Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/GrainComponent.cs
2023-09-06 22:00:49 +02:00

73 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000521 RID: 1313
[Token(Token = "0x2000521")]
public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
{
// Token: 0x1700032E RID: 814
// (get) Token: 0x06002D40 RID: 11584 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700032E")]
public override bool active
{
[Token(Token = "0x6002D40")]
[Address(RVA = "0x1172F80", Offset = "0x1171D80", VA = "0x181172F80", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D41 RID: 11585 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D41")]
[Address(RVA = "0xE888E0", Offset = "0xE876E0", VA = "0x180E888E0", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D42 RID: 11586 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D42")]
[Address(RVA = "0x1172AA0", Offset = "0x11718A0", VA = "0x181172AA0", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D43 RID: 11587 RVA: 0x00061934 File Offset: 0x0005FB34
[Token(Token = "0x6002D43")]
[Address(RVA = "0x1172F40", Offset = "0x1171D40", VA = "0x181172F40")]
public GrainComponent()
{
}
// Token: 0x0400357F RID: 13695
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400357F")]
private RenderTexture m_GrainLookupRT;
// Token: 0x02000522 RID: 1314
[Token(Token = "0x2000522")]
private static class Uniforms
{
// Token: 0x04003580 RID: 13696
[Token(Token = "0x4003580")]
internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
// Token: 0x04003581 RID: 13697
[Token(Token = "0x4003581")]
internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
// Token: 0x04003582 RID: 13698
[Token(Token = "0x4003582")]
internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
// Token: 0x04003583 RID: 13699
[Token(Token = "0x4003583")]
internal static readonly int _Phase = Shader.PropertyToID("_Phase");
}
}
}