Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/DitheringComponent.cs
2023-09-06 22:00:49 +02:00

82 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000519 RID: 1305
[Token(Token = "0x2000519")]
public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
{
// Token: 0x1700032A RID: 810
// (get) Token: 0x06002D26 RID: 11558 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700032A")]
public override bool active
{
[Token(Token = "0x6002D26")]
[Address(RVA = "0x13CFF30", Offset = "0x13CED30", VA = "0x1813CFF30", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D27 RID: 11559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D27")]
[Address(RVA = "0x13CFB80", Offset = "0x13CE980", VA = "0x1813CFB80", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D28 RID: 11560 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D28")]
[Address(RVA = "0x13CFA40", Offset = "0x13CE840", VA = "0x1813CFA40")]
private void LoadNoiseTextures()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D29 RID: 11561 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D29")]
[Address(RVA = "0x13CFBA0", Offset = "0x13CE9A0", VA = "0x1813CFBA0", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D2A RID: 11562 RVA: 0x000616DC File Offset: 0x0005F8DC
[Token(Token = "0x6002D2A")]
[Address(RVA = "0x13CFEF0", Offset = "0x13CECF0", VA = "0x1813CFEF0")]
public DitheringComponent()
{
}
// Token: 0x04003561 RID: 13665
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003561")]
private Texture2D[] noiseTextures;
// Token: 0x04003562 RID: 13666
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003562")]
private int textureIndex;
// Token: 0x04003563 RID: 13667
[Token(Token = "0x4003563")]
private const int k_TextureCount = 64;
// Token: 0x0200051A RID: 1306
[Token(Token = "0x200051A")]
private static class Uniforms
{
// Token: 0x04003564 RID: 13668
[Token(Token = "0x4003564")]
internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
// Token: 0x04003565 RID: 13669
[Token(Token = "0x4003565")]
internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
}
}
}