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SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
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int num2 = 0;
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if (skinnedMeshRenderer != num2)
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{
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
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if (enable)
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{
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}
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bool flag = num != 0;
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skinnedMeshRenderer2.enabled = flag;
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}
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}
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}
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// Token: 0x06001EEB RID: 7915 RVA: 0x0004A958 File Offset: 0x00048B58
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[Token(Token = "0x6001EEB")]
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[Address(RVA = "0xECEE10", Offset = "0xECDC10", VA = "0x180ECEE10")]
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public void SwapSystemEnabled()
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{
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bool flag = !this.systemEnable;
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this.systemEnable = flag;
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this.UpdateAppearance();
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if (this.weapon)
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{
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MeshRenderer meshRenderer = this.weapon;
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bool flag2 = this.systemEnable;
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meshRenderer.enabled = flag2;
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}
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}
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// Token: 0x06001EEC RID: 7916 RVA: 0x0004A9A8 File Offset: 0x00048BA8
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[Token(Token = "0x6001EEC")]
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[Address(RVA = "0xECF060", Offset = "0xECDE60", VA = "0x180ECF060")]
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public NobetaMeshController()
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{
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}
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// Token: 0x040028D6 RID: 10454
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40028D6")]
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[SerializeField]
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private bool systemEnable = true;
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// Token: 0x040028D7 RID: 10455
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[FieldOffset(Offset = "0x11")]
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[Token(Token = "0x40028D7")]
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[SerializeField]
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private bool enableAllParts;
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// Token: 0x040028D8 RID: 10456
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[FieldOffset(Offset = "0x12")]
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[Token(Token = "0x40028D8")]
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[SerializeField]
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private bool enableAccessories;
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// Token: 0x040028D9 RID: 10457
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[FieldOffset(Offset = "0x13")]
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[Token(Token = "0x40028D9")]
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[SerializeField]
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private bool enableHat;
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// Token: 0x040028DA RID: 10458
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40028DA")]
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[SerializeField]
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private bool enableStoryBag;
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// Token: 0x040028DB RID: 10459
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40028DB")]
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[SerializeField]
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private SkinnedMeshRenderer[] body;
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// Token: 0x040028DC RID: 10460
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40028DC")]
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[SerializeField]
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private SkinnedMeshRenderer bag;
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// Token: 0x040028DD RID: 10461
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40028DD")]
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[SerializeField]
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private MeshRenderer weapon;
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// Token: 0x040028DE RID: 10462
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40028DE")]
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[SerializeField]
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private SkinnedMeshRenderer storyHat;
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// Token: 0x040028DF RID: 10463
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40028DF")]
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[SerializeField]
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private SkinnedMeshRenderer storyBag;
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}
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