Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/FPSAiming.cs
2023-09-06 22:00:49 +02:00

160 lines
4.5 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003BD RID: 957
[Token(Token = "0x20003BD")]
public class FPSAiming : MonoBehaviour
{
// Token: 0x0600234E RID: 9038 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600234E")]
[Address(RVA = "0x4BE8F0", Offset = "0x4BD6F0", VA = "0x1804BE8F0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600234F RID: 9039 RVA: 0x00050FB4 File Offset: 0x0004F1B4
[Token(Token = "0x600234F")]
[Address(RVA = "0x4BD8A0", Offset = "0x4BC6A0", VA = "0x1804BD8A0")]
private void FixedUpdate()
{
this.updateFrame = true;
}
// Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002350")]
[Address(RVA = "0x4BD8B0", Offset = "0x4BC6B0", VA = "0x1804BD8B0")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002351 RID: 9041 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002351")]
[Address(RVA = "0x4BD6E0", Offset = "0x4BC4E0", VA = "0x1804BD6E0")]
private void Aiming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002352 RID: 9042 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002352")]
[Address(RVA = "0x4BD9D0", Offset = "0x4BC7D0", VA = "0x1804BD9D0")]
private void LookDownTheSight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002353 RID: 9043 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002353")]
[Address(RVA = "0x4BE670", Offset = "0x4BD470", VA = "0x1804BE670")]
private void RotateCharacter()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002354 RID: 9044 RVA: 0x00050FC8 File Offset: 0x0004F1C8
[Token(Token = "0x6002354")]
[Address(RVA = "0x4BEA90", Offset = "0x4BD890", VA = "0x1804BEA90")]
public FPSAiming()
{
}
// Token: 0x04002CB6 RID: 11446
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CB6")]
[Range(0f, 1f)]
public float aimWeight = 1f;
// Token: 0x04002CB7 RID: 11447
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002CB7")]
[Range(0f, 1f)]
public float sightWeight = 1f;
// Token: 0x04002CB8 RID: 11448
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CB8")]
[Range(0f, 180f)]
public float maxAngle = 80f;
// Token: 0x04002CB9 RID: 11449
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002CB9")]
[SerializeField]
private bool animatePhysics;
// Token: 0x04002CBA RID: 11450
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CBA")]
[SerializeField]
private Transform gun;
// Token: 0x04002CBB RID: 11451
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CBB")]
[SerializeField]
private Transform gunTarget;
// Token: 0x04002CBC RID: 11452
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002CBC")]
[SerializeField]
private FullBodyBipedIK ik;
// Token: 0x04002CBD RID: 11453
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002CBD")]
[SerializeField]
private AimIK gunAim;
// Token: 0x04002CBE RID: 11454
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002CBE")]
[SerializeField]
private CameraControllerFPS cam;
// Token: 0x04002CBF RID: 11455
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002CBF")]
[SerializeField]
private Recoil recoil;
// Token: 0x04002CC0 RID: 11456
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002CC0")]
[SerializeField]
[Range(0f, 1f)]
private float cameraRecoilWeight = 0.5f;
// Token: 0x04002CC1 RID: 11457
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002CC1")]
private Vector3 gunTargetDefaultLocalPosition;
// Token: 0x04002CC2 RID: 11458
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002CC2")]
private Quaternion gunTargetDefaultLocalRotation;
// Token: 0x04002CC3 RID: 11459
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002CC3")]
private Vector3 camDefaultLocalPosition;
// Token: 0x04002CC4 RID: 11460
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002CC4")]
private Vector3 camRelativeToGunTarget;
// Token: 0x04002CC5 RID: 11461
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002CC5")]
private bool updateFrame;
}
}