77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003A8 RID: 936
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[Token(Token = "0x20003A8")]
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public class TerrainOffset : MonoBehaviour
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{
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// Token: 0x060022FF RID: 8959 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60022FF")]
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[Address(RVA = "0x12FE9C0", Offset = "0x12FD7C0", VA = "0x1812FE9C0")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002300 RID: 8960 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002300")]
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[Address(RVA = "0x12FE780", Offset = "0x12FD580", VA = "0x1812FE780")]
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private Vector3 GetGroundHeightOffset(Vector3 worldPosition)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002301 RID: 8961 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002301")]
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[Address(RVA = "0x12FEC70", Offset = "0x12FDA70", VA = "0x1812FEC70")]
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public TerrainOffset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002C1E RID: 11294
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C1E")]
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public AimIK aimIK;
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// Token: 0x04002C1F RID: 11295
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002C1F")]
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public Vector3 raycastOffset;
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// Token: 0x04002C20 RID: 11296
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002C20")]
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public LayerMask raycastLayers;
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// Token: 0x04002C21 RID: 11297
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002C21")]
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public float min;
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// Token: 0x04002C22 RID: 11298
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002C22")]
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public float max;
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// Token: 0x04002C23 RID: 11299
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002C23")]
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public float lerpSpeed;
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// Token: 0x04002C24 RID: 11300
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002C24")]
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private RaycastHit hit;
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// Token: 0x04002C25 RID: 11301
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002C25")]
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private Vector3 offset;
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}
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}
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