Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/ExplosionDemo.cs
2023-09-06 22:00:49 +02:00

105 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003B7 RID: 951
[Token(Token = "0x20003B7")]
public class ExplosionDemo : MonoBehaviour
{
// Token: 0x06002339 RID: 9017 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002339")]
[Address(RVA = "0xA690C0", Offset = "0xA67EC0", VA = "0x180A690C0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600233A RID: 9018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600233A")]
[Address(RVA = "0xA69180", Offset = "0xA67F80", VA = "0x180A69180")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600233B RID: 9019 RVA: 0x00050B5C File Offset: 0x0004ED5C
[Token(Token = "0x600233B")]
[Address(RVA = "0xA69000", Offset = "0xA67E00", VA = "0x180A69000")]
private void SetEffectorWeights(float w)
{
this.ik.solver.leftHandEffector.positionWeight = w;
this.ik.solver.rightHandEffector.positionWeight = w;
this.ik.solver.leftFootEffector.positionWeight = w;
this.ik.solver.rightFootEffector.positionWeight = w;
}
// Token: 0x0600233C RID: 9020 RVA: 0x00050BC8 File Offset: 0x0004EDC8
[Token(Token = "0x600233C")]
[Address(RVA = "0xA697C0", Offset = "0xA685C0", VA = "0x180A697C0")]
public ExplosionDemo()
{
float z = Vector3.one.z;
this.defaultScale.z = z;
base..ctor();
}
// Token: 0x04002C93 RID: 11411
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C93")]
public SimpleLocomotion character;
// Token: 0x04002C94 RID: 11412
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C94")]
public float forceMlp = 1f;
// Token: 0x04002C95 RID: 11413
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002C95")]
public float upForce = 1f;
// Token: 0x04002C96 RID: 11414
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002C96")]
public float weightFalloffSpeed = 1f;
// Token: 0x04002C97 RID: 11415
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002C97")]
public AnimationCurve weightFalloff;
// Token: 0x04002C98 RID: 11416
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002C98")]
public AnimationCurve explosionForceByDistance;
// Token: 0x04002C99 RID: 11417
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002C99")]
public AnimationCurve scale;
// Token: 0x04002C9A RID: 11418
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002C9A")]
private float weight;
// Token: 0x04002C9B RID: 11419
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002C9B")]
private Vector3 defaultScale;
// Token: 0x04002C9C RID: 11420
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002C9C")]
private Rigidbody r;
// Token: 0x04002C9D RID: 11421
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002C9D")]
private FullBodyBipedIK ik;
}
}