Files
NobetaSource/Cpp2IL/Assembly-CSharp/UISettingsGame.cs
2023-09-06 22:00:49 +02:00

404 lines
15 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000246 RID: 582
[Token(Token = "0x2000246")]
public class UISettingsGame : UIValueBindingBase
{
// Token: 0x0600167C RID: 5756 RVA: 0x000353B0 File Offset: 0x000335B0
[Token(Token = "0x600167C")]
[Address(RVA = "0x18A3150", Offset = "0x18A1F50", VA = "0x1818A3150", Slot = "11")]
public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
{
UIValueBindingHandler uivalueBindingHandler6;
Action<int> action6;
string[] array5;
for (;;)
{
base.Init(mainCanvasGroup, cancelHandler, title);
GameLanguage[] languages = Game.Arguments.Languages;
this.gameLanguages = languages;
UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
Action<int> action = new Action(this.OnCameraShakeValueChanged);
string[] array = new string[6];
if ("0" == 0 || array != 0)
{
array[0] = "0";
if ("1" == 0 || "1" != 0)
{
array[1] = "1";
if ("2" == 0 || "2" != 0)
{
array[2] = "2";
if ("3" == 0 || "3" != 0)
{
array[3] = "3";
if ("4" == 0 || "4" != 0)
{
array[4] = "4";
if ("5" == 0 || "5" != 0)
{
array[5] = "5";
uivalueBindingHandler.Init(action, array);
UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
Action<int> action2 = new Action(this.OnHitStopValueChanged);
string[] array2 = new string[2];
if ("OFF" == 0 || array2 != 0)
{
array2[0] = "OFF";
if ("ON" == 0 || "ON" != 0)
{
array2[1] = "ON";
uivalueBindingHandler2.Init(action2, array2);
UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
Action<int> action3 = new Action(this.OnVibrationValueChanged);
string[] array3 = new string[2];
if ("OFF" == 0 || array3 != 0)
{
array3[0] = "OFF";
if ("ON" == 0 || "ON" != 0)
{
array3[1] = "ON";
uivalueBindingHandler3.Init(action3, array3);
UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
Action<int> action4 = new Action(this.OnLanguageValueChanged);
string[] languageText = Game.GetLanguageText(this.gameLanguages);
uivalueBindingHandler4.Init(action4, languageText);
UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
Action<int> action5 = new Action(this.OnDashModeValueChanged);
string[] array4 = new string[2];
if ("Toggle" == 0 || array4 != 0)
{
array4[0] = "Toggle";
if ("Hold" == 0 || "Hold" != 0)
{
array4[1] = "Hold";
uivalueBindingHandler5.Init(action5, array4);
uivalueBindingHandler6 = this.topHandlers[5];
action6 = new Action(this.OnDifficultyValueChanged);
array5 = new string[2];
if ("Standard Mode" == 0 || array5 != 0)
{
array5[0] = "Standard Mode";
if ("Advance Mode" == 0 || "Advance Mode" != 0)
{
break;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
array5[1] = "Advance Mode";
uivalueBindingHandler6.Init(action6, array5);
UIValueBindingHandler[] topHandlers = this.topHandlers;
base.InitHandlers(topHandlers);
}
// Token: 0x0600167D RID: 5757 RVA: 0x000356B8 File Offset: 0x000338B8
[Token(Token = "0x600167D")]
[Address(RVA = "0x18A45D0", Offset = "0x18A33D0", VA = "0x1818A45D0", Slot = "12")]
public override void Open()
{
SceneManager sceneManager = Game.sceneManager;
int num = 0;
bool flag = sceneManager != num;
this.EnableDifficultyHandler(flag);
base.Open();
}
// Token: 0x0600167E RID: 5758 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600167E")]
[Address(RVA = "0x18A2A80", Offset = "0x18A1880", VA = "0x1818A2A80")]
private void EnableDifficultyHandler(bool enable)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600167F RID: 5759 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600167F")]
[Address(RVA = "0x18A4120", Offset = "0x18A2F20", VA = "0x1818A4120", Slot = "13")]
public override void Move(Direction2D direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001680 RID: 5760 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001680")]
[Address(RVA = "0x18A4760", Offset = "0x18A3560", VA = "0x1818A4760")]
private void SwitchHandlerValue(int index, Direction2D direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001681 RID: 5761 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001681")]
[Address(RVA = "0x18A25C0", Offset = "0x18A13C0", VA = "0x1818A25C0")]
private void ConfirmDifficultyModification(Direction2D direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001682 RID: 5762 RVA: 0x000356E4 File Offset: 0x000338E4
[Token(Token = "0x6001682")]
[Address(RVA = "0x18A4190", Offset = "0x18A2F90", VA = "0x1818A4190")]
private void OnCameraShakeValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
int num = 0;
int num2 = Mathf.Clamp(value, num, 5);
gameSettings.cameraShake = num2;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x06001683 RID: 5763 RVA: 0x00035724 File Offset: 0x00033924
[Token(Token = "0x6001683")]
[Address(RVA = "0x18A4430", Offset = "0x18A3230", VA = "0x1818A4430")]
private void OnHitStopValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
bool flag = value == 1;
gameSettings.hitStop = flag;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x06001684 RID: 5764 RVA: 0x00035760 File Offset: 0x00033960
[Token(Token = "0x6001684")]
[Address(RVA = "0x18A4550", Offset = "0x18A3350", VA = "0x1818A4550")]
private void OnVibrationValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
bool flag = value == 1;
gameSettings.gamepadVibration = flag;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x06001685 RID: 5765 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001685")]
[Address(RVA = "0x18A44B0", Offset = "0x18A32B0", VA = "0x1818A44B0")]
private void OnLanguageValueChanged(int value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001686 RID: 5766 RVA: 0x0003579C File Offset: 0x0003399C
[Token(Token = "0x6001686")]
[Address(RVA = "0x18A4220", Offset = "0x18A3020", VA = "0x1818A4220")]
private void OnDashModeValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
bool flag = value == 1;
gameSettings.holdDashing = flag;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x06001687 RID: 5767 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001687")]
[Address(RVA = "0x18A42A0", Offset = "0x18A30A0", VA = "0x1818A42A0")]
private void OnDifficultyValueChanged(int value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001688 RID: 5768 RVA: 0x000357D8 File Offset: 0x000339D8
[Token(Token = "0x6001688")]
[Address(RVA = "0x18A3BD0", Offset = "0x18A29D0", VA = "0x1818A3BD0", Slot = "20")]
public override void Localize(LocalizationData data)
{
string text = data.systemText.GetText(90);
this.titleText = text;
Text title = this.title;
string titleText = this.titleText;
title.text = titleText;
UIValueBindingHandler[] topHandlers = this.topHandlers;
GameTextData systemText = data.systemText;
UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
string text2 = systemText.GetText(98);
uivalueBindingHandler.UpdateLabelText(text2);
UIValueBindingHandler[] topHandlers2 = this.topHandlers;
GameTextData systemText2 = data.systemText;
UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
string text3 = systemText2.GetText(99);
uivalueBindingHandler2.UpdateLabelText(text3);
UIValueBindingHandler[] topHandlers3 = this.topHandlers;
GameTextData systemText3 = data.systemText;
UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
string text4 = systemText3.GetText(100);
uivalueBindingHandler3.UpdateLabelText(text4);
UIValueBindingHandler[] topHandlers4 = this.topHandlers;
GameTextData systemText4 = data.systemText;
UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
string text5 = systemText4.GetText(323);
uivalueBindingHandler4.UpdateLabelText(text5);
UIValueBindingHandler[] topHandlers5 = this.topHandlers;
GameTextData systemText5 = data.systemText;
UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
string text6 = systemText5.GetText(137);
uivalueBindingHandler5.UpdateLabelText(text6);
UIValueBindingHandler[] topHandlers6 = this.topHandlers;
GameTextData systemText6 = data.systemText;
UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
string text7 = systemText6.GetText(168);
uivalueBindingHandler6.UpdateLabelText(text7);
UIValueBindingHandler[] topHandlers7 = this.topHandlers;
GameTextData systemText7 = data.systemText;
UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[1];
string[] switchText = base.GetSwitchText(systemText7);
uivalueBindingHandler7.UpdateValueText(switchText);
UIValueBindingHandler[] topHandlers8 = this.topHandlers;
GameTextData systemText8 = data.systemText;
UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[2];
string[] switchText2 = base.GetSwitchText(systemText8);
uivalueBindingHandler8.UpdateValueText(switchText2);
UIValueBindingHandler[] topHandlers9 = this.topHandlers;
GameTextData systemText9 = data.systemText;
UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[4];
string[] dashMethodText = base.GetDashMethodText(systemText9);
uivalueBindingHandler9.UpdateValueText(dashMethodText);
UIValueBindingHandler[] topHandlers10 = this.topHandlers;
GameTextData systemText10 = data.systemText;
UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[5];
string[] difficultyText = base.GetDifficultyText(systemText10);
uivalueBindingHandler10.UpdateValueText(difficultyText);
UIValueBindingHandler[] topHandlers11 = this.topHandlers;
GameTextData systemText11 = data.systemText;
UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[5];
string text8 = systemText11.GetText(27);
uivalueBindingHandler11.UpdateLockText(text8);
GameTextData systemText12 = data.systemText;
UILabelHandler resetHandler = this.resetHandler;
string text9 = systemText12.GetText(15);
resetHandler.SetLabel(text9);
GameTextData systemText13 = data.systemText;
UILabelHandler backHandler = this.backHandler;
string text10 = systemText13.GetText(12);
backHandler.SetLabel(text10);
UIValueBindingHandler[] topHandlers12 = this.topHandlers;
int num = 0;
int length = topHandlers12.Length;
if (num < length)
{
UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[num];
GameFontPack fontPack = data.fontPack;
uivalueBindingHandler12.UpdateFont(fontPack);
num++;
}
GameFontPack fontPack2 = data.fontPack;
UILabelHandler resetHandler2 = this.resetHandler;
Font medium = fontPack2.medium;
resetHandler2.SetFont(medium);
GameFontPack fontPack3 = data.fontPack;
UILabelHandler backHandler2 = this.backHandler;
Font medium2 = fontPack3.medium;
backHandler2.SetFont(medium2);
}
// Token: 0x06001689 RID: 5769 RVA: 0x00035ADC File Offset: 0x00033CDC
[Token(Token = "0x6001689")]
[Address(RVA = "0x18A2D10", Offset = "0x18A1B10", VA = "0x1818A2D10", Slot = "23")]
protected override ValueType[] GetConfigValues()
{
ValueType[] array;
bool holdDashing;
for (;;)
{
array = new ValueType[5];
int cameraShake = Game.Config.gameSettings.cameraShake;
if (cameraShake == 0 || cameraShake != 0)
{
array[0] = cameraShake;
bool flag = Game.Config.gameSettings.hitStop;
if (!flag || flag)
{
array[1] = flag;
bool gamepadVibration = Game.Config.gameSettings.gamepadVibration;
flag = gamepadVibration;
if (!gamepadVibration || gamepadVibration)
{
array[2] = flag;
GameLanguage language = Game.Config.gameSettings.language;
if (language == GameLanguage.ChineseTraditional || language != GameLanguage.ChineseTraditional)
{
array[3] = language;
holdDashing = Game.Config.gameSettings.holdDashing;
if (!holdDashing || holdDashing)
{
break;
}
}
}
}
}
}
array[4] = holdDashing;
return array;
}
// Token: 0x0600168A RID: 5770 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600168A")]
[Address(RVA = "0x18A4770", Offset = "0x18A3570", VA = "0x1818A4770", Slot = "24")]
protected override void UpdateTopHandlers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600168B RID: 5771 RVA: 0x00035BC0 File Offset: 0x00033DC0
[Token(Token = "0x600168B")]
[Address(RVA = "0x18A3080", Offset = "0x18A1E80", VA = "0x1818A3080")]
private int GetLanguageIndex()
{
GameLanguage[] array = this.gameLanguages;
int num = 0;
if (num < array.Length)
{
GameLanguage gameLanguage = array[num];
GameLanguage language = Game.Language;
if (gameLanguage != language)
{
GameLanguage[] array2 = this.gameLanguages;
num++;
}
return num;
}
return 0;
}
// Token: 0x0600168C RID: 5772 RVA: 0x00035C0C File Offset: 0x00033E0C
[Token(Token = "0x600168C")]
[Address(RVA = "0x18A46D0", Offset = "0x18A34D0", VA = "0x1818A46D0", Slot = "25")]
protected override void SetDefault()
{
GameSettings gameSettings = Game.Config.gameSettings.SetDefault();
Game.EmitGameSettingChangedEvent();
((IUIController)this).SwitchLeftward();
}
// Token: 0x0600168D RID: 5773 RVA: 0x00035C40 File Offset: 0x00033E40
[Token(Token = "0x600168D")]
[Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")]
public UISettingsGame()
{
}
// Token: 0x04002123 RID: 8483
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002123")]
private GameLanguage[] gameLanguages;
}