519 lines
20 KiB
C#
519 lines
20 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000245 RID: 581
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[Token(Token = "0x2000245")]
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public class UISettingsCamera : UIValueBindingBase
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{
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// Token: 0x0600166D RID: 5741 RVA: 0x000345B4 File Offset: 0x000327B4
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[Token(Token = "0x600166D")]
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[Address(RVA = "0x18A0000", Offset = "0x189EE00", VA = "0x1818A0000", Slot = "11")]
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public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
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{
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UIValueBindingHandler uivalueBindingHandler9;
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Action<int> action9;
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string[] array9;
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for (;;)
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{
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base.Init(mainCanvasGroup, cancelHandler, title);
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UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
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Action<int> action = new Action(this.OnCameraDistanceValueChanged);
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string[] array = new string[5];
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if ("1" == 0 || array != 0)
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{
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array[0] = "1";
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if ("2" == 0 || "2" != 0)
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{
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array[1] = "2";
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if ("3" == 0 || "3" != 0)
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{
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array[2] = "3";
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if ("4" == 0 || "4" != 0)
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{
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array[3] = "4";
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if ("5" == 0 || "5" != 0)
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{
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array[4] = "5";
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uivalueBindingHandler.Init(action, array);
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UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
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Action<int> action2 = new Action(this.OnReverseCameraHorizontallyValueChanged);
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string[] array2 = new string[2];
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if ("OFF" == 0 || array2 != 0)
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{
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array2[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array2[1] = "ON";
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uivalueBindingHandler2.Init(action2, array2);
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UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
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Action<int> action3 = new Action(this.OnReverseCameraVerticallyValueChanged);
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string[] array3 = new string[2];
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if ("OFF" == 0 || array3 != 0)
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{
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array3[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array3[1] = "ON";
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uivalueBindingHandler3.Init(action3, array3);
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UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
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Action<int> action4 = new Action(this.OnReverseAimHorizontallyValueChanged);
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string[] array4 = new string[2];
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if ("OFF" == 0 || array4 != 0)
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{
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array4[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array4[1] = "ON";
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uivalueBindingHandler4.Init(action4, array4);
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UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
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Action<int> action5 = new Action(this.OnReverseAimVerticallyValueChanged);
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string[] array5 = new string[2];
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if ("OFF" == 0 || array5 != 0)
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{
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array5[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array5[1] = "ON";
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uivalueBindingHandler5.Init(action5, array5);
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UIValueBindingHandler uivalueBindingHandler6 = this.topHandlers[5];
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Action<int> action6 = new Action(this.OnCameraRotationSpeedValueChanged);
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string[] array6 = new string[10];
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if ("1" == 0 || array6 != 0)
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{
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array6[0] = "1";
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if ("2" == 0 || "2" != 0)
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{
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array6[1] = "2";
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if ("3" == 0 || "3" != 0)
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{
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array6[2] = "3";
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if ("4" == 0 || "4" != 0)
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{
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array6[3] = "4";
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if ("5" == 0 || "5" != 0)
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{
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array6[4] = "5";
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if ("6" == 0 || "6" != 0)
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{
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array6[5] = "6";
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if ("7" == 0 || "7" != 0)
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{
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array6[6] = "7";
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if ("8" == 0 || "8" != 0)
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{
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array6[7] = "8";
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if ("9" == 0 || "9" != 0)
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{
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array6[8] = "9";
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if ("10" == 0 || "10" != 0)
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{
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array6[9] = "10";
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uivalueBindingHandler6.Init(action6, array6);
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UIValueBindingHandler uivalueBindingHandler7 = this.topHandlers[6];
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Action<int> action7 = new Action(this.OnAimRotationSpeedValueChanged);
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string[] array7 = new string[10];
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if ("x0.2" == 0 || array7 != 0)
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{
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array7[0] = "x0.2";
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if ("x0.4" == 0 || "x0.4" != 0)
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{
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array7[1] = "x0.4";
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if ("x0.6" == 0 || "x0.6" != 0)
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{
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array7[2] = "x0.6";
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if ("x0.8" == 0 || "x0.8" != 0)
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{
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array7[3] = "x0.8";
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if ("x1" == 0 || "x1" != 0)
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{
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array7[4] = "x1";
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if ("x1.2" == 0 || "x1.2" != 0)
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{
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array7[5] = "x1.2";
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if ("x1.4" == 0 || "x1.4" != 0)
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{
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array7[6] = "x1.4";
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if ("x1.6" == 0 || "x1.6" != 0)
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{
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array7[7] = "x1.6";
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if ("x1.8" == 0 || "x1.8" != 0)
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{
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array7[8] = "x1.8";
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if ("x2" == 0 || "x2" != 0)
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{
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array7[9] = "x2";
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uivalueBindingHandler7.Init(action7, array7);
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UIValueBindingHandler uivalueBindingHandler8 = this.topHandlers[7];
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Action<int> action8 = new Action(this.OnAimAssistanceValueChanged);
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string[] array8 = new string[2];
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if ("OFF" == 0 || array8 != 0)
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{
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array8[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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array8[1] = "ON";
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uivalueBindingHandler8.Init(action8, array8);
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uivalueBindingHandler9 = this.topHandlers[8];
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action9 = new Action(this.OnAutoSwitchAimTargetValueChanged);
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array9 = new string[2];
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if ("OFF" == 0 || array9 != 0)
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{
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array9[0] = "OFF";
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if ("ON" == 0 || "ON" != 0)
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{
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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array9[1] = "ON";
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uivalueBindingHandler9.Init(action9, array9);
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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base.InitHandlers(topHandlers);
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}
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// Token: 0x0600166E RID: 5742 RVA: 0x00034BFC File Offset: 0x00032DFC
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[Token(Token = "0x600166E")]
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[Address(RVA = "0x18A1D80", Offset = "0x18A0B80", VA = "0x1818A1D80")]
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private void OnCameraDistanceValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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int num = Mathf.Clamp(value + 1, 1, 5);
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cameraSettings.cameraDistance = num;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x0600166F RID: 5743 RVA: 0x00034C3C File Offset: 0x00032E3C
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[Token(Token = "0x600166F")]
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[Address(RVA = "0x18A1FC0", Offset = "0x18A0DC0", VA = "0x1818A1FC0")]
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private void OnReverseCameraHorizontallyValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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bool flag = value == 1;
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cameraSettings.reverseCameraHorizontally = flag;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001670 RID: 5744 RVA: 0x00034C78 File Offset: 0x00032E78
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[Token(Token = "0x6001670")]
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[Address(RVA = "0x18A2040", Offset = "0x18A0E40", VA = "0x1818A2040")]
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private void OnReverseCameraVerticallyValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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bool flag = value == 1;
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cameraSettings.reverseCameraVertically = flag;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001671 RID: 5745 RVA: 0x00034CB4 File Offset: 0x00032EB4
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[Token(Token = "0x6001671")]
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[Address(RVA = "0x18A1EC0", Offset = "0x18A0CC0", VA = "0x1818A1EC0")]
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private void OnReverseAimHorizontallyValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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bool flag = value == 1;
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cameraSettings.reverseAimHorizontally = flag;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001672 RID: 5746 RVA: 0x00034CF0 File Offset: 0x00032EF0
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[Token(Token = "0x6001672")]
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[Address(RVA = "0x18A1F40", Offset = "0x18A0D40", VA = "0x1818A1F40")]
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private void OnReverseAimVerticallyValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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bool flag = value == 1;
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cameraSettings.reverseAimVertically = flag;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001673 RID: 5747 RVA: 0x00034D2C File Offset: 0x00032F2C
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[Token(Token = "0x6001673")]
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[Address(RVA = "0x18A1E20", Offset = "0x18A0C20", VA = "0x1818A1E20")]
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private void OnCameraRotationSpeedValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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int num = Mathf.Clamp(value + 1, 1, 10);
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cameraSettings.cameraRotationSpeed = num;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001674 RID: 5748 RVA: 0x00034D6C File Offset: 0x00032F6C
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[Token(Token = "0x6001674")]
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[Address(RVA = "0x18A1C60", Offset = "0x18A0A60", VA = "0x1818A1C60")]
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private void OnAimRotationSpeedValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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int num = Mathf.Clamp(value + 1, 1, 10);
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cameraSettings.aimRotationSpeed = num;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001675 RID: 5749 RVA: 0x00034DAC File Offset: 0x00032FAC
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[Token(Token = "0x6001675")]
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[Address(RVA = "0x18A1BE0", Offset = "0x18A09E0", VA = "0x1818A1BE0")]
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private void OnAimAssistanceValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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bool flag = value == 1;
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cameraSettings.aimAssistance = flag;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001676 RID: 5750 RVA: 0x00034DE8 File Offset: 0x00032FE8
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[Token(Token = "0x6001676")]
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[Address(RVA = "0x18A1D00", Offset = "0x18A0B00", VA = "0x1818A1D00")]
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private void OnAutoSwitchAimTargetValueChanged(int value)
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{
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CameraSettings cameraSettings = Game.Config.cameraSettings;
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bool flag = value == 1;
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cameraSettings.autoSwitchAimTarget = flag;
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Game.EmitCameraSettingsChangedEvent();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x06001677 RID: 5751 RVA: 0x00034E24 File Offset: 0x00033024
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[Token(Token = "0x6001677")]
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[Address(RVA = "0x18A1560", Offset = "0x18A0360", VA = "0x1818A1560", Slot = "20")]
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public override void Localize(LocalizationData data)
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{
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string text = data.systemText.GetText(92);
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this.titleText = text;
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UIValueBindingHandler[] topHandlers = this.topHandlers;
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GameTextData systemText = data.systemText;
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UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
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string text2 = systemText.GetText(109);
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uivalueBindingHandler.UpdateLabelText(text2);
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UIValueBindingHandler[] topHandlers2 = this.topHandlers;
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GameTextData systemText2 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
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string text3 = systemText2.GetText(110);
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uivalueBindingHandler2.UpdateLabelText(text3);
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UIValueBindingHandler[] topHandlers3 = this.topHandlers;
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GameTextData systemText3 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
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string text4 = systemText3.GetText(111);
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uivalueBindingHandler3.UpdateLabelText(text4);
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UIValueBindingHandler[] topHandlers4 = this.topHandlers;
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GameTextData systemText4 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
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string text5 = systemText4.GetText(176);
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uivalueBindingHandler4.UpdateLabelText(text5);
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UIValueBindingHandler[] topHandlers5 = this.topHandlers;
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GameTextData systemText5 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
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string text6 = systemText5.GetText(177);
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uivalueBindingHandler5.UpdateLabelText(text6);
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UIValueBindingHandler[] topHandlers6 = this.topHandlers;
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GameTextData systemText6 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
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string text7 = systemText6.GetText(240);
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uivalueBindingHandler6.UpdateLabelText(text7);
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UIValueBindingHandler[] topHandlers7 = this.topHandlers;
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GameTextData systemText7 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[6];
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string text8 = systemText7.GetText(241);
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uivalueBindingHandler7.UpdateLabelText(text8);
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UIValueBindingHandler[] topHandlers8 = this.topHandlers;
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GameTextData systemText8 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[7];
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string text9 = systemText8.GetText(242);
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uivalueBindingHandler8.UpdateLabelText(text9);
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UIValueBindingHandler[] topHandlers9 = this.topHandlers;
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GameTextData systemText9 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[8];
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string text10 = systemText9.GetText(115);
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uivalueBindingHandler9.UpdateLabelText(text10);
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UIValueBindingHandler[] topHandlers10 = this.topHandlers;
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GameTextData systemText10 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[1];
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string[] switchText = base.GetSwitchText(systemText10);
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uivalueBindingHandler10.UpdateValueText(switchText);
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UIValueBindingHandler[] topHandlers11 = this.topHandlers;
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GameTextData systemText11 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[2];
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string[] switchText2 = base.GetSwitchText(systemText11);
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uivalueBindingHandler11.UpdateValueText(switchText2);
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UIValueBindingHandler[] topHandlers12 = this.topHandlers;
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GameTextData systemText12 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[3];
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string[] switchText3 = base.GetSwitchText(systemText12);
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uivalueBindingHandler12.UpdateValueText(switchText3);
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UIValueBindingHandler[] topHandlers13 = this.topHandlers;
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GameTextData systemText13 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler13 = topHandlers13[4];
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string[] switchText4 = base.GetSwitchText(systemText13);
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uivalueBindingHandler13.UpdateValueText(switchText4);
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UIValueBindingHandler[] topHandlers14 = this.topHandlers;
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GameTextData systemText14 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler14 = topHandlers14[7];
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string[] switchText5 = base.GetSwitchText(systemText14);
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uivalueBindingHandler14.UpdateValueText(switchText5);
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UIValueBindingHandler[] topHandlers15 = this.topHandlers;
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GameTextData systemText15 = data.systemText;
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UIValueBindingHandler uivalueBindingHandler15 = topHandlers15[8];
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string[] switchText6 = base.GetSwitchText(systemText15);
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uivalueBindingHandler15.UpdateValueText(switchText6);
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GameTextData systemText16 = data.systemText;
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UILabelHandler resetHandler = this.resetHandler;
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string text11 = systemText16.GetText(15);
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resetHandler.SetLabel(text11);
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GameTextData systemText17 = data.systemText;
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UILabelHandler backHandler = this.backHandler;
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string text12 = systemText17.GetText(12);
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backHandler.SetLabel(text12);
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UIValueBindingHandler[] topHandlers16 = this.topHandlers;
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int num = 0;
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int length = topHandlers16.Length;
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if (num < length)
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{
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UIValueBindingHandler uivalueBindingHandler16 = topHandlers16[num];
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GameFontPack fontPack = data.fontPack;
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uivalueBindingHandler16.UpdateFont(fontPack);
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num++;
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}
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GameFontPack fontPack2 = data.fontPack;
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UILabelHandler resetHandler2 = this.resetHandler;
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Font medium = fontPack2.medium;
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resetHandler2.SetFont(medium);
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GameFontPack fontPack3 = data.fontPack;
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UILabelHandler backHandler2 = this.backHandler;
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Font medium2 = fontPack3.medium;
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backHandler2.SetFont(medium2);
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}
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// Token: 0x06001678 RID: 5752 RVA: 0x000351CC File Offset: 0x000333CC
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[Token(Token = "0x6001678")]
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[Address(RVA = "0x189FA60", Offset = "0x189E860", VA = "0x18189FA60", Slot = "23")]
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protected override ValueType[] GetConfigValues()
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{
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ValueType[] array;
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bool flag2;
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for (;;)
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{
|
|
array = new ValueType[9];
|
|
int cameraDistance = Game.Config.cameraSettings.cameraDistance;
|
|
if (cameraDistance == 0 || cameraDistance != 0)
|
|
{
|
|
array[0] = cameraDistance;
|
|
bool flag = Game.Config.cameraSettings.reverseCameraHorizontally;
|
|
if (!flag || flag)
|
|
{
|
|
array[1] = flag;
|
|
bool reverseCameraVertically = Game.Config.cameraSettings.reverseCameraVertically;
|
|
flag = reverseCameraVertically;
|
|
if (!reverseCameraVertically || reverseCameraVertically)
|
|
{
|
|
array[2] = flag;
|
|
bool reverseAimHorizontally = Game.Config.cameraSettings.reverseAimHorizontally;
|
|
flag = reverseAimHorizontally;
|
|
if (!reverseAimHorizontally || reverseAimHorizontally)
|
|
{
|
|
array[3] = flag;
|
|
bool reverseAimVertically = Game.Config.cameraSettings.reverseAimVertically;
|
|
flag = reverseAimVertically;
|
|
if (!reverseAimVertically || reverseAimVertically)
|
|
{
|
|
array[4] = flag;
|
|
int num = Game.Config.cameraSettings.cameraRotationSpeed;
|
|
if (num == 0 || num != 0)
|
|
{
|
|
array[5] = num;
|
|
int aimRotationSpeed = Game.Config.cameraSettings.aimRotationSpeed;
|
|
num = aimRotationSpeed;
|
|
if (aimRotationSpeed == 0 || aimRotationSpeed != 0)
|
|
{
|
|
array[6] = num;
|
|
flag2 = Game.Config.cameraSettings.aimAssistance;
|
|
if (!flag2 || flag2)
|
|
{
|
|
array[7] = flag2;
|
|
bool autoSwitchAimTarget = Game.Config.cameraSettings.autoSwitchAimTarget;
|
|
flag2 = autoSwitchAimTarget;
|
|
if (!autoSwitchAimTarget || autoSwitchAimTarget)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
array[8] = flag2;
|
|
return array;
|
|
}
|
|
|
|
// Token: 0x06001679 RID: 5753 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001679")]
|
|
[Address(RVA = "0x18A2150", Offset = "0x18A0F50", VA = "0x1818A2150", Slot = "24")]
|
|
protected override void UpdateTopHandlers()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600167A RID: 5754 RVA: 0x00035368 File Offset: 0x00033568
|
|
[Token(Token = "0x600167A")]
|
|
[Address(RVA = "0x18A20C0", Offset = "0x18A0EC0", VA = "0x1818A20C0", Slot = "25")]
|
|
protected override void SetDefault()
|
|
{
|
|
CameraSettings cameraSettings = Game.Config.cameraSettings.SetDefault();
|
|
Game.EmitCameraSettingsChangedEvent();
|
|
((IUIController)this).SwitchLeftward();
|
|
}
|
|
|
|
// Token: 0x0600167B RID: 5755 RVA: 0x0003539C File Offset: 0x0003359C
|
|
[Token(Token = "0x600167B")]
|
|
[Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")]
|
|
public UISettingsCamera()
|
|
{
|
|
}
|
|
}
|