135 lines
4.4 KiB
C#
135 lines
4.4 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000532 RID: 1330
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[Token(Token = "0x2000532")]
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[Serializable]
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public class AmbientOcclusionModel : PostProcessingModel
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{
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// Token: 0x17000337 RID: 823
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// (get) Token: 0x06002D7F RID: 11647 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x06002D80 RID: 11648 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000337")]
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public AmbientOcclusionModel.Settings settings
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{
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[Token(Token = "0x6002D7F")]
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[Address(RVA = "0x2B3EF0", Offset = "0x2B2CF0", VA = "0x1802B3EF0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6002D80")]
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[Address(RVA = "0x94F400", Offset = "0x94E200", VA = "0x18094F400")]
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set
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D81 RID: 11649 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D81")]
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[Address(RVA = "0x11E4E10", Offset = "0x11E3C10", VA = "0x1811E4E10", Slot = "4")]
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public override void Reset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D82 RID: 11650 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D82")]
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[Address(RVA = "0x11E4E40", Offset = "0x11E3C40", VA = "0x1811E4E40")]
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public AmbientOcclusionModel()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040035FA RID: 13818
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40035FA")]
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[SerializeField]
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private AmbientOcclusionModel.Settings m_Settings;
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// Token: 0x02000533 RID: 1331
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[Token(Token = "0x2000533")]
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public enum SampleCount
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{
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// Token: 0x040035FC RID: 13820
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[Token(Token = "0x40035FC")]
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Lowest = 3,
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// Token: 0x040035FD RID: 13821
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[Token(Token = "0x40035FD")]
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Low = 6,
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// Token: 0x040035FE RID: 13822
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[Token(Token = "0x40035FE")]
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Medium = 10,
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// Token: 0x040035FF RID: 13823
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[Token(Token = "0x40035FF")]
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High = 16
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}
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// Token: 0x02000534 RID: 1332
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[Token(Token = "0x2000534")]
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[Serializable]
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public struct Settings
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{
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// Token: 0x17000338 RID: 824
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// (get) Token: 0x06002D83 RID: 11651 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000338")]
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public static AmbientOcclusionModel.Settings defaultSettings
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{
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[Token(Token = "0x6002D83")]
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[Address(RVA = "0x5FD880", Offset = "0x5FC680", VA = "0x1805FD880")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x04003600 RID: 13824
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003600")]
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[Range(0f, 4f)]
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[Tooltip("Degree of darkness produced by the effect.")]
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public float intensity;
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// Token: 0x04003601 RID: 13825
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4003601")]
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[Min(0.0001f)]
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[Tooltip("Radius of sample points, which affects extent of darkened areas.")]
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public float radius;
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// Token: 0x04003602 RID: 13826
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4003602")]
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[Tooltip("Number of sample points, which affects quality and performance.")]
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public AmbientOcclusionModel.SampleCount sampleCount;
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// Token: 0x04003603 RID: 13827
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4003603")]
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[Tooltip("Halves the resolution of the effect to increase performance at the cost of visual quality.")]
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public bool downsampling;
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// Token: 0x04003604 RID: 13828
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[FieldOffset(Offset = "0xD")]
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[Token(Token = "0x4003604")]
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[Tooltip("Forces compatibility with Forward rendered objects when working with the Deferred rendering path.")]
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public bool forceForwardCompatibility;
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// Token: 0x04003605 RID: 13829
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[FieldOffset(Offset = "0xE")]
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[Token(Token = "0x4003605")]
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[Tooltip("Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering.")]
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public bool ambientOnly;
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// Token: 0x04003606 RID: 13830
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[FieldOffset(Offset = "0xF")]
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[Token(Token = "0x4003606")]
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[Tooltip("Toggles the use of a higher precision depth texture with the forward rendering path (may impact performances). Has no effect with the deferred rendering path.")]
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public bool highPrecision;
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}
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}
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}
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