Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/BloomComponent.cs
2023-09-06 22:00:49 +02:00

103 lines
3.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200050D RID: 1293
[Token(Token = "0x200050D")]
public sealed class BloomComponent : PostProcessingComponentRenderTexture<BloomModel>
{
// Token: 0x17000322 RID: 802
// (get) Token: 0x06002CE6 RID: 11494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000322")]
public override bool active
{
[Token(Token = "0x6002CE6")]
[Address(RVA = "0xDE2610", Offset = "0xDE1410", VA = "0x180DE2610", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002CE7 RID: 11495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CE7")]
[Address(RVA = "0xDE1990", Offset = "0xDE0790", VA = "0x180DE1990")]
public void Prepare(RenderTexture source, Material uberMaterial, Texture autoExposure)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CE8 RID: 11496 RVA: 0x000611F0 File Offset: 0x0005F3F0
[Token(Token = "0x6002CE8")]
[Address(RVA = "0xDE2580", Offset = "0xDE1380", VA = "0x180DE2580")]
public BloomComponent()
{
RenderTexture[] array = new RenderTexture[16];
this.m_BlurBuffer1 = array;
RenderTexture[] array2 = new RenderTexture[16];
this.m_BlurBuffer2 = array2;
base..ctor();
}
// Token: 0x04003518 RID: 13592
[Token(Token = "0x4003518")]
private const int k_MaxPyramidBlurLevel = 16;
// Token: 0x04003519 RID: 13593
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003519")]
private readonly RenderTexture[] m_BlurBuffer1;
// Token: 0x0400351A RID: 13594
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400351A")]
private readonly RenderTexture[] m_BlurBuffer2;
// Token: 0x0200050E RID: 1294
[Token(Token = "0x200050E")]
private static class Uniforms
{
// Token: 0x0400351B RID: 13595
[Token(Token = "0x400351B")]
internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure");
// Token: 0x0400351C RID: 13596
[Token(Token = "0x400351C")]
internal static readonly int _Threshold = Shader.PropertyToID("_Threshold");
// Token: 0x0400351D RID: 13597
[Token(Token = "0x400351D")]
internal static readonly int _Curve = Shader.PropertyToID("_Curve");
// Token: 0x0400351E RID: 13598
[Token(Token = "0x400351E")]
internal static readonly int _PrefilterOffs = Shader.PropertyToID("_PrefilterOffs");
// Token: 0x0400351F RID: 13599
[Token(Token = "0x400351F")]
internal static readonly int _SampleScale = Shader.PropertyToID("_SampleScale");
// Token: 0x04003520 RID: 13600
[Token(Token = "0x4003520")]
internal static readonly int _BaseTex = Shader.PropertyToID("_BaseTex");
// Token: 0x04003521 RID: 13601
[Token(Token = "0x4003521")]
internal static readonly int _BloomTex = Shader.PropertyToID("_BloomTex");
// Token: 0x04003522 RID: 13602
[Token(Token = "0x4003522")]
internal static readonly int _Bloom_Settings = Shader.PropertyToID("_Bloom_Settings");
// Token: 0x04003523 RID: 13603
[Token(Token = "0x4003523")]
internal static readonly int _Bloom_DirtTex = Shader.PropertyToID("_Bloom_DirtTex");
// Token: 0x04003524 RID: 13604
[Token(Token = "0x4003524")]
internal static readonly int _Bloom_DirtIntensity = Shader.PropertyToID("_Bloom_DirtIntensity");
}
}
}