Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingComponentRenderTexture.cs
2023-09-06 22:00:49 +02:00

27 lines
880 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000571 RID: 1393
[Token(Token = "0x2000571")]
public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
{
// Token: 0x06002E02 RID: 11778 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E02")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "10")]
public virtual void Prepare(Material material)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E03 RID: 11779 RVA: 0x000624DC File Offset: 0x000606DC
[Token(Token = "0x6002E03")]
[Address(RVA = "0x299180", Offset = "0x297F80", VA = "0x180299180")]
protected PostProcessingComponentRenderTexture()
{
bool active = base.active;
}
}
}