Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/FogComponent.cs
2023-09-06 22:00:49 +02:00

93 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200051D RID: 1309
[Token(Token = "0x200051D")]
public sealed class FogComponent : PostProcessingComponentCommandBuffer<FogModel>
{
// Token: 0x1700032C RID: 812
// (get) Token: 0x06002D35 RID: 11573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700032C")]
public override bool active
{
[Token(Token = "0x6002D35")]
[Address(RVA = "0x4C5770", Offset = "0x4C4570", VA = "0x1804C5770", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D36 RID: 11574 RVA: 0x00061854 File Offset: 0x0005FA54
[Token(Token = "0x6002D36")]
[Address(RVA = "0x4C5280", Offset = "0x4C4080", VA = "0x1804C5280", Slot = "11")]
public override string GetName()
{
return "Fog";
}
// Token: 0x06002D37 RID: 11575 RVA: 0x00061868 File Offset: 0x0005FA68
[Token(Token = "0x6002D37")]
[Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth;
}
// Token: 0x06002D38 RID: 11576 RVA: 0x00061878 File Offset: 0x0005FA78
[Token(Token = "0x6002D38")]
[Address(RVA = "0x4C5270", Offset = "0x4C4070", VA = "0x1804C5270", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
return CameraEvent.AfterImageEffectsOpaque;
}
// Token: 0x06002D39 RID: 11577 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D39")]
[Address(RVA = "0x4C52B0", Offset = "0x4C40B0", VA = "0x1804C52B0", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D3A RID: 11578 RVA: 0x00061888 File Offset: 0x0005FA88
[Token(Token = "0x6002D3A")]
[Address(RVA = "0x4C5730", Offset = "0x4C4530", VA = "0x1804C5730")]
public FogComponent()
{
}
// Token: 0x04003577 RID: 13687
[Token(Token = "0x4003577")]
private const string k_ShaderString = "Hidden/Post FX/Fog";
// Token: 0x0200051E RID: 1310
[Token(Token = "0x200051E")]
private static class Uniforms
{
// Token: 0x04003578 RID: 13688
[Token(Token = "0x4003578")]
internal static readonly int _FogColor = Shader.PropertyToID("_FogColor");
// Token: 0x04003579 RID: 13689
[Token(Token = "0x4003579")]
internal static readonly int _Density = Shader.PropertyToID("_Density");
// Token: 0x0400357A RID: 13690
[Token(Token = "0x400357A")]
internal static readonly int _Start = Shader.PropertyToID("_Start");
// Token: 0x0400357B RID: 13691
[Token(Token = "0x400357B")]
internal static readonly int _End = Shader.PropertyToID("_End");
// Token: 0x0400357C RID: 13692
[Token(Token = "0x400357C")]
internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
}
}
}