35 lines
1008 B
C#
35 lines
1008 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000570 RID: 1392
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[Token(Token = "0x2000570")]
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public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
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{
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// Token: 0x06002DFE RID: 11774
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[Token(Token = "0x6002DFE")]
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[Address(Slot = "10")]
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public abstract CameraEvent GetCameraEvent();
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// Token: 0x06002DFF RID: 11775
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[Token(Token = "0x6002DFF")]
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[Address(Slot = "11")]
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public abstract string GetName();
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// Token: 0x06002E00 RID: 11776
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[Token(Token = "0x6002E00")]
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[Address(Slot = "12")]
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public abstract void PopulateCommandBuffer(CommandBuffer cb);
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// Token: 0x06002E01 RID: 11777 RVA: 0x000624C0 File Offset: 0x000606C0
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[Token(Token = "0x6002E01")]
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[Address(RVA = "0x299180", Offset = "0x297F80", VA = "0x180299180")]
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protected PostProcessingComponentCommandBuffer()
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{
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CameraEvent cameraEvent = this.GetCameraEvent();
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}
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}
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}
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