Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIHitNumber.cs
2023-09-06 22:00:49 +02:00

71 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002BA RID: 698
[Token(Token = "0x20002BA")]
public class UIHitNumber : MonoBehaviour
{
// Token: 0x06001A40 RID: 6720 RVA: 0x0003ED1C File Offset: 0x0003CF1C
[Token(Token = "0x6001A40")]
[Address(RVA = "0x76ABE0", Offset = "0x7699E0", VA = "0x18076ABE0")]
public void Init()
{
UIJumpNumber component;
do
{
GameObject gameObject = this.hitNumberPrefab;
int num = 0;
if (gameObject == num)
{
goto IL_99;
}
UIJumpNumber[] array = new UIJumpNumber[25];
this.hitNumberElements = array;
UIJumpNumber[] array2 = this.hitNumberElements;
GameObject gameObject2 = this.hitNumberPrefab;
Transform transform = base.transform;
component = UnityEngine.Object.Instantiate<GameObject>(gameObject2, transform).GetComponent<UIJumpNumber>();
}
while (component != 0 && component == 0);
throw new IndexOutOfRangeException();
IL_99:
Debug.LogError("傷害數字物件讀取失敗");
}
// Token: 0x06001A41 RID: 6721 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A41")]
[Address(RVA = "0x76AE60", Offset = "0x769C60", VA = "0x18076AE60")]
public void SetHitNumber(int iHitNumber, Vector3 v3Pos, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A42 RID: 6722 RVA: 0x0003EDCC File Offset: 0x0003CFCC
[Token(Token = "0x6001A42")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public UIHitNumber()
{
}
// Token: 0x040023FC RID: 9212
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40023FC")]
[SerializeField]
private GameObject hitNumberPrefab;
// Token: 0x040023FD RID: 9213
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40023FD")]
private int hitNumberCount;
// Token: 0x040023FE RID: 9214
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40023FE")]
private UIJumpNumber[] hitNumberElements;
// Token: 0x040023FF RID: 9215
[Token(Token = "0x40023FF")]
private const int HIT_NUMBER_LENGTH = 25;
}