121 lines
3.6 KiB
C#
121 lines
3.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x02000446 RID: 1094
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[Token(Token = "0x2000446")]
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[Serializable]
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public class InteractionLookAt
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{
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// Token: 0x0600278A RID: 10122 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600278A")]
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[Address(RVA = "0x10D5AD0", Offset = "0x10D48D0", VA = "0x1810D5AD0")]
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public void Look(Transform target, float time)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600278B RID: 10123 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600278B")]
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[Address(RVA = "0x10D5E50", Offset = "0x10D4C50", VA = "0x1810D5E50")]
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public void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600278C RID: 10124 RVA: 0x000576B0 File Offset: 0x000558B0
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[Token(Token = "0x600278C")]
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[Address(RVA = "0x10D5D30", Offset = "0x10D4B30", VA = "0x1810D5D30")]
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public void SolveSpine()
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{
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LookAtIK lookAtIK = this.ik;
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int num = 0;
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bool flag = lookAtIK == num;
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if (!flag && this.firstFBBIKSolve != flag)
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{
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IKSolverLookAt solver = this.ik.solver;
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float headWeight = solver.headWeight;
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int num2 = 0;
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float eyesWeight = solver.eyesWeight;
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solver.headWeight = (float)num2;
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this.ik.solver.eyesWeight = (float)num2;
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this.ik.solver.Update();
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this.ik.solver.headWeight = headWeight;
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this.ik.solver.eyesWeight = eyesWeight;
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}
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}
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// Token: 0x0600278D RID: 10125 RVA: 0x00057750 File Offset: 0x00055950
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[Token(Token = "0x600278D")]
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[Address(RVA = "0x10D5C60", Offset = "0x10D4A60", VA = "0x1810D5C60")]
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public void SolveHead()
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{
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LookAtIK lookAtIK = this.ik;
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int num = 0;
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bool flag = lookAtIK == num;
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if (!flag && this.firstFBBIKSolve != flag)
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{
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IKSolverLookAt solver = this.ik.solver;
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float bodyWeight = solver.bodyWeight;
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solver.bodyWeight = 0f;
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this.ik.solver.Update();
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this.ik.solver.bodyWeight = bodyWeight;
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this.firstFBBIKSolve = false;
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}
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}
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// Token: 0x0600278E RID: 10126 RVA: 0x000577CC File Offset: 0x000559CC
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[Token(Token = "0x600278E")]
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[Address(RVA = "0x10D60D0", Offset = "0x10D4ED0", VA = "0x1810D60D0")]
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public InteractionLookAt()
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{
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}
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// Token: 0x04003112 RID: 12562
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003112")]
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[Tooltip("(Optional) reference to the LookAtIK component that will be used to make the character look at the objects that it is interacting with.")]
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public LookAtIK ik;
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// Token: 0x04003113 RID: 12563
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003113")]
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[Tooltip("Interpolation speed of the LookAtIK target.")]
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public float lerpSpeed = 5f;
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// Token: 0x04003114 RID: 12564
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003114")]
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[Tooltip("Interpolation speed of the LookAtIK weight.")]
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public float weightSpeed = 1f;
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// Token: 0x04003115 RID: 12565
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003115")]
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[HideInInspector]
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public bool isPaused;
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// Token: 0x04003116 RID: 12566
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003116")]
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private Transform lookAtTarget;
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// Token: 0x04003117 RID: 12567
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003117")]
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private float stopLookTime;
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// Token: 0x04003118 RID: 12568
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003118")]
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private float weight;
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// Token: 0x04003119 RID: 12569
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003119")]
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private bool firstFBBIKSolve;
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}
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}
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