73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000521 RID: 1313
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[Token(Token = "0x2000521")]
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public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
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{
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// Token: 0x1700032E RID: 814
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// (get) Token: 0x06002D40 RID: 11584 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700032E")]
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public override bool active
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{
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[Token(Token = "0x6002D40")]
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[Address(RVA = "0x1172F80", Offset = "0x1171D80", VA = "0x181172F80", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D41 RID: 11585 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D41")]
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[Address(RVA = "0xE888E0", Offset = "0xE876E0", VA = "0x180E888E0", Slot = "7")]
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public override void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D42 RID: 11586 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D42")]
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[Address(RVA = "0x1172AA0", Offset = "0x11718A0", VA = "0x181172AA0", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D43 RID: 11587 RVA: 0x00061934 File Offset: 0x0005FB34
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[Token(Token = "0x6002D43")]
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[Address(RVA = "0x1172F40", Offset = "0x1171D40", VA = "0x181172F40")]
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public GrainComponent()
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{
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}
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// Token: 0x0400357F RID: 13695
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400357F")]
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private RenderTexture m_GrainLookupRT;
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// Token: 0x02000522 RID: 1314
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[Token(Token = "0x2000522")]
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private static class Uniforms
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{
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// Token: 0x04003580 RID: 13696
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[Token(Token = "0x4003580")]
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internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
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// Token: 0x04003581 RID: 13697
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[Token(Token = "0x4003581")]
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internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
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// Token: 0x04003582 RID: 13698
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[Token(Token = "0x4003582")]
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internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
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// Token: 0x04003583 RID: 13699
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[Token(Token = "0x4003583")]
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internal static readonly int _Phase = Shader.PropertyToID("_Phase");
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}
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}
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}
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