154 lines
4.6 KiB
C#
154 lines
4.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003B8 RID: 952
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[Token(Token = "0x20003B8")]
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public class FBBIKSettings : MonoBehaviour
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{
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// Token: 0x0600233D RID: 9021 RVA: 0x00050C14 File Offset: 0x0004EE14
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[Token(Token = "0x600233D")]
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[Address(RVA = "0x4B7980", Offset = "0x4B6780", VA = "0x1804B7980")]
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public void UpdateSettings()
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{
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FullBodyBipedIK fullBodyBipedIK = this.ik;
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int num = 0;
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if (!(fullBodyBipedIK == num))
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{
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FullBodyBipedIK fullBodyBipedIK2 = this.ik;
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FBBIKSettings.Limb limb = this.leftArm;
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IKSolverFullBodyBiped solver = fullBodyBipedIK2.solver;
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int num2 = 0;
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limb.Apply((FullBodyBipedChain)num2, solver);
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FullBodyBipedIK fullBodyBipedIK3 = this.ik;
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FBBIKSettings.Limb limb2 = this.rightArm;
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IKSolverFullBodyBiped solver2 = fullBodyBipedIK3.solver;
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limb2.Apply(FullBodyBipedChain.RightArm, solver2);
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FullBodyBipedIK fullBodyBipedIK4 = this.ik;
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FBBIKSettings.Limb limb3 = this.leftLeg;
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IKSolverFullBodyBiped solver3 = fullBodyBipedIK4.solver;
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limb3.Apply(FullBodyBipedChain.LeftLeg, solver3);
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FullBodyBipedIK fullBodyBipedIK5 = this.ik;
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FBBIKSettings.Limb limb4 = this.rightLeg;
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IKSolverFullBodyBiped solver4 = fullBodyBipedIK5.solver;
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limb4.Apply(FullBodyBipedChain.RightLeg, solver4);
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FBIKChain fbikchain = this.ik.solver.chain[0];
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float num3 = this.rootPin;
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fbikchain.pin = num3;
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IKEffector bodyEffector = this.ik.solver.bodyEffector;
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bool flag = this.bodyEffectChildNodes;
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bodyEffector.effectChildNodes = flag;
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}
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}
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// Token: 0x0600233E RID: 9022 RVA: 0x00050D18 File Offset: 0x0004EF18
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[Token(Token = "0x600233E")]
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[Address(RVA = "0x4B78F0", Offset = "0x4B66F0", VA = "0x1804B78F0")]
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private void Start()
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{
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Debug.Log("FBBIKSettings is deprecated, you can now edit all the settings from the custom inspector of the FullBodyBipedIK component.");
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this.UpdateSettings();
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if (this.disableAfterStart)
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{
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int num = 0;
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base.enabled = num != 0;
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return;
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}
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}
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// Token: 0x0600233F RID: 9023 RVA: 0x00050D48 File Offset: 0x0004EF48
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[Token(Token = "0x600233F")]
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[Address(RVA = "0x4B7B00", Offset = "0x4B6900", VA = "0x1804B7B00")]
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private void Update()
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{
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this.UpdateSettings();
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}
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// Token: 0x06002340 RID: 9024 RVA: 0x00050D5C File Offset: 0x0004EF5C
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[Token(Token = "0x6002340")]
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[Address(RVA = "0x4B7B10", Offset = "0x4B6910", VA = "0x1804B7B10")]
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public FBBIKSettings()
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{
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}
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// Token: 0x04002C9E RID: 11422
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C9E")]
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public FullBodyBipedIK ik;
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// Token: 0x04002C9F RID: 11423
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002C9F")]
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public bool disableAfterStart;
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// Token: 0x04002CA0 RID: 11424
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002CA0")]
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public FBBIKSettings.Limb leftArm;
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// Token: 0x04002CA1 RID: 11425
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002CA1")]
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public FBBIKSettings.Limb rightArm;
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// Token: 0x04002CA2 RID: 11426
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002CA2")]
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public FBBIKSettings.Limb leftLeg;
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// Token: 0x04002CA3 RID: 11427
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002CA3")]
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public FBBIKSettings.Limb rightLeg;
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// Token: 0x04002CA4 RID: 11428
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002CA4")]
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public float rootPin;
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// Token: 0x04002CA5 RID: 11429
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4002CA5")]
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public bool bodyEffectChildNodes = true;
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// Token: 0x020003B9 RID: 953
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[Token(Token = "0x20003B9")]
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[Serializable]
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public class Limb
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{
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// Token: 0x06002341 RID: 9025 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002341")]
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[Address(RVA = "0x5FC9A0", Offset = "0x5FB7A0", VA = "0x1805FC9A0")]
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public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002342 RID: 9026 RVA: 0x00050D78 File Offset: 0x0004EF78
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[Token(Token = "0x6002342")]
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[Address(RVA = "0x5FCA20", Offset = "0x5FB820", VA = "0x1805FCA20")]
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public Limb()
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{
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}
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// Token: 0x04002CA6 RID: 11430
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002CA6")]
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public FBIKChain.Smoothing reachSmoothing;
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// Token: 0x04002CA7 RID: 11431
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4002CA7")]
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public float maintainRelativePositionWeight;
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// Token: 0x04002CA8 RID: 11432
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CA8")]
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public float mappingWeight = 1f;
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}
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}
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}
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