Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlaySoundEffect.cs
2023-09-06 22:00:49 +02:00

122 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x020001BB RID: 443
[Token(Token = "0x20001BB")]
public class PlaySoundEffect : SceneEvent
{
// Token: 0x0600132E RID: 4910 RVA: 0x0002BFC0 File Offset: 0x0002A1C0
[Token(Token = "0x600132E")]
[Address(RVA = "0x313330", Offset = "0x312130", VA = "0x180313330", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
base.InitData(SEM);
SoundEffect se = this.SE;
int num = 0;
if (se != num)
{
this.SE.InitData();
Game.BindStageTimeScale(this.SE);
}
}
// Token: 0x0600132F RID: 4911 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600132F")]
[Address(RVA = "0x313570", Offset = "0x312370", VA = "0x180313570")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001330 RID: 4912 RVA: 0x0002C004 File Offset: 0x0002A204
[Token(Token = "0x6001330")]
[Address(RVA = "0x313400", Offset = "0x312200", VA = "0x180313400", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
SoundEffect se = this.SE;
int num = 0;
if (se != num)
{
SoundEffect se2 = this.SE;
int num2 = 0;
if (num2 >= (int)this.FadeSpeed)
{
throw new NullReferenceException();
}
this.g_fVolume = 0f;
se2.PlayRandom((float)num2, 1f);
}
float replayTime = this.ReplayTime;
this.g_fReplayTimeVal = replayTime;
this.g_fPitch = 1f;
}
// Token: 0x06001331 RID: 4913 RVA: 0x0002C074 File Offset: 0x0002A274
[Token(Token = "0x6001331")]
[Address(RVA = "0x3134D0", Offset = "0x3122D0", VA = "0x1803134D0", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
SoundEffect se = this.SE;
int num = 0;
if (se != num)
{
this.SE.Stop();
return;
}
}
// Token: 0x06001332 RID: 4914 RVA: 0x0002C0B0 File Offset: 0x0002A2B0
[Token(Token = "0x6001332")]
[Address(RVA = "0x313730", Offset = "0x312530", VA = "0x180313730")]
public PlaySoundEffect()
{
}
// Token: 0x04001DDE RID: 7646
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001DDE")]
public SoundEffect SE;
// Token: 0x04001DDF RID: 7647
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001DDF")]
public bool ReplayLoop;
// Token: 0x04001DE0 RID: 7648
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001DE0")]
public float ReplayTime;
// Token: 0x04001DE1 RID: 7649
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001DE1")]
private float g_fReplayTimeVal;
// Token: 0x04001DE2 RID: 7650
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001DE2")]
public float FadeSpeed;
// Token: 0x04001DE3 RID: 7651
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001DE3")]
private float g_fVolume;
// Token: 0x04001DE4 RID: 7652
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001DE4")]
public float PitchSpeed;
// Token: 0x04001DE5 RID: 7653
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001DE5")]
public float PitchTarget = 1f;
// Token: 0x04001DE6 RID: 7654
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001DE6")]
private float g_fPitch;
}