160 lines
4.5 KiB
C#
160 lines
4.5 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using RootMotion.FinalIK;
|
|
using UnityEngine;
|
|
|
|
namespace RootMotion.Demos
|
|
{
|
|
// Token: 0x020003BD RID: 957
|
|
[Token(Token = "0x20003BD")]
|
|
public class FPSAiming : MonoBehaviour
|
|
{
|
|
// Token: 0x0600234E RID: 9038 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600234E")]
|
|
[Address(RVA = "0x4BE8F0", Offset = "0x4BD6F0", VA = "0x1804BE8F0")]
|
|
private void Start()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600234F RID: 9039 RVA: 0x00050FB4 File Offset: 0x0004F1B4
|
|
[Token(Token = "0x600234F")]
|
|
[Address(RVA = "0x4BD8A0", Offset = "0x4BC6A0", VA = "0x1804BD8A0")]
|
|
private void FixedUpdate()
|
|
{
|
|
this.updateFrame = true;
|
|
}
|
|
|
|
// Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002350")]
|
|
[Address(RVA = "0x4BD8B0", Offset = "0x4BC6B0", VA = "0x1804BD8B0")]
|
|
private void LateUpdate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002351 RID: 9041 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002351")]
|
|
[Address(RVA = "0x4BD6E0", Offset = "0x4BC4E0", VA = "0x1804BD6E0")]
|
|
private void Aiming()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002352 RID: 9042 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002352")]
|
|
[Address(RVA = "0x4BD9D0", Offset = "0x4BC7D0", VA = "0x1804BD9D0")]
|
|
private void LookDownTheSight()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002353 RID: 9043 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002353")]
|
|
[Address(RVA = "0x4BE670", Offset = "0x4BD470", VA = "0x1804BE670")]
|
|
private void RotateCharacter()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002354 RID: 9044 RVA: 0x00050FC8 File Offset: 0x0004F1C8
|
|
[Token(Token = "0x6002354")]
|
|
[Address(RVA = "0x4BEA90", Offset = "0x4BD890", VA = "0x1804BEA90")]
|
|
public FPSAiming()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002CB6 RID: 11446
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002CB6")]
|
|
[Range(0f, 1f)]
|
|
public float aimWeight = 1f;
|
|
|
|
// Token: 0x04002CB7 RID: 11447
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4002CB7")]
|
|
[Range(0f, 1f)]
|
|
public float sightWeight = 1f;
|
|
|
|
// Token: 0x04002CB8 RID: 11448
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4002CB8")]
|
|
[Range(0f, 180f)]
|
|
public float maxAngle = 80f;
|
|
|
|
// Token: 0x04002CB9 RID: 11449
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x4002CB9")]
|
|
[SerializeField]
|
|
private bool animatePhysics;
|
|
|
|
// Token: 0x04002CBA RID: 11450
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4002CBA")]
|
|
[SerializeField]
|
|
private Transform gun;
|
|
|
|
// Token: 0x04002CBB RID: 11451
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4002CBB")]
|
|
[SerializeField]
|
|
private Transform gunTarget;
|
|
|
|
// Token: 0x04002CBC RID: 11452
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4002CBC")]
|
|
[SerializeField]
|
|
private FullBodyBipedIK ik;
|
|
|
|
// Token: 0x04002CBD RID: 11453
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4002CBD")]
|
|
[SerializeField]
|
|
private AimIK gunAim;
|
|
|
|
// Token: 0x04002CBE RID: 11454
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4002CBE")]
|
|
[SerializeField]
|
|
private CameraControllerFPS cam;
|
|
|
|
// Token: 0x04002CBF RID: 11455
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4002CBF")]
|
|
[SerializeField]
|
|
private Recoil recoil;
|
|
|
|
// Token: 0x04002CC0 RID: 11456
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4002CC0")]
|
|
[SerializeField]
|
|
[Range(0f, 1f)]
|
|
private float cameraRecoilWeight = 0.5f;
|
|
|
|
// Token: 0x04002CC1 RID: 11457
|
|
[FieldOffset(Offset = "0x5C")]
|
|
[Token(Token = "0x4002CC1")]
|
|
private Vector3 gunTargetDefaultLocalPosition;
|
|
|
|
// Token: 0x04002CC2 RID: 11458
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4002CC2")]
|
|
private Quaternion gunTargetDefaultLocalRotation;
|
|
|
|
// Token: 0x04002CC3 RID: 11459
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4002CC3")]
|
|
private Vector3 camDefaultLocalPosition;
|
|
|
|
// Token: 0x04002CC4 RID: 11460
|
|
[FieldOffset(Offset = "0x84")]
|
|
[Token(Token = "0x4002CC4")]
|
|
private Vector3 camRelativeToGunTarget;
|
|
|
|
// Token: 0x04002CC5 RID: 11461
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4002CC5")]
|
|
private bool updateFrame;
|
|
}
|
|
}
|