Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerSound.cs
2023-09-06 22:00:49 +02:00

1628 lines
52 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Audio;
// Token: 0x02000304 RID: 772
[Token(Token = "0x2000304")]
public class PlayerSound : MonoBehaviour
{
// Token: 0x170001A9 RID: 425
// (get) Token: 0x06001E21 RID: 7713 RVA: 0x000473F0 File Offset: 0x000455F0
[Token(Token = "0x170001A9")]
private GameSave GameSave
{
[Token(Token = "0x6001E21")]
[Address(RVA = "0xBDBEE0", Offset = "0xBDACE0", VA = "0x180BDBEE0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06001E22 RID: 7714 RVA: 0x00047404 File Offset: 0x00045604
[Token(Token = "0x6001E22")]
[Address(RVA = "0xBD7600", Offset = "0xBD6400", VA = "0x180BD7600")]
public void InitData(CharacterBaseData CBD)
{
WizardGirlManage component = base.GetComponent<WizardGirlManage>();
this.g_WGM = component;
Transform soundParent = Game.sceneManager.GetSoundParent();
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.Footsteps, soundParent);
this.g_Footsteps = soundEffectOfPrefabs;
GameObject footstepsWater = this.FootstepsWater;
int num = 0;
if (footstepsWater != num)
{
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.FootstepsWater, soundParent);
this.g_FootstepsWater = soundEffectOfPrefabs2;
}
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.Swing, soundParent);
this.g_Swing = soundEffectOfPrefabs3;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.Jump, soundParent);
this.g_Jump = soundEffectOfPrefabs4;
SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.Dodge, soundParent);
this.g_Dodge = soundEffectOfPrefabs5;
SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.Brakes, soundParent);
this.g_Brakes = soundEffectOfPrefabs6;
SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.HitDown, soundParent);
this.g_HitDown = soundEffectOfPrefabs7;
SoundEffect soundEffectOfPrefabs8 = Common.GetSoundEffectOfPrefabs(this.Hit, soundParent);
this.g_Hit = soundEffectOfPrefabs8;
SoundEffect soundEffectOfPrefabs9 = Common.GetSoundEffectOfPrefabs(this.ChargeHit, soundParent);
this.g_ChargeHit = soundEffectOfPrefabs9;
SoundEffect soundEffectOfPrefabs10 = Common.GetSoundEffectOfPrefabs(this.ChargeSwing, soundParent);
this.g_ChargeSwing = soundEffectOfPrefabs10;
SoundEffect soundEffectOfPrefabs11 = Common.GetSoundEffectOfPrefabs(this.ShotNull, soundParent);
this.g_ShotNull = soundEffectOfPrefabs11;
SoundEffect soundEffectOfPrefabs12 = Common.GetSoundEffectOfPrefabs(this.ShotIce, soundParent);
this.g_ShotIce = soundEffectOfPrefabs12;
SoundEffect soundEffectOfPrefabs13 = Common.GetSoundEffectOfPrefabs(this.ShotFire, soundParent);
this.g_ShotFire = soundEffectOfPrefabs13;
SoundEffect soundEffectOfPrefabs14 = Common.GetSoundEffectOfPrefabs(this.ShotLightning, soundParent);
this.g_ShotLightning = soundEffectOfPrefabs14;
SoundEffect soundEffectOfPrefabs15 = Common.GetSoundEffectOfPrefabs(this.ShotAir, soundParent);
this.g_ShotAir = soundEffectOfPrefabs15;
SoundEffect soundEffectOfPrefabs16 = Common.GetSoundEffectOfPrefabs(this.ChargePrompt, soundParent);
this.g_ChargePrompt = soundEffectOfPrefabs16;
SoundEffect soundEffectOfPrefabs17 = Common.GetSoundEffectOfPrefabs(this.ChargeCancel, soundParent);
this.g_ChargeCancel = soundEffectOfPrefabs17;
SoundEffect soundEffectOfPrefabs18 = Common.GetSoundEffectOfPrefabs(this.Charge, soundParent);
this.g_Charge = soundEffectOfPrefabs18;
SoundEffect soundEffectOfPrefabs19 = Common.GetSoundEffectOfPrefabs(this.ChargeComplete, soundParent);
this.g_ChargeComplete = soundEffectOfPrefabs19;
SoundEffect soundEffectOfPrefabs20 = Common.GetSoundEffectOfPrefabs(this.ChargeShot, soundParent);
this.g_ChargeShot = soundEffectOfPrefabs20;
SoundEffect soundEffectOfPrefabs21 = Common.GetSoundEffectOfPrefabs(this.ItemUseing, soundParent);
this.g_ItemUseing = soundEffectOfPrefabs21;
SoundEffect soundEffectOfPrefabs22 = Common.GetSoundEffectOfPrefabs(this.Item, soundParent);
this.g_Item = soundEffectOfPrefabs22;
SoundEffect soundEffectOfPrefabs23 = Common.GetSoundEffectOfPrefabs(this.Dead, soundParent);
this.g_Dead = soundEffectOfPrefabs23;
SoundEffect soundEffectOfPrefabs24 = Common.GetSoundEffectOfPrefabs(this.PerfectDodge, soundParent);
this.g_PerfectDodge = soundEffectOfPrefabs24;
SoundEffect soundEffectOfPrefabs25 = Common.GetSoundEffectOfPrefabs(this.AimLock, soundParent);
this.g_AimLock = soundEffectOfPrefabs25;
SoundEffect soundEffectOfPrefabs26 = Common.GetSoundEffectOfPrefabs(this.PerspectiveLock, soundParent);
this.g_PerspectiveLock = soundEffectOfPrefabs26;
SoundEffect soundEffectOfPrefabs27 = Common.GetSoundEffectOfPrefabs(this.Defense, soundParent);
this.g_Defense = soundEffectOfPrefabs27;
SoundEffect soundEffectOfPrefabs28 = Common.GetSoundEffectOfPrefabs(this.DefenseLoop, soundParent);
this.g_DefenseLoop = soundEffectOfPrefabs28;
SoundEffect soundEffectOfPrefabs29 = Common.GetSoundEffectOfPrefabs(this.LightningDodge, soundParent);
this.g_LightningDodge = soundEffectOfPrefabs29;
SoundEffect soundEffectOfPrefabs30 = Common.GetSoundEffectOfPrefabs(this.WindDodge, soundParent);
this.g_WindDodge = soundEffectOfPrefabs30;
SoundEffect soundEffectOfPrefabs31 = Common.GetSoundEffectOfPrefabs(this.Dying, soundParent);
this.g_Dying = soundEffectOfPrefabs31;
SoundEffect soundEffectOfPrefabs32 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack01, soundParent);
this.g_VoiceAttack01 = soundEffectOfPrefabs32;
SoundEffect soundEffectOfPrefabs33 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack02, soundParent);
this.g_VoiceAttack02 = soundEffectOfPrefabs33;
SoundEffect soundEffectOfPrefabs34 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack03, soundParent);
this.g_VoiceAttack03 = soundEffectOfPrefabs34;
SoundEffect soundEffectOfPrefabs35 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack04, soundParent);
this.g_VoiceAttack04 = soundEffectOfPrefabs35;
SoundEffect soundEffectOfPrefabs36 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack01, soundParent);
this.g_VoiceDashAttack01 = soundEffectOfPrefabs36;
SoundEffect soundEffectOfPrefabs37 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack02, soundParent);
this.g_VoiceDashAttack02 = soundEffectOfPrefabs37;
SoundEffect soundEffectOfPrefabs38 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack01, soundParent);
this.g_VoiceSkyAttack01 = soundEffectOfPrefabs38;
SoundEffect soundEffectOfPrefabs39 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack02, soundParent);
this.g_VoiceSkyAttack02 = soundEffectOfPrefabs39;
SoundEffect soundEffectOfPrefabs40 = Common.GetSoundEffectOfPrefabs(this.VoiceJump01, soundParent);
this.g_VoiceJump01 = soundEffectOfPrefabs40;
SoundEffect soundEffectOfPrefabs41 = Common.GetSoundEffectOfPrefabs(this.VoiceJump02, soundParent);
this.g_VoiceJump02 = soundEffectOfPrefabs41;
SoundEffect soundEffectOfPrefabs42 = Common.GetSoundEffectOfPrefabs(this.VoiceDodge, soundParent);
this.g_VoiceDodge = soundEffectOfPrefabs42;
SoundEffect soundEffectOfPrefabs43 = Common.GetSoundEffectOfPrefabs(this.VoiceDamaged, soundParent);
this.g_VoiceDamaged = soundEffectOfPrefabs43;
SoundEffect soundEffectOfPrefabs44 = Common.GetSoundEffectOfPrefabs(this.VoiceDamagedFly, soundParent);
this.g_VoiceDamagedFly = soundEffectOfPrefabs44;
SoundEffect soundEffectOfPrefabs45 = Common.GetSoundEffectOfPrefabs(this.VoiceCharge, soundParent);
this.g_VoiceCharge = soundEffectOfPrefabs45;
Game.BindStageTimeScale(this.g_VoiceCharge);
SoundEffect soundEffectOfPrefabs46 = Common.GetSoundEffectOfPrefabs(this.VoiceChargeShot, soundParent);
this.g_VoiceChargeShot = soundEffectOfPrefabs46;
SoundEffect soundEffectOfPrefabs47 = Common.GetSoundEffectOfPrefabs(this.VoiceItemUse, soundParent);
this.g_VoiceItemUse = soundEffectOfPrefabs47;
SoundEffect soundEffectOfPrefabs48 = Common.GetSoundEffectOfPrefabs(this.VoiceSlip, soundParent);
this.g_VoiceSlip = soundEffectOfPrefabs48;
SoundEffect soundEffectOfPrefabs49 = Common.GetSoundEffectOfPrefabs(this.VoiceDead, soundParent);
this.g_VoiceDead = soundEffectOfPrefabs49;
SoundEffect soundEffectOfPrefabs50 = Common.GetSoundEffectOfPrefabs(this.VoiceFallDead, soundParent);
this.g_VoiceFallDead = soundEffectOfPrefabs50;
this.g_CharData = CBD;
int num2 = 0;
if (CBD == num2)
{
Debug.LogError("錯誤");
}
this.g_bChargeing = false;
}
// Token: 0x06001E23 RID: 7715 RVA: 0x000478C0 File Offset: 0x00045AC0
[Token(Token = "0x6001E23")]
[Address(RVA = "0xBDA5F0", Offset = "0xBD93F0", VA = "0x180BDA5F0")]
private void Update()
{
/*
An exception occurred when decompiling this method (06001E23)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerSound::Update()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_960:; stloc:GameObject(var_85_96B, callgetter:GameObject(Component::get_gameObject, ldfld:SoundEffect[exp:Component](PlayerSound::g_VoiceChargeShot, ldloc:PlayerSound(this)))); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06001E24 RID: 7716 RVA: 0x0004823C File Offset: 0x0004643C
[Token(Token = "0x6001E24")]
[Address(RVA = "0xBD8E30", Offset = "0xBD7C30", VA = "0x180BD8E30")]
public void PlayFootsteps(float fVolume = 1f)
{
this.g_Footsteps.PlayRandom(fVolume, 1f);
}
// Token: 0x06001E25 RID: 7717 RVA: 0x00048260 File Offset: 0x00046460
[Token(Token = "0x6001E25")]
[Address(RVA = "0xBD8DA0", Offset = "0xBD7BA0", VA = "0x180BD8DA0")]
public void PlayFootstepsWater()
{
SoundEffect soundEffect = this.g_FootstepsWater;
int num = 0;
if (soundEffect != num)
{
this.g_FootstepsWater.PlayRandom(1f, 1f);
}
}
// Token: 0x06001E26 RID: 7718 RVA: 0x0004829C File Offset: 0x0004649C
[Token(Token = "0x6001E26")]
[Address(RVA = "0xBD9710", Offset = "0xBD8510", VA = "0x180BD9710")]
public void PlaySwing()
{
this.g_Swing.gameObject.SetActive(true);
this.g_Swing.PlayRandom(1f, 1f);
}
// Token: 0x06001E27 RID: 7719 RVA: 0x000482D8 File Offset: 0x000464D8
[Token(Token = "0x6001E27")]
[Address(RVA = "0xBD9280", Offset = "0xBD8080", VA = "0x180BD9280")]
public void PlayJump()
{
this.g_Jump.gameObject.SetActive(true);
this.g_Jump.PlayRandom(1f, 1f);
}
// Token: 0x06001E28 RID: 7720 RVA: 0x00048314 File Offset: 0x00046514
[Token(Token = "0x6001E28")]
[Address(RVA = "0xBD8CA0", Offset = "0xBD7AA0", VA = "0x180BD8CA0")]
public void PlayDodge()
{
this.g_Dodge.gameObject.SetActive(true);
this.g_Dodge.PlayRandom(1f, 1f);
this.g_Footsteps.PlayRandom(1f, 1f);
}
// Token: 0x06001E29 RID: 7721 RVA: 0x00048364 File Offset: 0x00046564
[Token(Token = "0x6001E29")]
[Address(RVA = "0xBD8180", Offset = "0xBD6F80", VA = "0x180BD8180")]
public void PlayBrakes()
{
this.g_Brakes.gameObject.SetActive(true);
this.g_Brakes.PlayRandom(1f, 1f);
}
// Token: 0x06001E2A RID: 7722 RVA: 0x000483A0 File Offset: 0x000465A0
[Token(Token = "0x6001E2A")]
[Address(RVA = "0xBD8E60", Offset = "0xBD7C60", VA = "0x180BD8E60")]
public void PlayHitDown()
{
this.g_HitDown.gameObject.SetActive(true);
this.g_HitDown.PlayRandom(1f, 1f);
}
// Token: 0x06001E2B RID: 7723 RVA: 0x000483DC File Offset: 0x000465DC
[Token(Token = "0x6001E2B")]
[Address(RVA = "0xBD8EC0", Offset = "0xBD7CC0", VA = "0x180BD8EC0")]
public void PlayHit(PlayerSound.HitSoundType Type)
{
ulong num;
this.g_Hit.gameObject.SetActive(num != 0UL);
if (Type == PlayerSound.HitSoundType.Soft)
{
SoundEffect soundEffect = this.g_Hit;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerSound.HitSoundType.Soft)
{
uint num3;
this.g_Hit.Play((int)num3, 0.6f, 1f);
return;
}
if (Type == PlayerSound.HitSoundType.Soft)
{
uint num4;
this.g_Hit.Play((int)num4, 0.8f, 1f);
return;
}
if (Type != PlayerSound.HitSoundType.Soft)
{
if (Type == PlayerSound.HitSoundType.Wall)
{
this.g_Hit.Play((int)num, 1f, 1f);
}
return;
}
uint num5;
this.g_Hit.Play((int)num5, 0.8f, 1f);
}
// Token: 0x06001E2C RID: 7724 RVA: 0x00048494 File Offset: 0x00046694
[Token(Token = "0x6001E2C")]
[Address(RVA = "0xBD8110", Offset = "0xBD6F10", VA = "0x180BD8110")]
public void PlayAttack02_04Null()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(5, 1f, 1f);
}
// Token: 0x06001E2D RID: 7725 RVA: 0x000484D0 File Offset: 0x000466D0
[Token(Token = "0x6001E2D")]
[Address(RVA = "0xBD8030", Offset = "0xBD6E30", VA = "0x180BD8030")]
public void PlayAttack02_04Ice()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(6, 1f, 1f);
}
// Token: 0x06001E2E RID: 7726 RVA: 0x0004850C File Offset: 0x0004670C
[Token(Token = "0x6001E2E")]
[Address(RVA = "0xBD7FC0", Offset = "0xBD6DC0", VA = "0x180BD7FC0")]
public void PlayAttack02_04Fire()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(7, 1f, 1f);
}
// Token: 0x06001E2F RID: 7727 RVA: 0x00048548 File Offset: 0x00046748
[Token(Token = "0x6001E2F")]
[Address(RVA = "0xBD80A0", Offset = "0xBD6EA0", VA = "0x180BD80A0")]
public void PlayAttack02_04Lightning()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(8, 1f, 1f);
}
// Token: 0x06001E30 RID: 7728 RVA: 0x00048584 File Offset: 0x00046784
[Token(Token = "0x6001E30")]
[Address(RVA = "0xBD8410", Offset = "0xBD7210", VA = "0x180BD8410")]
public void PlayChargeHit(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeHit.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
SoundEffect soundEffect = this.g_ChargeHit;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeHit.Play((int)num3, 1f, 1f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeHit.Play((int)num, 1f, 1f);
}
return;
}
uint num4;
this.g_ChargeHit.Play((int)num4, 1f, 1f);
}
// Token: 0x06001E31 RID: 7729 RVA: 0x00048620 File Offset: 0x00046820
[Token(Token = "0x6001E31")]
[Address(RVA = "0xBD86D0", Offset = "0xBD74D0", VA = "0x180BD86D0")]
public void PlayChargeSwing(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
SoundEffect soundEffect = this.g_ChargeSwing;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeSwing.Play((int)num3, 1f, 1f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeSwing.Play((int)num, 1f, 1f);
}
return;
}
uint num4;
this.g_ChargeSwing.Play((int)num4, 1f, 1f);
}
// Token: 0x06001E32 RID: 7730 RVA: 0x000486BC File Offset: 0x000468BC
[Token(Token = "0x6001E32")]
[Address(RVA = "0xBD95C0", Offset = "0xBD83C0", VA = "0x180BD95C0")]
public void PlaySpecialChargeSwing(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num2;
this.g_ChargeSwing.Play((int)num2, 1f, 0.5f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeSwing.Play((int)num3, 1f, 0.5f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeSwing.Play((int)num, 1f, 0.5f);
}
return;
}
uint num4;
this.g_ChargeSwing.Play((int)num4, 1f, 0.75f);
}
// Token: 0x06001E33 RID: 7731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E33")]
[Address(RVA = "0xBD9480", Offset = "0xBD8280", VA = "0x180BD9480")]
public void PlayShot(PlayerEffectPlay.Magic Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E34 RID: 7732 RVA: 0x00048750 File Offset: 0x00046950
[Token(Token = "0x6001E34")]
[Address(RVA = "0xBD9420", Offset = "0xBD8220", VA = "0x180BD9420")]
public void PlayShotAir()
{
this.g_ShotAir.gameObject.SetActive(true);
this.g_ShotAir.PlayRandom(1f, 1f);
}
// Token: 0x06001E35 RID: 7733 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E35")]
[Address(RVA = "0xBD8800", Offset = "0xBD7600", VA = "0x180BD8800")]
public void PlayCharge(PlayerEffectPlay.Magic Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E36 RID: 7734 RVA: 0x0004878C File Offset: 0x0004698C
[Token(Token = "0x6001E36")]
[Address(RVA = "0xBDA520", Offset = "0xBD9320", VA = "0x180BDA520")]
public void StopCharge()
{
this.g_bChargeing = false;
}
// Token: 0x06001E37 RID: 7735 RVA: 0x000487A0 File Offset: 0x000469A0
[Token(Token = "0x6001E37")]
[Address(RVA = "0xBD8540", Offset = "0xBD7340", VA = "0x180BD8540")]
public void PlayChargePrompt(PlayerEffectPlay.Magic Type)
{
this.g_ChargePrompt.gameObject.SetActive(true);
this.g_ChargePrompt.PlayRandom(1f, 1f);
}
// Token: 0x06001E38 RID: 7736 RVA: 0x000487DC File Offset: 0x000469DC
[Token(Token = "0x6001E38")]
[Address(RVA = "0xBD82C0", Offset = "0xBD70C0", VA = "0x180BD82C0")]
public void PlayChargeCancel()
{
this.g_ChargeCancel.gameObject.SetActive(true);
this.g_ChargeCancel.PlayRandom(1f, 1f);
this.g_VoiceCharge.Stop();
GameObject gameObject = this.g_VoiceCharge.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_bVoiceCharge = false;
}
// Token: 0x06001E39 RID: 7737 RVA: 0x0004883C File Offset: 0x00046A3C
[Token(Token = "0x6001E39")]
[Address(RVA = "0xBD8360", Offset = "0xBD7160", VA = "0x180BD8360")]
public void PlayChargeComplete()
{
this.g_ChargeComplete.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_ChargeComplete;
int num = 0;
soundEffect.Play(num, 1f, 1f);
this.g_VoiceCharge.Stop();
GameObject gameObject = this.g_VoiceCharge.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
this.g_bVoiceCharge = false;
}
// Token: 0x06001E3A RID: 7738 RVA: 0x000488A4 File Offset: 0x00046AA4
[Token(Token = "0x6001E3A")]
[Address(RVA = "0xBD7EF0", Offset = "0xBD6CF0", VA = "0x180BD7EF0")]
public void PauseVoiceCharge()
{
if (this.g_VoiceCharge.gameObject.activeSelf)
{
this.g_VoiceCharge.Pause();
}
this.g_bVoiceChargePause = true;
}
// Token: 0x06001E3B RID: 7739 RVA: 0x000488DC File Offset: 0x00046ADC
[Token(Token = "0x6001E3B")]
[Address(RVA = "0xBD75A0", Offset = "0xBD63A0", VA = "0x180BD75A0")]
public void ContinueVoiceCharge()
{
if (this.g_VoiceCharge.gameObject.activeSelf && this.g_bVoiceChargePause)
{
this.g_VoiceCharge.Continue();
this.g_bVoiceChargePause = false;
}
}
// Token: 0x06001E3C RID: 7740 RVA: 0x00048920 File Offset: 0x00046B20
[Token(Token = "0x6001E3C")]
[Address(RVA = "0xBDA590", Offset = "0xBD9390", VA = "0x180BDA590")]
public void StopeVoiceCharge()
{
this.g_VoiceCharge.Stop();
GameObject gameObject = this.g_VoiceCharge.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_bVoiceCharge = false;
}
// Token: 0x06001E3D RID: 7741 RVA: 0x0004895C File Offset: 0x00046B5C
[Token(Token = "0x6001E3D")]
[Address(RVA = "0xBD85A0", Offset = "0xBD73A0", VA = "0x180BD85A0")]
public void PlayChargeShot(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeShot.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
SoundEffect soundEffect = this.g_ChargeShot;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeShot.Play((int)num3, 1f, 1f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeShot.Play((int)num, 1f, 1f);
}
return;
}
uint num4;
this.g_ChargeShot.Play((int)num4, 1f, 1f);
}
// Token: 0x06001E3E RID: 7742 RVA: 0x000489F8 File Offset: 0x00046BF8
[Token(Token = "0x6001E3E")]
[Address(RVA = "0xBD9210", Offset = "0xBD8010", VA = "0x180BD9210")]
public void PlayItemUseing()
{
this.g_ItemUseing.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_ItemUseing;
int num = 0;
float num2 = this.g_fItemUseingVolume;
soundEffect.Play(num, num2, 1f);
this.g_bItemUseing = true;
}
// Token: 0x06001E3F RID: 7743 RVA: 0x00048A40 File Offset: 0x00046C40
[Token(Token = "0x6001E3F")]
[Address(RVA = "0xBDA570", Offset = "0xBD9370", VA = "0x180BDA570")]
public void StopItemUseing()
{
this.g_bItemUseing = false;
this.g_bItemUseScale = 0f;
}
// Token: 0x06001E40 RID: 7744 RVA: 0x00048A60 File Offset: 0x00046C60
[Token(Token = "0x6001E40")]
[Address(RVA = "0xBDA1B0", Offset = "0xBD8FB0", VA = "0x180BDA1B0")]
public void SetItemUseingScale(float fScale)
{
this.g_bItemUseScale = fScale;
}
// Token: 0x06001E41 RID: 7745 RVA: 0x00048A74 File Offset: 0x00046C74
[Token(Token = "0x6001E41")]
[Address(RVA = "0xBD91A0", Offset = "0xBD7FA0", VA = "0x180BD91A0")]
public void PlayItemUseComplete()
{
this.g_Item.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_Item;
int num = 0;
soundEffect.Play(num, 1f, 1f);
this.g_bItemUseScale = 0f;
}
// Token: 0x06001E42 RID: 7746 RVA: 0x00048AC0 File Offset: 0x00046CC0
[Token(Token = "0x6001E42")]
[Address(RVA = "0xBD9130", Offset = "0xBD7F30", VA = "0x180BD9130")]
public void PlayItemGet()
{
this.g_Item.gameObject.SetActive(true);
this.g_Item.Play(1, 1f, 1f);
}
// Token: 0x06001E43 RID: 7747 RVA: 0x00048AFC File Offset: 0x00046CFC
[Token(Token = "0x6001E43")]
[Address(RVA = "0xBD9050", Offset = "0xBD7E50", VA = "0x180BD9050")]
public void PlayItemDiscard()
{
this.g_Item.gameObject.SetActive(true);
this.g_Item.Play(3, 1f, 1f);
}
// Token: 0x06001E44 RID: 7748 RVA: 0x00048B38 File Offset: 0x00046D38
[Token(Token = "0x6001E44")]
[Address(RVA = "0xBD90C0", Offset = "0xBD7EC0", VA = "0x180BD90C0")]
public void PlayItemGetImportant()
{
this.g_Item.gameObject.SetActive(true);
this.g_Item.Play(2, 0.8f, 1f);
}
// Token: 0x06001E45 RID: 7749 RVA: 0x00048B74 File Offset: 0x00046D74
[Token(Token = "0x6001E45")]
[Address(RVA = "0xBD8C40", Offset = "0xBD7A40", VA = "0x180BD8C40")]
public void PlayDefense()
{
this.g_Defense.gameObject.SetActive(true);
this.g_Defense.PlayRandom(1f, 1f);
}
// Token: 0x06001E46 RID: 7750 RVA: 0x00048BB0 File Offset: 0x00046DB0
[Token(Token = "0x6001E46")]
[Address(RVA = "0xBD8BD0", Offset = "0xBD79D0", VA = "0x180BD8BD0")]
public void PlayDefenseLoop()
{
this.g_DefenseLoop.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_DefenseLoop;
this.g_fDefenseLoopVolume = 0f;
int num = 0;
soundEffect.PlayRandom((float)num, 1f);
this.g_bDefenseLoop = true;
}
// Token: 0x06001E47 RID: 7751 RVA: 0x00048BFC File Offset: 0x00046DFC
[Token(Token = "0x6001E47")]
[Address(RVA = "0xBDA530", Offset = "0xBD9330", VA = "0x180BDA530")]
public void StopDefenseLoop()
{
this.g_bDefenseLoop = false;
}
// Token: 0x06001E48 RID: 7752 RVA: 0x00048C10 File Offset: 0x00046E10
[Token(Token = "0x6001E48")]
[Address(RVA = "0xBD92E0", Offset = "0xBD80E0", VA = "0x180BD92E0")]
public void PlayLightningDodge()
{
this.g_LightningDodge.gameObject.SetActive(true);
this.g_LightningDodge.PlayRandom(1f, 1f);
}
// Token: 0x06001E49 RID: 7753 RVA: 0x00048C4C File Offset: 0x00046E4C
[Token(Token = "0x6001E49")]
[Address(RVA = "0xBDA070", Offset = "0xBD8E70", VA = "0x180BDA070")]
public void PlayWindDodgeStart()
{
this.g_WindDodge.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_WindDodge;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E4A RID: 7754 RVA: 0x00048C8C File Offset: 0x00046E8C
[Token(Token = "0x6001E4A")]
[Address(RVA = "0xBDA000", Offset = "0xBD8E00", VA = "0x180BDA000")]
public void PlayWindDodgeEnd()
{
this.g_WindDodge.gameObject.SetActive(true);
this.g_WindDodge.Play(1, 1f, 1f);
}
// Token: 0x06001E4B RID: 7755 RVA: 0x00048CC8 File Offset: 0x00046EC8
[Token(Token = "0x6001E4B")]
[Address(RVA = "0xBD8D20", Offset = "0xBD7B20", VA = "0x180BD8D20")]
public void PlayDying()
{
if (!this.g_Dying.GetIsPlaying())
{
this.g_Dying.gameObject.SetActive(true);
this.g_Dying.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x06001E4C RID: 7756 RVA: 0x00048D10 File Offset: 0x00046F10
[Token(Token = "0x6001E4C")]
[Address(RVA = "0xBDA540", Offset = "0xBD9340", VA = "0x180BDA540")]
public void StopDying()
{
this.g_Dying.Stop();
}
// Token: 0x06001E4D RID: 7757 RVA: 0x00048D30 File Offset: 0x00046F30
[Token(Token = "0x6001E4D")]
[Address(RVA = "0xBD8B20", Offset = "0xBD7920", VA = "0x180BD8B20")]
public void PlayDead(int i)
{
this.g_Dead.gameObject.SetActive(true);
if (i == 0)
{
SoundEffect soundEffect = this.g_Dead;
int num = 0;
soundEffect.Play(num, 1f, 1f);
return;
}
while (i != 1)
{
}
this.g_Dead.Play(i, 1f, 1f);
}
// Token: 0x06001E4E RID: 7758 RVA: 0x00048D90 File Offset: 0x00046F90
[Token(Token = "0x6001E4E")]
[Address(RVA = "0xBD9340", Offset = "0xBD8140", VA = "0x180BD9340")]
public void PlayPerfectDodge()
{
this.g_PerfectDodge.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_PerfectDodge;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E4F RID: 7759 RVA: 0x00048DD0 File Offset: 0x00046FD0
[Token(Token = "0x6001E4F")]
[Address(RVA = "0xBD7F50", Offset = "0xBD6D50", VA = "0x180BD7F50")]
public void PlayAimLock()
{
this.g_AimLock.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_AimLock;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E50 RID: 7760 RVA: 0x00048E10 File Offset: 0x00047010
[Token(Token = "0x6001E50")]
[Address(RVA = "0xBD81E0", Offset = "0xBD6FE0", VA = "0x180BD81E0")]
public void PlayCancelAimLock()
{
this.g_AimLock.gameObject.SetActive(true);
this.g_AimLock.Play(1, 1f, 1f);
}
// Token: 0x06001E51 RID: 7761 RVA: 0x00048E4C File Offset: 0x0004704C
[Token(Token = "0x6001E51")]
[Address(RVA = "0xBD93B0", Offset = "0xBD81B0", VA = "0x180BD93B0")]
public void PlayPerspectiveLock()
{
this.g_PerspectiveLock.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_PerspectiveLock;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E52 RID: 7762 RVA: 0x00048E8C File Offset: 0x0004708C
[Token(Token = "0x6001E52")]
[Address(RVA = "0xBD8250", Offset = "0xBD7050", VA = "0x180BD8250")]
public void PlayCancelPerspectiveLock()
{
this.g_PerspectiveLock.gameObject.SetActive(true);
this.g_PerspectiveLock.Play(1, 1f, 1f);
}
// Token: 0x06001E53 RID: 7763 RVA: 0x00048EC8 File Offset: 0x000470C8
[Token(Token = "0x6001E53")]
[Address(RVA = "0xBD9770", Offset = "0xBD8570", VA = "0x180BD9770")]
public void PlayVoiceAttack01()
{
this.g_VoiceAttack01.gameObject.SetActive(true);
this.g_VoiceAttack01.PlayRandom(1f, 1f);
}
// Token: 0x06001E54 RID: 7764 RVA: 0x00048F04 File Offset: 0x00047104
[Token(Token = "0x6001E54")]
[Address(RVA = "0xBD97D0", Offset = "0xBD85D0", VA = "0x180BD97D0")]
public void PlayVoiceAttack02()
{
this.g_VoiceAttack02.gameObject.SetActive(true);
this.g_VoiceAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06001E55 RID: 7765 RVA: 0x00048F40 File Offset: 0x00047140
[Token(Token = "0x6001E55")]
[Address(RVA = "0xBD9830", Offset = "0xBD8630", VA = "0x180BD9830")]
public void PlayVoiceAttack03()
{
this.g_VoiceAttack03.gameObject.SetActive(true);
this.g_VoiceAttack03.PlayRandom(1f, 1f);
}
// Token: 0x06001E56 RID: 7766 RVA: 0x00048F7C File Offset: 0x0004717C
[Token(Token = "0x6001E56")]
[Address(RVA = "0xBD9890", Offset = "0xBD8690", VA = "0x180BD9890")]
public void PlayVoiceAttack04()
{
this.g_VoiceAttack04.gameObject.SetActive(true);
this.g_VoiceAttack04.PlayRandom(1f, 1f);
}
// Token: 0x06001E57 RID: 7767 RVA: 0x00048FB8 File Offset: 0x000471B8
[Token(Token = "0x6001E57")]
[Address(RVA = "0xBD9BE0", Offset = "0xBD89E0", VA = "0x180BD9BE0")]
public void PlayVoiceDashAttack01()
{
this.g_VoiceDashAttack01.gameObject.SetActive(true);
this.g_VoiceDashAttack01.PlayRandom(1f, 1f);
}
// Token: 0x06001E58 RID: 7768 RVA: 0x00048FF4 File Offset: 0x000471F4
[Token(Token = "0x6001E58")]
[Address(RVA = "0xBD9C40", Offset = "0xBD8A40", VA = "0x180BD9C40")]
public void PlayVoiceDashAttack02()
{
this.g_VoiceDashAttack02.gameObject.SetActive(true);
this.g_VoiceDashAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06001E59 RID: 7769 RVA: 0x00049030 File Offset: 0x00047230
[Token(Token = "0x6001E59")]
[Address(RVA = "0xBD9EE0", Offset = "0xBD8CE0", VA = "0x180BD9EE0")]
public void PlayVoiceSkyAttack01()
{
this.g_VoiceSkyAttack01.gameObject.SetActive(true);
this.g_VoiceSkyAttack01.PlayRandom(1f, 1f);
}
// Token: 0x06001E5A RID: 7770 RVA: 0x0004906C File Offset: 0x0004726C
[Token(Token = "0x6001E5A")]
[Address(RVA = "0xBD9F40", Offset = "0xBD8D40", VA = "0x180BD9F40")]
public void PlayVoiceSkyAttack02()
{
this.g_VoiceSkyAttack02.gameObject.SetActive(true);
this.g_VoiceSkyAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06001E5B RID: 7771 RVA: 0x000490A8 File Offset: 0x000472A8
[Token(Token = "0x6001E5B")]
[Address(RVA = "0xBD9E20", Offset = "0xBD8C20", VA = "0x180BD9E20")]
public void PlayVoiceJump01()
{
this.g_VoiceJump01.gameObject.SetActive(true);
this.g_VoiceJump01.PlayRandom(1f, 1f);
}
// Token: 0x06001E5C RID: 7772 RVA: 0x000490E4 File Offset: 0x000472E4
[Token(Token = "0x6001E5C")]
[Address(RVA = "0xBD9E80", Offset = "0xBD8C80", VA = "0x180BD9E80")]
public void PlayVoiceJump02()
{
this.g_VoiceJump02.gameObject.SetActive(true);
this.g_VoiceJump02.PlayRandom(1f, 1f);
}
// Token: 0x06001E5D RID: 7773 RVA: 0x00049120 File Offset: 0x00047320
[Token(Token = "0x6001E5D")]
[Address(RVA = "0xBD9D00", Offset = "0xBD8B00", VA = "0x180BD9D00")]
public void PlayVoiceDodge()
{
this.g_VoiceDodge.gameObject.SetActive(true);
this.g_VoiceDodge.PlayRandom(1f, 1f);
}
// Token: 0x06001E5E RID: 7774 RVA: 0x0004915C File Offset: 0x0004735C
[Token(Token = "0x6001E5E")]
[Address(RVA = "0xBD9B80", Offset = "0xBD8980", VA = "0x180BD9B80")]
public void PlayVoiceDamaged()
{
this.g_VoiceDamaged.gameObject.SetActive(true);
this.g_VoiceDamaged.PlayRandom(1f, 1f);
}
// Token: 0x06001E5F RID: 7775 RVA: 0x00049198 File Offset: 0x00047398
[Token(Token = "0x6001E5F")]
[Address(RVA = "0xBD9B20", Offset = "0xBD8920", VA = "0x180BD9B20")]
public void PlayVoiceDamagedFly()
{
this.g_VoiceDamagedFly.gameObject.SetActive(true);
this.g_VoiceDamagedFly.PlayRandom(1f, 1f);
}
// Token: 0x06001E60 RID: 7776 RVA: 0x000491D4 File Offset: 0x000473D4
[Token(Token = "0x6001E60")]
[Address(RVA = "0xBD98F0", Offset = "0xBD86F0", VA = "0x180BD98F0")]
public void PlayVoiceChargeShot(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_VoiceChargeShot.gameObject.SetActive(num != 0UL);
SoundEffect soundEffect3;
if (!this.g_WGM.isNobeta && Type != PlayerEffectPlay.Magic.Null)
{
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
uint num2;
this.g_VoiceChargeShot.Play((int)num2, 1f, 1f);
}
return;
}
int num3 = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_VoiceChargeShot;
if (num3 == 0)
{
uint num4;
soundEffect.Play((int)num4, 1f, 1f);
return;
}
}
else
{
int num5 = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect2 = this.g_VoiceChargeShot;
if (num5 != 0)
{
uint num6;
soundEffect2.Play((int)num6, 1f, 1f);
return;
}
uint num7;
soundEffect2.Play((int)num7, 1f, 1f);
return;
}
}
else
{
if (Type != PlayerEffectPlay.Magic.Null)
{
while (Type == PlayerEffectPlay.Magic.Null)
{
}
while (Type == PlayerEffectPlay.Magic.Null)
{
}
while (Type != PlayerEffectPlay.Magic.Ice)
{
}
}
int num8 = UnityEngine.Random.Range(0, 2);
soundEffect3 = this.g_VoiceChargeShot;
if (num8 != 0)
{
uint num9;
soundEffect3.Play((int)num9, 1f, 1f);
return;
}
}
int num10 = 0;
soundEffect3.Play(num10, 1f, 1f);
}
// Token: 0x06001E61 RID: 7777 RVA: 0x000492F0 File Offset: 0x000474F0
[Token(Token = "0x6001E61")]
[Address(RVA = "0xBD9DC0", Offset = "0xBD8BC0", VA = "0x180BD9DC0")]
public void PlayVoiceItemUse()
{
this.g_VoiceItemUse.gameObject.SetActive(true);
this.g_VoiceItemUse.PlayRandom(1f, 1f);
}
// Token: 0x06001E62 RID: 7778 RVA: 0x0004932C File Offset: 0x0004752C
[Token(Token = "0x6001E62")]
[Address(RVA = "0xBD9FA0", Offset = "0xBD8DA0", VA = "0x180BD9FA0")]
public void PlayVoiceSlip()
{
this.g_VoiceSlip.gameObject.SetActive(true);
this.g_VoiceSlip.PlayRandom(1f, 1f);
}
// Token: 0x06001E63 RID: 7779 RVA: 0x00049368 File Offset: 0x00047568
[Token(Token = "0x6001E63")]
[Address(RVA = "0xBD9CA0", Offset = "0xBD8AA0", VA = "0x180BD9CA0")]
public void PlayVoiceDead()
{
this.g_VoiceDead.gameObject.SetActive(true);
this.g_VoiceDead.PlayRandom(1f, 1f);
}
// Token: 0x06001E64 RID: 7780 RVA: 0x000493A4 File Offset: 0x000475A4
[Token(Token = "0x6001E64")]
[Address(RVA = "0xBD9D60", Offset = "0xBD8B60", VA = "0x180BD9D60")]
public void PlayVoiceFallDead()
{
this.g_VoiceFallDead.gameObject.SetActive(true);
this.g_VoiceFallDead.PlayRandom(1f, 1f);
}
// Token: 0x06001E65 RID: 7781 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E65")]
[Address(RVA = "0xBDA0E0", Offset = "0xBD8EE0", VA = "0x180BDA0E0")]
public void SetAudioMixer(float fVolume, float fRoom, float fDecayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E66 RID: 7782 RVA: 0x000493E0 File Offset: 0x000475E0
[Token(Token = "0x6001E66")]
[Address(RVA = "0xBDA1C0", Offset = "0xBD8FC0", VA = "0x180BDA1C0")]
public void SetTimeScale(float fTimeScale)
{
this.g_Footsteps.SetTimeScale(fTimeScale);
SoundEffect soundEffect = this.g_FootstepsWater;
int num = 0;
if (soundEffect != num)
{
this.g_FootstepsWater.SetTimeScale(fTimeScale);
}
this.g_Swing.SetTimeScale(fTimeScale);
this.g_Jump.SetTimeScale(fTimeScale);
this.g_Dodge.SetTimeScale(fTimeScale);
this.g_Brakes.SetTimeScale(fTimeScale);
this.g_HitDown.SetTimeScale(fTimeScale);
this.g_Hit.SetTimeScale(fTimeScale);
this.g_ChargeHit.SetTimeScale(fTimeScale);
this.g_ChargeSwing.SetTimeScale(fTimeScale);
this.g_ShotNull.SetTimeScale(fTimeScale);
this.g_ShotIce.SetTimeScale(fTimeScale);
this.g_ShotFire.SetTimeScale(fTimeScale);
this.g_ShotLightning.SetTimeScale(fTimeScale);
this.g_ShotAir.SetTimeScale(fTimeScale);
this.g_Charge.SetTimeScale(fTimeScale);
this.g_ChargePrompt.SetTimeScale(fTimeScale);
this.g_ChargeShot.SetTimeScale(fTimeScale);
this.g_ItemUseing.SetTimeScale(fTimeScale);
this.g_Item.SetTimeScale(fTimeScale);
this.g_Dead.SetTimeScale(fTimeScale);
this.g_PerfectDodge.SetTimeScale(fTimeScale);
this.g_AimLock.SetTimeScale(fTimeScale);
this.g_PerspectiveLock.SetTimeScale(fTimeScale);
this.g_Defense.SetTimeScale(fTimeScale);
this.g_DefenseLoop.SetTimeScale(fTimeScale);
this.g_LightningDodge.SetTimeScale(fTimeScale);
this.g_WindDodge.SetTimeScale(fTimeScale);
}
// Token: 0x06001E67 RID: 7783 RVA: 0x00049558 File Offset: 0x00047758
[Token(Token = "0x6001E67")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public PlayerSound()
{
}
// Token: 0x040027E8 RID: 10216
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40027E8")]
public AudioMixer AM;
// Token: 0x040027E9 RID: 10217
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40027E9")]
public GameObject Footsteps;
// Token: 0x040027EA RID: 10218
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40027EA")]
public GameObject FootstepsWater;
// Token: 0x040027EB RID: 10219
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40027EB")]
public GameObject Swing;
// Token: 0x040027EC RID: 10220
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40027EC")]
public GameObject Jump;
// Token: 0x040027ED RID: 10221
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40027ED")]
public GameObject Dodge;
// Token: 0x040027EE RID: 10222
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40027EE")]
public GameObject Brakes;
// Token: 0x040027EF RID: 10223
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40027EF")]
public GameObject HitDown;
// Token: 0x040027F0 RID: 10224
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40027F0")]
public GameObject Hit;
// Token: 0x040027F1 RID: 10225
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40027F1")]
public GameObject ChargeHit;
// Token: 0x040027F2 RID: 10226
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40027F2")]
public GameObject ChargeSwing;
// Token: 0x040027F3 RID: 10227
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40027F3")]
public GameObject ShotNull;
// Token: 0x040027F4 RID: 10228
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40027F4")]
public GameObject ShotIce;
// Token: 0x040027F5 RID: 10229
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40027F5")]
public GameObject ShotFire;
// Token: 0x040027F6 RID: 10230
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40027F6")]
public GameObject ShotLightning;
// Token: 0x040027F7 RID: 10231
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40027F7")]
public GameObject ShotAir;
// Token: 0x040027F8 RID: 10232
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40027F8")]
public GameObject ChargePrompt;
// Token: 0x040027F9 RID: 10233
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40027F9")]
public GameObject ChargeCancel;
// Token: 0x040027FA RID: 10234
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40027FA")]
public GameObject Charge;
// Token: 0x040027FB RID: 10235
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40027FB")]
public GameObject ChargeComplete;
// Token: 0x040027FC RID: 10236
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40027FC")]
public GameObject ChargeShot;
// Token: 0x040027FD RID: 10237
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40027FD")]
public GameObject ItemUseing;
// Token: 0x040027FE RID: 10238
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40027FE")]
public GameObject Item;
// Token: 0x040027FF RID: 10239
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40027FF")]
public GameObject Dead;
// Token: 0x04002800 RID: 10240
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4002800")]
public GameObject PerfectDodge;
// Token: 0x04002801 RID: 10241
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002801")]
public GameObject AimLock;
// Token: 0x04002802 RID: 10242
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002802")]
public GameObject PerspectiveLock;
// Token: 0x04002803 RID: 10243
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002803")]
public GameObject Defense;
// Token: 0x04002804 RID: 10244
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002804")]
public GameObject DefenseLoop;
// Token: 0x04002805 RID: 10245
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4002805")]
public GameObject LightningDodge;
// Token: 0x04002806 RID: 10246
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4002806")]
public GameObject WindDodge;
// Token: 0x04002807 RID: 10247
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4002807")]
public GameObject Dying;
// Token: 0x04002808 RID: 10248
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4002808")]
public GameObject VoiceAttack01;
// Token: 0x04002809 RID: 10249
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4002809")]
public GameObject VoiceAttack02;
// Token: 0x0400280A RID: 10250
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400280A")]
public GameObject VoiceAttack03;
// Token: 0x0400280B RID: 10251
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400280B")]
public GameObject VoiceAttack04;
// Token: 0x0400280C RID: 10252
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400280C")]
public GameObject VoiceDashAttack01;
// Token: 0x0400280D RID: 10253
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400280D")]
public GameObject VoiceDashAttack02;
// Token: 0x0400280E RID: 10254
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400280E")]
public GameObject VoiceSkyAttack01;
// Token: 0x0400280F RID: 10255
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400280F")]
public GameObject VoiceSkyAttack02;
// Token: 0x04002810 RID: 10256
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4002810")]
public GameObject VoiceJump01;
// Token: 0x04002811 RID: 10257
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4002811")]
public GameObject VoiceJump02;
// Token: 0x04002812 RID: 10258
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4002812")]
public GameObject VoiceDodge;
// Token: 0x04002813 RID: 10259
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4002813")]
public GameObject VoiceDamaged;
// Token: 0x04002814 RID: 10260
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4002814")]
public GameObject VoiceDamagedFly;
// Token: 0x04002815 RID: 10261
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4002815")]
public GameObject VoiceCharge;
// Token: 0x04002816 RID: 10262
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4002816")]
public GameObject VoiceChargeShot;
// Token: 0x04002817 RID: 10263
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4002817")]
public GameObject VoiceItemUse;
// Token: 0x04002818 RID: 10264
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4002818")]
public GameObject VoiceSlip;
// Token: 0x04002819 RID: 10265
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4002819")]
public GameObject VoiceDead;
// Token: 0x0400281A RID: 10266
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400281A")]
public GameObject VoiceFallDead;
// Token: 0x0400281B RID: 10267
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400281B")]
private SoundEffect g_Footsteps;
// Token: 0x0400281C RID: 10268
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400281C")]
private SoundEffect g_FootstepsWater;
// Token: 0x0400281D RID: 10269
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400281D")]
private SoundEffect g_Swing;
// Token: 0x0400281E RID: 10270
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400281E")]
private SoundEffect g_Jump;
// Token: 0x0400281F RID: 10271
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400281F")]
private SoundEffect g_Dodge;
// Token: 0x04002820 RID: 10272
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4002820")]
private SoundEffect g_Brakes;
// Token: 0x04002821 RID: 10273
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4002821")]
private SoundEffect g_HitDown;
// Token: 0x04002822 RID: 10274
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4002822")]
private SoundEffect g_Hit;
// Token: 0x04002823 RID: 10275
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4002823")]
private SoundEffect g_ChargeHit;
// Token: 0x04002824 RID: 10276
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4002824")]
private SoundEffect g_ChargeSwing;
// Token: 0x04002825 RID: 10277
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4002825")]
private SoundEffect g_ShotNull;
// Token: 0x04002826 RID: 10278
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4002826")]
private SoundEffect g_ShotIce;
// Token: 0x04002827 RID: 10279
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4002827")]
private SoundEffect g_ShotFire;
// Token: 0x04002828 RID: 10280
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4002828")]
private SoundEffect g_ShotLightning;
// Token: 0x04002829 RID: 10281
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4002829")]
private SoundEffect g_ShotAir;
// Token: 0x0400282A RID: 10282
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400282A")]
private SoundEffect g_ChargePrompt;
// Token: 0x0400282B RID: 10283
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400282B")]
private SoundEffect g_ChargeCancel;
// Token: 0x0400282C RID: 10284
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400282C")]
private SoundEffect g_Charge;
// Token: 0x0400282D RID: 10285
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400282D")]
private SoundEffect g_ChargeComplete;
// Token: 0x0400282E RID: 10286
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x400282E")]
private SoundEffect g_ChargeShot;
// Token: 0x0400282F RID: 10287
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x400282F")]
private SoundEffect g_ItemUseing;
// Token: 0x04002830 RID: 10288
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4002830")]
private SoundEffect g_Item;
// Token: 0x04002831 RID: 10289
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4002831")]
private SoundEffect g_Dead;
// Token: 0x04002832 RID: 10290
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4002832")]
private SoundEffect g_PerfectDodge;
// Token: 0x04002833 RID: 10291
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4002833")]
private SoundEffect g_AimLock;
// Token: 0x04002834 RID: 10292
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4002834")]
private SoundEffect g_PerspectiveLock;
// Token: 0x04002835 RID: 10293
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4002835")]
private SoundEffect g_Defense;
// Token: 0x04002836 RID: 10294
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4002836")]
private SoundEffect g_DefenseLoop;
// Token: 0x04002837 RID: 10295
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4002837")]
private SoundEffect g_LightningDodge;
// Token: 0x04002838 RID: 10296
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4002838")]
private SoundEffect g_WindDodge;
// Token: 0x04002839 RID: 10297
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4002839")]
private SoundEffect g_Dying;
// Token: 0x0400283A RID: 10298
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400283A")]
private SoundEffect g_VoiceAttack01;
// Token: 0x0400283B RID: 10299
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400283B")]
private SoundEffect g_VoiceAttack02;
// Token: 0x0400283C RID: 10300
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x400283C")]
private SoundEffect g_VoiceAttack03;
// Token: 0x0400283D RID: 10301
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x400283D")]
private SoundEffect g_VoiceAttack04;
// Token: 0x0400283E RID: 10302
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x400283E")]
private SoundEffect g_VoiceDashAttack01;
// Token: 0x0400283F RID: 10303
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x400283F")]
private SoundEffect g_VoiceDashAttack02;
// Token: 0x04002840 RID: 10304
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4002840")]
private SoundEffect g_VoiceSkyAttack01;
// Token: 0x04002841 RID: 10305
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4002841")]
private SoundEffect g_VoiceSkyAttack02;
// Token: 0x04002842 RID: 10306
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4002842")]
private SoundEffect g_VoiceJump01;
// Token: 0x04002843 RID: 10307
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4002843")]
private SoundEffect g_VoiceJump02;
// Token: 0x04002844 RID: 10308
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4002844")]
private SoundEffect g_VoiceDodge;
// Token: 0x04002845 RID: 10309
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4002845")]
private SoundEffect g_VoiceDamaged;
// Token: 0x04002846 RID: 10310
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4002846")]
private SoundEffect g_VoiceDamagedFly;
// Token: 0x04002847 RID: 10311
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4002847")]
private SoundEffect g_VoiceCharge;
// Token: 0x04002848 RID: 10312
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4002848")]
private SoundEffect g_VoiceChargeShot;
// Token: 0x04002849 RID: 10313
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4002849")]
private SoundEffect g_VoiceItemUse;
// Token: 0x0400284A RID: 10314
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x400284A")]
private SoundEffect g_VoiceSlip;
// Token: 0x0400284B RID: 10315
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x400284B")]
private SoundEffect g_VoiceDead;
// Token: 0x0400284C RID: 10316
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x400284C")]
private SoundEffect g_VoiceFallDead;
// Token: 0x0400284D RID: 10317
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x400284D")]
private CharacterBaseData g_CharData;
// Token: 0x0400284E RID: 10318
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x400284E")]
private WizardGirlManage g_WGM;
// Token: 0x0400284F RID: 10319
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x400284F")]
private bool g_bChargeing;
// Token: 0x04002850 RID: 10320
[FieldOffset(Offset = "0x354")]
[Token(Token = "0x4002850")]
private float g_fChargeVolume;
// Token: 0x04002851 RID: 10321
[Token(Token = "0x4002851")]
private const float g_fChargePitchScale = 1.3f;
// Token: 0x04002852 RID: 10322
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4002852")]
private bool g_bItemUseing;
// Token: 0x04002853 RID: 10323
[FieldOffset(Offset = "0x35C")]
[Token(Token = "0x4002853")]
private float g_fItemUseingVolume;
// Token: 0x04002854 RID: 10324
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4002854")]
private float g_bItemUseScale;
// Token: 0x04002855 RID: 10325
[FieldOffset(Offset = "0x364")]
[Token(Token = "0x4002855")]
private bool g_bDefenseLoop;
// Token: 0x04002856 RID: 10326
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4002856")]
private float g_fDefenseLoopVolume;
// Token: 0x04002857 RID: 10327
[FieldOffset(Offset = "0x36C")]
[Token(Token = "0x4002857")]
private bool g_bVoiceCharge;
// Token: 0x04002858 RID: 10328
[FieldOffset(Offset = "0x36D")]
[Token(Token = "0x4002858")]
private bool g_bVoiceChargePause;
// Token: 0x02000305 RID: 773
[Token(Token = "0x2000305")]
public enum HitSoundType
{
// Token: 0x0400285A RID: 10330
[Token(Token = "0x400285A")]
Soft,
// Token: 0x0400285B RID: 10331
[Token(Token = "0x400285B")]
Wall,
// Token: 0x0400285C RID: 10332
[Token(Token = "0x400285C")]
Defense,
// Token: 0x0400285D RID: 10333
[Token(Token = "0x400285D")]
Normal,
// Token: 0x0400285E RID: 10334
[Token(Token = "0x400285E")]
Rock
}
}