Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/SimpleLocomotion.cs
2023-09-06 22:00:49 +02:00

182 lines
5.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003E9 RID: 1001
[Token(Token = "0x20003E9")]
[RequireComponent(typeof(Animator))]
public class SimpleLocomotion : MonoBehaviour
{
// Token: 0x1700020A RID: 522
// (get) Token: 0x0600240B RID: 9227 RVA: 0x000521C8 File Offset: 0x000503C8
// (set) Token: 0x0600240C RID: 9228 RVA: 0x000521DC File Offset: 0x000503DC
[Token(Token = "0x1700020A")]
public bool isGrounded
{
[Token(Token = "0x600240B")]
[Address(RVA = "0x584D60", Offset = "0x583B60", VA = "0x180584D60")]
get;
[Token(Token = "0x600240C")]
[Address(RVA = "0x8EC310", Offset = "0x8EB110", VA = "0x1808EC310")]
private set;
}
// Token: 0x0600240D RID: 9229 RVA: 0x000521F0 File Offset: 0x000503F0
[Token(Token = "0x600240D")]
[Address(RVA = "0x11F3390", Offset = "0x11F2190", VA = "0x1811F3390")]
private void Start()
{
Animator component = base.GetComponent<Animator>();
this.animator = component;
CharacterController component2 = base.GetComponent<CharacterController>();
this.characterController = component2;
CameraController cameraController = this.cameraController;
int num = 0;
cameraController.enabled = num != 0;
}
// Token: 0x0600240E RID: 9230 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600240E")]
[Address(RVA = "0x11F3420", Offset = "0x11F2220", VA = "0x1811F3420")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600240F RID: 9231 RVA: 0x00052230 File Offset: 0x00050430
[Token(Token = "0x600240F")]
[Address(RVA = "0x11F2CC0", Offset = "0x11F1AC0", VA = "0x1811F2CC0")]
private void LateUpdate()
{
this.cameraController.UpdateInput();
this.cameraController.UpdateTransform();
}
// Token: 0x06002410 RID: 9232 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002410")]
[Address(RVA = "0x11F2FE0", Offset = "0x11F1DE0", VA = "0x1811F2FE0")]
private void Rotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002411 RID: 9233 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002411")]
[Address(RVA = "0x11F2D00", Offset = "0x11F1B00", VA = "0x1811F2D00")]
private void Move()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002412 RID: 9234 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002412")]
[Address(RVA = "0x11F2C00", Offset = "0x11F1A00", VA = "0x1811F2C00")]
private Vector3 GetInputVector()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002413 RID: 9235 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002413")]
[Address(RVA = "0x11F2B80", Offset = "0x11F1980", VA = "0x1811F2B80")]
private Vector3 GetInputVectorRaw()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002414 RID: 9236 RVA: 0x0005225C File Offset: 0x0005045C
[Token(Token = "0x6002414")]
[Address(RVA = "0x11F3480", Offset = "0x11F2280", VA = "0x1811F3480")]
public SimpleLocomotion()
{
}
// Token: 0x04002DD0 RID: 11728
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002DD0")]
[SerializeField]
[Tooltip("The component that updates the camera.")]
private CameraController cameraController;
// Token: 0x04002DD1 RID: 11729
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002DD1")]
[SerializeField]
[Tooltip("Acceleration of movement.")]
private float accelerationTime = 0.2f;
// Token: 0x04002DD2 RID: 11730
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002DD2")]
[SerializeField]
[Tooltip("Turning speed.")]
private float turnTime = 0.2f;
// Token: 0x04002DD3 RID: 11731
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002DD3")]
[SerializeField]
[Tooltip("If true, will run on left shift, if not will walk on left shift.")]
private bool walkByDefault = true;
// Token: 0x04002DD4 RID: 11732
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002DD4")]
[SerializeField]
[Tooltip("Smooth or linear rotation.")]
private SimpleLocomotion.RotationMode rotationMode;
// Token: 0x04002DD5 RID: 11733
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002DD5")]
[SerializeField]
[Tooltip("Procedural motion speed (if not using root motion).")]
private float moveSpeed = 3f;
// Token: 0x04002DD7 RID: 11735
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002DD7")]
private Animator animator;
// Token: 0x04002DD8 RID: 11736
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002DD8")]
private float speed;
// Token: 0x04002DD9 RID: 11737
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4002DD9")]
private float angleVel;
// Token: 0x04002DDA RID: 11738
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002DDA")]
private float speedVel;
// Token: 0x04002DDB RID: 11739
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002DDB")]
private Vector3 linearTargetDirection;
// Token: 0x04002DDC RID: 11740
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002DDC")]
private CharacterController characterController;
// Token: 0x020003EA RID: 1002
[Token(Token = "0x20003EA")]
[Serializable]
public enum RotationMode
{
// Token: 0x04002DDE RID: 11742
[Token(Token = "0x4002DDE")]
Smooth,
// Token: 0x04002DDF RID: 11743
[Token(Token = "0x4002DDF")]
Linear
}
}
}